[Tool] RED Modding Center (Current v. 5.0)

A hub for everything related to NBA 2K15 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Vl@d Zola Jr. on Mon Nov 17, 2014 3:05 am

v. 4.0 is up.
Audio and Textures editing is possible.

How To Use:
1) Run the tool, go to Help -> Open... dialog box. Locate your nba2k15.exe file and double-click on it.
2) The list of files will be loaded. Some of them are IFF, some are OGG, some are of unknown type.
3) Files can be renamed. The list of names is stored in the main game folder (it is FileNames.txt), so you can share it.
4) All files can be exported
5) OGG files can be previewed
6) Only IFF files can be imported with the free version; OGG files can be imported, if you have a proper license purchased. Other files can not be imported.
7) To edit contents of an IFF file, first export it, then open it. (Modder's Interfaces license is recommended)
8) IFF files can be edited exactly like last year. But only textures can be imported.
9) The same rules as last year apply to this year's IFF files. The Free version allows to import only textures, which do not exceed original size AND 512 pixels in each dimension.
10) After you edit an IFF file, don't forget to import it back into the main file storage.

A few extra features will be introduced later, which will make the editing process a bit easier. I will also record a video tutorial within in a couple of days.
Last edited by Vl@d Zola Jr. on Mon Nov 17, 2014 3:38 am, edited 1 time in total.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby maumau78 on Mon Nov 17, 2014 3:07 am

Vl@d Zola Jr. wrote:v. 4.0 is up.
Audio and Textures editing is possible.

How To Use:
1) Run the tool, go to Help -> Open... dialog box. Locate your nba2k15.exe file and double-click on it.
2) The list of files will be loaded. Some of them are IFF, some are OGG, some are of unknown type.
3) Files can be renamed. The list of names is stored in the main game folder (it is FileNames.exe), so you can share it.
4) All files can be exported
5) OGG files can be previewed
6) Only IFF files can be imported with the free version; OGG files can be imported, if you have a proper license purchased. Other files can not be imported.
7) To edit contents of an IFF file, first export it, then open it. (Modder's Interfaces license is recommended)
8) IFF files can be edited exactly like last year. But only textures can be imported.
9) The same rules as last year apply to this year's IFF files. The Free version allows to import only textures, which do not exceed original size AND 512 pixels in each dimension.
10) After you edit an IFF file, don't forget to import it back into the main file storage.

A few extra features will be introduced later, which will make the editing process a bit easier. I will also record a video tutorial within in a couple of days.



:bowdown:
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:12 am

Your website is down, so the links aren't gonna work. RED MC 2K14 has also been down.

Holy shit, though.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Orion Pax on Mon Nov 17, 2014 3:13 am

I'm getting access violation errors with any file i try to export. am i doing something wrong?
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby maumau78 on Mon Nov 17, 2014 3:16 am

mine is working right and I have texture license too... (Y)
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:17 am

Yeah, it's just timing out for me when I try to download.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby maumau78 on Mon Nov 17, 2014 3:23 am

TBM wrote:Yeah, it's just timing out for me when I try to download.


Far all guys having problem downloading mediafire link:

http://www.mediafire.com/download/f39zi ... .0.0.0.exe
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:26 am

I downloaded it, but the program itself is offline.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby seanbarkley on Mon Nov 17, 2014 3:28 am

As I told you every year Vlady...I LOVE U MAN!!! :bowdown:
If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Orion Pax on Mon Nov 17, 2014 3:28 am

I'm getting the Access Violation at the same address no matter what file i try to export...

Access violation at address 008462BA in module 'RED_MC.exe'. Read of address 00000000.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:30 am

Does this not have a texture preview?
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby maumau78 on Mon Nov 17, 2014 3:36 am

TBM wrote:Does this not have a texture preview?

no you export IFF then open them again with REDMC
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Vl@d Zola Jr. on Mon Nov 17, 2014 3:36 am

Now about my negotiations.

I am sorry, but i'm not going to read all the speculations...

As all of you know, 2K produces some really cool games and working there is a dream job for most software engineers. So, when i saw the list of available vacancies, i decided to try and apply.
The negotiations began even before NBA 2K15 got released, and it was me, who initiated them. Currently we are at quite a late stage, so obviously i must think about what is good for the company and what is not; the release was put on hold, because we wanted to double-check, that the tool won't cause any potential harm. As you can see, it is eventually released.
Noone in 2K wants to intentionally prevent modding. Believe me as a software engineer, if they wanted, they would simply ecnrypt all the files or used some other cheap method, rather than spending thousands of bucks on salaries.
Leftos and Jon got hired because they are really talented people, as you could notice. They're making the best out of the game, and there is really no any hidden meaning in hiring them. As for me, i am really happy, that i can potentially join this cohort.
It is obvious, though, that once i have my hands on the game, the development of RED MC will be ceased, but the maintainance will be continued whether by me or by one of my friends.

