Seushir0 wrote:@CarolusXCI: I just want to say thank you for sharing this. I have successfully replaced a lot of animations with the RedMC .iff importer and export, but there were animations that would not copy over well. This method of yours to manually copying the animation you need and placing it over the existing one (with correct parameters) might just help me with the stubborn animations that did not work via my method.
I always wondered how to find the animation data in Hex since I had a hard time understanding Jao's initial discovery before. I will definitely try this, Thanks again!
CarolusXCI wrote:Seushir0 wrote:PS: @Seushir0: are you the same guy who released a bunch of awesome aiact patches for nba live? I am still playing NBA Live 2005 using them
slimm44 wrote:Man, this is a GREAT thread. Do you have any idea if any other coding can be edited in this manner? I might give it a whirl if I can edit freelance data, play data, and spacing.
Seushir0 wrote:Sharing the list of Jump shots I found and connected to which release and Base.
L. James and H. Barnes are unique.
L. James uses the same base of the main animation but has two releases under his name. H. Barnes is so far supreme... He has two full sets of animation under his name with using its own releases and bases.
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