JaoSming wrote:Vl@d Zola Jr. wrote:Hey, mighty people of NLSC!
I decoded nearly everything, i wanted (just a couple of minors are left). So, coming to the programming part now.
I have also changed the Road to the Intial Release a little bit, so the intial release will come quicker with more features added in the next releases.
The intial release will be out this month. An exact date will be set several days later.
The first post was also updated with some future plans. All of them have been present since the times of 2K11, but i have never had time to get my hands on them (mostly because of my studies).
BUT this year we can finally accomplish
The ultimate goal for RED MC: create a total modding instrument, which will allow us to handle everything from sliders in association mode to hd-textures of IFF files.
So, stay tuned, as we're progressing along.
A couple of words about IFF-files: i have always wanted to touch them, and the previous year english.iff text-editor was only the first step. Took some time this September to work further.
I don't know, if this will be an X-Mas present for you, or if it will take a little longer, but the plan is to make IFF-files supported by RED MC, allowing to: export/import any amounts of files of any size; keep all the files under their original names (not just 0,1,2 like in the MOD Tool); keep the files compressed (so your game folder won't be 2 times bigger after all the wanted mods are installed). So, no restirctions for texture sizes, music tracks lengths, etc. ... Many things are already done in that direction, but there is still a plenty of others to do until this will become possible, so this is just an early preview at the moment.
Roster-files are still the top priority for the initial release in November.
Yours,
Vlad
Hi,Sir,I have a question to bother you.This issue bothers me a few month.Recently I have create a roster with 418 teams,and it runs well.And then I edit the roster with Red_mc again,the free space data is about 82190/222/4 ,but when I add one more team and save (TType set to 17),then I run the 2K14 game and load my roster ,if I return to the quick game selection,the game will crash immediately.But If I don't return to quick game pages,Like I go to the roster manage page,or select a pratice mode ,it's ok to run.But every time I return back to quick game selection pages,100% crash.
I have also test the UBR V63 roster,it's free space is like 76000/7800/200,I do the same action(add some TType=17 teams ),when I add teams with red_mc and free space down to the data like 68000/7800/200,if I load this roster,the crash happens like my roster.
So I want to ask you if you have any idea about this issue,why did this happen,and it only happens when return to quick game selection page?
Hope you can help me,thank you