Vuish6 wrote:Some players is not working undershirt Like Anthony Davis but Joel Embiid undershirt is buggy can saw skin. Are that is my problem at this point?
Again it wont be nice but...at the end of the day who cares
Vuish6 wrote:Some players is not working undershirt Like Anthony Davis but Joel Embiid undershirt is buggy can saw skin. Are that is my problem at this point?
Jmad wrote:Look, in the last two months, I played nba 2k13. I installed 2k14 like three weeks ago; for some reasons.
2k13 is a pretty nice game, but you really cannot play some quality defense. You're gonna get posterized every single posession. Any shot you take that's a not very far deep three, is a 99% brick, guaranteed. Passes will go where the AI wants, and thats a big negative, long term. And something I hated, because everybody mods 2k14, you can get a lot of cyberfaces and stuff still, but if you want to play an associattion mode, its pretty damn hard to find real good drat classes after 2016. Its a great game, dont misunderstand me, I loved it, but I feel 2k14 is like the upgraded/better version. And how could I forget, 2k13 in my computer was 29 or 30 fps, with microstuttering. 2k14, since day one was 35+ fps, with no microstuttering, that could seem like is not a big difference, but believe me, when you want to play, it is. I really feel no lag in 2k14, and its on 37 fps. If you talking about the modquality, its pretty much the same mod, the only thing that I think it was not in the game was the Olympic roster, and the last draft class.
Jmad wrote:0f course slim, I,m not talking about sliders, in fact I tested a lot of sets of sliders, and in both games, the ones that you and sko have are the best of the best, What I tried to say is that 2k14 is in my opinion, more balanced. Errant Passes, as you said, improved in 2k14. I'm not a bad shooter I guess, but in 2k13 the posibilities to score a deep three are waay less than in 2k14 (with the right player, of course) And , in the blocking thing, I have a nice blocking stat every match (I guess) but , I mean, in a real match you do not see a incredibly big amount of posterizers, in 2k13 you can, and probably you will. In 2k14, the possibilities to block a attempted dunk are better or at least, that the dunk attempt ends up crashing the rim and out. Perhaps I exaggerated the bricks, or the posterizers (posterizers probably not) but what I meant is that , gameplay wise, 2k14 gives a more balanced and realistic gameplay that 2k13, which, in comparison, I feel it a little more arcade. But, hey, thats my opinion. Probably I have to improve in the game, but as right now, as I said, I feel 2k14 is more balanced, realistic, and hell, an upgraded version of 2k13 (which, really, I loved). As you said there are some aspects in both games that are better in my opinion than the other, for example I prefer how you can attack in the post in 2k13, or dunk animations, etc. But overall , I prefer 2k14.
Jmad wrote:Wait, I downloaded, installed it, and logos stay the same, and I did the same thing 3 times, no changes in logos. Could you check that up?
the_nalgene wrote:Fantastic work on all of this! It's incredible!
I do have one question in getting this to work...
I'm totally ok with letting the CPU handle trades for all other 29 teams, and I only want to control one. How can I play an association with one team while also keeping all players at their correct ages?
I know I can use RED MC to change the ages of all current players, but if I do that the ages of any new draft classes I use will be too young.
Thanks for any help!
skoadam wrote:Jmad wrote:Wait, I downloaded, installed it, and logos stay the same, and I did the same thing 3 times, no changes in logos. Could you check that up?
Dont forget to load New roster file....
retromanas wrote:skoadam wrote:Jmad wrote:Wait, I downloaded, installed it, and logos stay the same, and I did the same thing 3 times, no changes in logos. Could you check that up?
Dont forget to load New roster file....
Same thing i had, so i'm not the only one. I downloaded and loaded new 2018 ros file and still no new logos.
skoadam wrote:the_nalgene wrote:Fantastic work on all of this! It's incredible!
I do have one question in getting this to work...
I'm totally ok with letting the CPU handle trades for all other 29 teams, and I only want to control one. How can I play an association with one team while also keeping all players at their correct ages?
I know I can use RED MC to change the ages of all current players, but if I do that the ages of any new draft classes I use will be too young.
Thanks for any help!
Roster file have all players with -3 years, so if you will start your own asso or season ages will advance by +3 and all will be correct. Remember that if you will choose to control only 1 team, all Cpu teams will change their starting lineups to 2k default lineup system, which is rly bad.
I wasnt sure about draft classes, if you want me to reduce their age also by -3 just let me know.
skoadam wrote:retromanas wrote:skoadam wrote:Jmad wrote:Wait, I downloaded, installed it, and logos stay the same, and I did the same thing 3 times, no changes in logos. Could you check that up?
Dont forget to load New roster file....
Same thing i had, so i'm not the only one. I downloaded and loaded new 2018 ros file and still no new logos.
probably mediafire issue, redownload roster files
Jmad wrote:skoadam wrote:the_nalgene wrote:Fantastic work on all of this! It's incredible!
I do have one question in getting this to work...
I'm totally ok with letting the CPU handle trades for all other 29 teams, and I only want to control one. How can I play an association with one team while also keeping all players at their correct ages?
I know I can use RED MC to change the ages of all current players, but if I do that the ages of any new draft classes I use will be too young.
Thanks for any help!
Roster file have all players with -3 years, so if you will start your own asso or season ages will advance by +3 and all will be correct. Remember that if you will choose to control only 1 team, all Cpu teams will change their starting lineups to 2k default lineup system, which is rly bad.
I wasnt sure about draft classes, if you want me to reduce their age also by -3 just let me know.
If you could do that with draft classes, that would be great.
On the other thing, i'm now redownloading the files
EDIT: Same, man, haha, no new logos still.
skoadam wrote:the_nalgene wrote:Fantastic work on all of this! It's incredible!
I do have one question in getting this to work...
I'm totally ok with letting the CPU handle trades for all other 29 teams, and I only want to control one. How can I play an association with one team while also keeping all players at their correct ages?
I know I can use RED MC to change the ages of all current players, but if I do that the ages of any new draft classes I use will be too young.
Thanks for any help!
Roster file have all players with -3 years, so if you will start your own asso or season ages will advance by +3 and all will be correct. Remember that if you will choose to control only 1 team, all Cpu teams will change their starting lineups to 2k default lineup system, which is rly bad.
I wasnt sure about draft classes, if you want me to reduce their age also by -3 just let me know.
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