I am sorry, that i put it in that short manner, which raised all the speculations. The above is the more detailed version of what's going on. Thank you for your attention and i will keep you updated about my status!
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:37 am

I wish I could order the license, but it keeps telling me it's offline. :/
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Kevin on Mon Nov 17, 2014 3:43 am

I'll check this out tomorrow. Thanks Vlad
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby agolden on Mon Nov 17, 2014 3:47 am

Vl@d Zola Jr. wrote:Now about my negotiations.

I am sorry, but i'm not going to read all the speculations...

As all of you know, 2K produces some really cool games and working there is a dream job for most software engineers. So, when i saw the list of available vacancies, i decided to try and apply.
The negotiations began even before NBA 2K15 got released, and it was me, who initiated them. Currently we are at quite a late stage, so obviously i must think about what is good for the company and what is not; the release was put on hold, because we wanted to double-check, that the tool won't cause any potential harm. As you can see, it is eventually released.
Noone in 2K wants to intentionally prevent modding. Believe me as a software engineer, if they wanted, they would simply ecnrypt all the files or used some other cheap method, rather than spending thousands of bucks on salaries.
Leftos and Jon got hired because they are really talented people, as you could notice. They're making the best out of the game, and there is really no any hidden meaning in hiring them. As for me, i am really happy, that i can potentially join this cohort.
It is obvious, though, that once i have my hands on the game, the development of RED MC will be ceased, but the maintainance will be continued whether by me or by one of my friends.

I am sorry, that i put it in that short manner, which raised all the speculations. The above is the more detailed version of what's going on. Thank you for your attention and i will keep you updated about my status!


Dude, can't say how damn happy I am for you. You're one of the hardest workers, and dedicated modders on this forum. You definitely deserve a job at 2K, and I'm sure the consumer will benefit if that happens. Also, if you do end up with that job, I think the NLSC would really appreciate an on-disc roster editor ;)
Check out my custom NBA 2K14 soundtrack thread:

http://forums.nba-live.com/viewtopic.php?f=153&t=93537
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 3:47 am

Yeah, hope everything goes well for you, Vlad.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby JBulls on Mon Nov 17, 2014 3:49 am

so which position did you apply for?
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby mlp111 on Mon Nov 17, 2014 4:22 am

how do you edit roster of look at roster 2k15
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby jtc324 on Mon Nov 17, 2014 4:29 am

[quote="Vl@d Zola Jr."]v. 4.0 is up.
Audio and Textures editing is possible.

How To Use:
1) Run the tool, go to Help -> Open... dialog box. Locate your nba2k15.exe file and double-click on it.
2) The list of files will be loaded. Some of them are IFF, some are OGG, some are of unknown type.
3) Files can be renamed. The list of names is stored in the main game folder (it is FileNames.txt), so you can share it.
4) All files can be exported
5) OGG files can be previewed
6) Only IFF files can be imported with the free version; OGG files can be imported, if you have a proper license purchased. Other files can not be imported.
7) To edit contents of an IFF file, first export it, then open it. (Modder's Interfaces license is recommended)
8) IFF files can be edited exactly like last year. But only textures can be imported.
9) The same rules as last year apply to this year's IFF files. The Free version allows to import only textures, which do not exceed original size AND 512 pixels in each dimension.
10) After you edit an IFF file, don't forget to import it back into the main file storage.

A few extra features will be introduced later, which will make the editing process a bit easier. I will also record a video tutorial within in a couple of days.[/quote]

Hey Vlad,

Are you still trying to make red Mc a 2k15 roster editor or just textures and audio. This will make my decision on buying the game or continuing with 2k14. Thanks
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Orion Pax on Mon Nov 17, 2014 4:34 am

finally got it working, had to open the MyFriend Panel for some reason. Has anyone been able to open any of the iffs after export?
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby maumau78 on Mon Nov 17, 2014 4:36 am

double0 wrote:finally got it working, had to open the MyFriend Panel for some reason. Has anyone been able to open any of the iffs after export?

yes without any problem
"I open at the close"

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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby Orion Pax on Mon Nov 17, 2014 4:41 am

maumau78 wrote:
double0 wrote:finally got it working, had to open the MyFriend Panel for some reason. Has anyone been able to open any of the iffs after export?

yes without any problem

ok, i got it to work by closing out RED_MC and just opening the texture. i think i need to update my license to be able to open up multiple tabs
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby TBM on Mon Nov 17, 2014 4:45 am

For me, almost all the archives don't load. Like, I wanna edit the Celtics court for example, but I can't find ANY file from 0H. It just goes from 0C to 0Z.
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Re: [Tool] RED Modding Center (Current v. 4.0)

Postby buzzy on Mon Nov 17, 2014 4:47 am

double0 wrote:I'm getting the Access Violation at the same address no matter what file i try to export...

Access violation at address 008462BA in module 'RED_MC.exe'. Read of address 00000000.


Same here.
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