TBM wrote:I'm getting help on another game modding website. This is what I have so far:
"I am working on the archives for 2 days now, i am planning to write an explorer for this. The archives contain tons of normal zip files using LZMA compression as well as some gzip files using lzma compression."
gregkwaste wrote:Hi
I am working on the archives for 2 days now, i am planning to write an explorer for this. The archives contain tons of normal zip files using LZMA compression as well as some gzip files using lzma compression.
I know how to extract both of them, but the dds files i got are really really unpleasant.
I was hoping that i could find my way easily on the files and get to the 3d files which i am really really interested to reverse, but then these textures came up
[ Image ]
ALL files have their proper dds headers but they cannot show properly nowhere. At least in the tons of different software that i used (including a custom made opengl texture viewer)
I guess it will need many more than that to first properly decode the textures and then get them back ingame
gregkwaste wrote:Hi
I am working on the archives for 2 days now, i am planning to write an explorer for this. The archives contain tons of normal zip files using LZMA compression as well as some gzip files using lzma compression.
I know how to extract both of them, but the dds files i got are really really unpleasant.
I was hoping that i could find my way easily on the files and get to the 3d files which i am really really interested to reverse, but then these textures came up
[ Image ]
ALL files have their proper dds headers but they cannot show properly nowhere. At least in the tons of different software that i used (including a custom made opengl texture viewer)
I guess it will need many more than that to first properly decode the textures and then get them back ingame
maumau78 wrote:gregkwaste wrote:Hi
I am working on the archives for 2 days now, i am planning to write an explorer for this. The archives contain tons of normal zip files using LZMA compression as well as some gzip files using lzma compression.
I know how to extract both of them, but the dds files i got are really really unpleasant.
I was hoping that i could find my way easily on the files and get to the 3d files which i am really really interested to reverse, but then these textures came up
[ Image ]
ALL files have their proper dds headers but they cannot show properly nowhere. At least in the tons of different software that i used (including a custom made opengl texture viewer)
I guess it will need many more than that to first properly decode the textures and then get them back ingame
I'm looking to find what was gamedata.iff did you saw something like that?
maumau78 wrote:thanks for your work so in a perfect world:
1. We use you tool to extract data
2. We eventually mod some files
3. We pack data again with modded files
Correct?
Pdub wrote:There is a program called offzip that searches inside binary files for zlib compressed data. I was able to extract thousands of zip files from some of the container files. It doesn't mean much, but it's a start. Like gregkwaste said, getting stuff back into those container files are going to be a pain unless we can find some kind of update folder and put modded files there. Finding the correct filenames will be a pain as well.
gregkwaste wrote:Pdub wrote:There is a program called offzip that searches inside binary files for zlib compressed data. I was able to extract thousands of zip files from some of the container files. It doesn't mean much, but it's a start. Like gregkwaste said, getting stuff back into those container files are going to be a pain unless we can find some kind of update folder and put modded files there. Finding the correct filenames will be a pain as well.
For the zlib files there could be some real file names. For example in the 0W archive that i am working right now i've located a zlibbed file called dorna011.cdf. As for the zip files, they ALL contain the file names, what's not in there are the directory folders and stuff :S
Kccitystar wrote:So what I'm seeing is that the files that used to be out in the open that we could mod (like dorna011.iff) are now in archives with some insane compression/encryption method?
Donatinini wrote:I hope 2K, which have an obvious interest in letting their game moddable, left us some hints.
Anyone of you know a modding team currently working on nba 2k15 ?
Kccitystar wrote:So what I'm seeing is that the files that used to be out in the open that we could mod (like dorna011.iff) are now in archives with some insane compression/encryption method?
Are we really gonna start in with this bullshit again?Sman21 wrote:Why would 2k want to help modders?
All 2k see mods as is lost money.
Any free mod that slightly improves the game or adds to the game.
Is seen as something they could of possibly added as DLC.
The ex modders now working at 2ks first job was to probably explain how everyone mods and help find ideas on how to stop it.
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