iamSamke wrote:Amazing work on Wiggins, I love it, I'm going to test it right now!
May I ask what font did you use on previews for Wiggins?
big-shot-ROB wrote:What makes a cyberface compatible with these. Do you think my cyberfaces with different versions (texture beard, long afro, etc..) would be compatible with this?
TGsoGood wrote:big-shot-ROB wrote:What makes a cyberface compatible with these. Do you think my cyberfaces with different versions (texture beard, long afro, etc..) would be compatible with this?
I would love to make your CFs compatible as it its very easy for me.
As long you have 3 different looks for the same player it's not too hard.
I will give a crack at your Anthony Davis I guess.
If you want to try to make a CF compatible...
First you MUST download the TURK scripts, the link is at the top of the page.
I just clone the headshape and facial texture subfiles within the any CF file.
Then re-name them as listed below. The names have to match exactly as shown below circled in red.
Now when you go to select your facial progression from the turk list as shown below, the hex values will update.
The hex values highlighted in green below are the files that will show in game.
So value "36B01028" always corresponds with the headshape that shows in game.
Hex value "AE2D4860" will always correspond with the facial texture that appears in game.
I have already made an entire tutorial in the tutorial section.
[ Image ]
TGsoGood wrote:big-shot-ROB's Anthony Davis (w/ 2015-2016 tattoos)
link: Anthony Davis (Facial Progression Compatible)
[ Image ]
Cut = low taper, mustache and chin patch
hair1= Small Curly Afro taper, mustache and chin patch
hair2= Large Curly Afro taper w/ part, chin strap beard
*Credits to big-shot-ROB
big-shot-ROB wrote:Did you use both versions of my Davis or did you make some Modifications?
Medevenx wrote:This stuff is amazing! Never knew these were possible until now.
Medevenx wrote:This is crazy good. Beyond good. This is great for players who like to mix it up every now and then. Wish we could get something like this going for PBA 2K14. A lot of cyberfaces in that mod change almost a lot of times in a single year.
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