vnardella5 wrote:nice man really nice and i know i appreciate it a lot...will definitely try to get one out using something like this method
HAWK23 wrote:nice job man!
Wilt Chamberlain wrote:Great work thanks
bigh0rt wrote:Excellent stuff R. Thanks for the work. Great for the community.
Andrew wrote:Great stuff. Feel free to upload that pack to the Resources section of the Downloads database too, in case it gets lost.
Pdub wrote:Good tutorial. I'm glad someone showed people how to do that UVmap technique.
Can we see some screenshots in-game?
ipman777 wrote:Can you give the download link of blender version you use in the tutorial coz all blender version are updated please sir much appreciated
Andrew wrote:Thanks for the upload, approved and now available in the Resources section.
Cyberface Making Tutorial
Pdub wrote:As long as they can follow along visually and pick up the shortcuts, are willing to play parts over and over again, they should be fine.
I liked the color match in Photoshop that you did. I couldn't use it very well, so I always would use hue /saturation and feathering.
What you could do on the normal map instead of just using emboss is blend in the cheeks from the original for some extra detail.
R4zoR wrote:Pdub wrote:As long as they can follow along visually and pick up the shortcuts, are willing to play parts over and over again, they should be fine.
I liked the color match in Photoshop that you did. I couldn't use it very well, so I always would use hue /saturation and feathering.
What you could do on the normal map instead of just using emboss is blend in the cheeks from the original for some extra detail.
Well i could of done that, but yea it's just preference i guess.
Pdub wrote:R4zoR wrote:Pdub wrote:As long as they can follow along visually and pick up the shortcuts, are willing to play parts over and over again, they should be fine.
I liked the color match in Photoshop that you did. I couldn't use it very well, so I always would use hue /saturation and feathering.
What you could do on the normal map instead of just using emboss is blend in the cheeks from the original for some extra detail.
Well i could of done that, but yea it's just preference i guess.
Yeah it is. It's also much easier since creating the compressed normal map that 2K uses can be confusing.
Anyways, hope to see some quality cyberfaces come out of the community thanks to your tutorial.
extreme92 wrote:Hey Razor. Great tutorial and very useful. But i have a little problem. I was using Blender 2.49 with the old python scripts and i decided to switch to your version because i didn't know how to add an UV Map.
Back to the problem: i installed 2.67 version with your python script. I imported the model but when i want to add a texture it looks like this:
http://i.imgur.com/Gatkg7q.png?1
As you can see the texture doesn't load on the 3D model. Am i doing something wrong? Do i need to check some boxes? I tried loading both the .dds file and the .png file.
R4zoR wrote:Just wanted to share this, no point of me keeping this anymore, because i don't know if i'll even be patching next year.
The will to help out everyone is just better for me at this point, this technique will help out the people
Who want to get better at cf making in general and just help out the mod's like NCAA have better cf's quicker and better, so the later mods won't be unfinished.
And atleast give me a thanks for making this, always great to see people showing atleast some respect for the spent time.
I'm thankful to KingDareal, cause we were the first one's knowing about such thing, atleast from the old pes days. But yea i'm not going to keep this away from everyone anymore, i'm not getting any money from this anyways.
But yea i'll try to answer any questions from these 2 videos. If you don't undestand something, feel free to ask. I'll might add some video responses to those questions, it just depends if it's late at my place or not lol.
The cf making in general has gotten easier this past year for me, because of the new blender being compatible with the nba2k models.
I was listening to some music btw, i always do that when i'm making something, just saying, it makes you relaxed lol.
The video is in 2 parts.
First Part:
Main Knowledge from this:
Headshape editing, what i'm using, getting the real pic to load on blender, using it to get better results, UV Map
45 Minutes Long.
Second Part:
Main Knowledge from this:
Blender texturizing, using the new made texture to match the colors up with the default 2k texture, alpha making(green,white, gray), DDS talk, making the textures look better.
18 Minutes Long
UPDATED 7/11/2014
CORRECT io_n2km included
Also the files that you will need(CF Id's,blender files,texture files,headshot links,what programs to use, where to get them)
[ Image ]
R4zoR wrote:Load in png then lol, no other answer from me man
Retroswald13 wrote:R4zoR wrote:Load in png then lol, no other answer from me man
Hahaha. Thanks man
headtrip22 wrote:nice work and tutorials... thank u very much...
i have a question.. when i import n2km file in blender, the texture is black like this...
http://imgur.com/AwGL2dT
http://imgur.com/aMADgt3
but in the video tutorial its white when you first import the n2km file...
headtrip22 wrote:now i remove the camera and lamp,, now it works.. im now studying to learn your tutorial...thank u very much for the hardwork....
molinadhominick wrote:Hey R4zoR Where i can put the n2km import and export it been hours for me..
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