Thu Jan 14, 2016 6:25 am
Thu Jan 14, 2016 8:34 am
Thu Jan 14, 2016 11:55 pm
Fri Jan 15, 2016 6:54 am
Thu Jan 21, 2016 7:16 am
Pdub wrote:Yes there are plenty of overpowering offensive animations that don't have countering collision animations with defenders in the animations path. You can see defenders just get pushed back or to the side. This was quite prevalent before the patches, but it has been improved throughout the year. I have gotten used to dunking past defenders and now notice that they get interrupted quite a bit.
It's still not where it should be. I think the devs don't want to have animations warp or snap into a collision animation just to give the illusion of contact like they did in the past, because they could easily do so by adding a bunch of bad animations in there. Contact animations are probably the toughest to implement as it requires two(or more) animating characters colliding from a large amount of context with regards to their position on the floor, and what action they are making at the moment. But yeah, physical defensive play needs to be addressed for 17.
The worst collision animation they have is one where the ballhandler travels. He goes up for a layup or dunk, hits a defender in the chest on the way up, bounces back down to the ground and puts up a wild shot.
As for feeling light? I think the game feels heavy, with an exception to those collision animations. Once you get your player moving it feels a bit lighter. In Pro-Am I have a ~90 speed player and am often the last person to get back on defense, all the while holding the sprint button. That's heavy to me. But once you are moving and you have a path for a layup or dunk animation, there is a good chance it can feel light as you fly past anything that ends up in your path.
Thu Jan 21, 2016 7:43 am
ThaLiveKing wrote:Maybe it's me, but when I'm playing NBA Live 16 I feel like there's no force, you see the contact, but you don't feel the contact. I think this is something I think they should look into for future games. Maybe have the controller rumble or something. Pro Am is the perfect example also, a little man and go in and dunk over a 7ft player sometimes, and you can see the imbalance in that part of the game play.
How do you guys like the overall feel of the collision system in NBA Live?
Thu Jan 21, 2016 9:24 am