No rhyme or reason to cpu's shots dropping

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No rhyme or reason to cpu's shots dropping

Postby JWL3 on Sun Nov 16, 2014 3:05 am

It doesn't seem like the type of shot the cpu takes really affects whether the shot goes in or not. Between shot clock cheese and momentum, it's ridiculous how sometimes a completely uncovered shot bricks while a completely covered shot goes in. It really detracts from this game and makes you feel like you have no control. Why bother playing D if it has a 20% effect on the shot only? I've had so many shots within a single game where I'm counting down the seconds and within a whisker of blocking the ball, only to have it go straight in. Today, I muffed Harden with 1.9 seconds on the shotclock and his PF teammate recovered the ball, turned around, and swished a quick release chuck. Really? From 18 feet away? It really pisses you off when that type of stuff happens. And I'm sure there will be tons of people that say - THAT HAPPENS IN THE NBA ALL THE TIME! Uh no. No it doesn't. It happens on very rare occasions and it's on ESPN sportscenter when it does. Not every single quarter.

The last 3 years of 2k's seem to have this major problem. I don't recall this kind of nonsense in any of the NBA Lives or 2k's prior. And I've played them all. I think this is why I think this game is scripted. Because you can play good defense and it feels like the cpu will score no matter what you do.
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Re: No rhyme or reason to cpu's shots dropping

Postby ChrisCP3Paul on Sun Nov 16, 2014 5:02 am

Because nothing is based on physics, the ball, the rim, the way the player releases the ball around the rim which is probably the single most important part responsible for the ball going into the rim.
It's all based on numbers, to use an example in Madden when two players collide and try to push each other out of the way, the guy who has the higher rating will most if not all of the time win that shoving match, so that whole action the whole collision the outcome is based on the rating numbers input for those specific players.
So if you got a bigman whos rated 90 inside scoring he's gonna hit backward jumping scoop layup through 3 guys because those 3 guys and the awkward almost impossible angle he's shooting from doesn't matter... it's the rating that matters, it's what the whole game is based on....
The system/engine doesn't take into account how the specific actions are made, the realism of it, from which angle, which hand etc..etc... it's based on firstly ratings and then animations


It will be years, if not few more console generations before we get any resemblance of a real time physics based sports game, based on realistic actions and reactions. I've been bitching and wanting this for years, I know I expect too much probably, but this is my biggest problem with sports games, as realistic as animations are, all you're really doing is triggering one animation to the next, there's no realness to it really.

I think my only valid complaint in regards to this is the fact they just keep recycling the same engine over and over again, not just basketball games but all sports games.
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Re: No rhyme or reason to cpu's shots dropping

Postby kAmilli LakeShow on Sun Nov 16, 2014 5:14 pm

To add to above post, i think 2K did as good a job as they can introducing so many new ratings that affect the game that it's ALMOST as if there are real ball physics in the game. But yeah, it's not - it's still rating-based and sometimes you are gonna see what you saw happen, and no matter how many in-depth ratings u make there are gonna be times when it doesn't make sense. But it's really as good as it can get ATM tho
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Re: No rhyme or reason to cpu's shots dropping

Postby JWL3 on Tue Nov 18, 2014 4:22 am

ChrisCP3Paul wrote:Because nothing is based on physics, the ball, the rim, the way the player releases the ball around the rim which is probably the single most important part responsible for the ball going into the rim.
It's all based on numbers, to use an example in Madden when two players collide and try to push each other out of the way, the guy who has the higher rating will most if not all of the time win that shoving match, so that whole action the whole collision the outcome is based on the rating numbers input for those specific players.
So if you got a bigman whos rated 90 inside scoring he's gonna hit backward jumping scoop layup through 3 guys because those 3 guys and the awkward almost impossible angle he's shooting from doesn't matter... it's the rating that matters, it's what the whole game is based on....
The system/engine doesn't take into account how the specific actions are made, the realism of it, from which angle, which hand etc..etc... it's based on firstly ratings and then animations


It will be years, if not few more console generations before we get any resemblance of a real time physics based sports game, based on realistic actions and reactions. I've been bitching and wanting this for years, I know I expect too much probably, but this is my biggest problem with sports games, as realistic as animations are, all you're really doing is triggering one animation to the next, there's no realness to it really.

I think my only valid complaint in regards to this is the fact they just keep recycling the same engine over and over again, not just basketball games but all sports games.



Great post. I've given the internals of this game a lot of thought but never thought about it from this angle. We, as players, look at the animation and say, wow that's bs. But the animation is not what determines whether it goes in or not. It's the numbers. If the defender is weak, +1 to shot going in. Short dude +1. If shooter has high FG rating +1, etc.
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Re: No rhyme or reason to cpu's shots dropping

Postby JWL3 on Tue Nov 18, 2014 4:26 am

Kamilli LakeShow Bryant wrote:To add to above post, i think 2K did as good a job as they can introducing so many new ratings that affect the game that it's ALMOST as if there are real ball physics in the game. But yeah, it's not - it's still rating-based and sometimes you are gonna see what you saw happen, and no matter how many in-depth ratings u make there are gonna be times when it doesn't make sense. But it's really as good as it can get ATM tho



We're probably expecting way too much. Which is why the first few days I got the game, I thought it was the absolute best game but as I play more and more, I start nitpicking at stuff like this. Adding more and more ratings can have unintended side effects though, even while making the game more realistic: For example, momentum was never a factor in earlier 2k's(2k11 and before, if I remember correctly) but it sometimes becomes overwhelming.
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