The Human Highlight Film wrote:I found audio bugs on many season rosters where players are called their number instead of their names. Hearing a lot of "Number 22" for McCray, "Number 9" for Majerle and "Dominique Wilkins" for Gerald Wilkins instead of just "Wilkins". Many classic teams/players that come with the default game with audio stories included (heard at thye free throw line) such as Pippen, MJ, Mourning, LJ, etc are lost.
Animation wise, special animations assigned to specific players, like LJ celebrating doing his "L" with his arms or the slow motion slam cam replay after a dunk from MJ are also gone from the game
Hope you guys can address that
LorryBird wrote:Hi SLIIM,
There is no Blake Griffin on the draft classes, not in 2008,2009,2010,2011 and 2012.
So we are gonna miss out on Griffin entirely if we start an association before 2011.
I would like to start an association from an earlier period and play each season from then on wards, drafting players I like etc...
You know it's fun to start with a team that's suppose to finish in the last places, trade draft places from bottom teams at the end of January and rebuild the team with good rookies at the start of each season.. "The Process".
Another problem is the one I mentioned earlier in the forum, it's the contract issue, some players have multiyear contracts, but their salaries are set to 0 for the second and 3rd years. So their salaries become 0 from the second year on wards... Is it possible to solve it?
Last week I started an association on 2010 roster, fixed the salaries on the in game editor, played some matches and simmed the rest of the year, only to know that I'm gonna miss out on Griffin if I continue on this,[I thought Griffin will be on the 2010 draft as he wasn't already in the roster], It's disheartening you know..
Another doubt,is there any problem with using UBR draft classes for URB Mode?
I loaded UBR 2009 draft class and all the faces I looked matched with the players. I'm not 100 % sure as I don't know how the guys who are not so famous look like
Jmad wrote:Any news on the progress made on the all time roster?
Blue wrote:sir im asking if can you may make the draft class compatible to the mackubex roster cause im really want to use the 2014 to 16 draft classes tho i am going to play the default roster one hope you'll make it thanks
johnwest1985 wrote:Hi @Skoa.. any chance u make the current roster with the coloured shoes and accecories ? Like a second version ? Wouldnt that be rather easy to just copy the teaminfo to the new roster ? In that case one can choose when playing with current teams.... just asking. Thanks for all the work
Rsnail wrote:Hey guys, I have some great news for you
The blurriness was caused by the pre rendering of frames set on Nvidia Control Panel which minimizes input delay. When I turned it off, the courts were now back to its astonishing quality
Thanks for all the help guys!
skoadam wrote:Jmad wrote:Any news on the progress made on the all time roster?
nope
The Human Highlight Film wrote:I found audio bugs on many season rosters where players are called their number instead of their names. Hearing a lot of "Number 22" for McCray, "Number 9" for Majerle and "Dominique Wilkins" for Gerald Wilkins instead of just "Wilkins". Many classic teams/players that come with the default game with audio stories included (heard at thye free throw line) such as Pippen, MJ, Mourning, LJ, etc are lost.
Animation wise, special animations assigned to specific players, like LJ celebrating doing his "L" with his arms or the slow motion slam cam replay after a dunk from MJ are also gone from the game
Hope you guys can address that
WithAuthority wrote:The Human Highlight Film wrote:I found audio bugs on many season rosters where players are called their number instead of their names. Hearing a lot of "Number 22" for McCray, "Number 9" for Majerle and "Dominique Wilkins" for Gerald Wilkins instead of just "Wilkins". Many classic teams/players that come with the default game with audio stories included (heard at thye free throw line) such as Pippen, MJ, Mourning, LJ, etc are lost.
Animation wise, special animations assigned to specific players, like LJ celebrating doing his "L" with his arms or the slow motion slam cam replay after a dunk from MJ are also gone from the game
Hope you guys can address that
There is no way to "assign" or "remove" those animations from the game. Celebration animations are triggered by shot animations or dunk/layup packages. Maybe in a prior 2K game LJ had that animation. Not in 2k14
skoadam wrote:Jmad wrote:Any news on the progress made on the all time roster?
nope
jaywv1981 wrote:WithAuthority wrote:The Human Highlight Film wrote:I found audio bugs on many season rosters where players are called their number instead of their names. Hearing a lot of "Number 22" for McCray, "Number 9" for Majerle and "Dominique Wilkins" for Gerald Wilkins instead of just "Wilkins". Many classic teams/players that come with the default game with audio stories included (heard at thye free throw line) such as Pippen, MJ, Mourning, LJ, etc are lost.
Animation wise, special animations assigned to specific players, like LJ celebrating doing his "L" with his arms or the slow motion slam cam replay after a dunk from MJ are also gone from the game
Hope you guys can address that
There is no way to "assign" or "remove" those animations from the game. Celebration animations are triggered by shot animations or dunk/layup packages. Maybe in a prior 2K game LJ had that animation. Not in 2k14
The 1999 LJ does that animation. I just played a game with the 99 Knicks and he did it after hitting a three.
RetroFuture wrote:If original players are used (using the original LJ of the default roster position, instead of overwriting Gerlad Green's spot with LJ 's looks and stats, for example ) then animations and original audio stories are not lost. That is what the poster is reffering to.
URB overwrites the default order of things, and this makes for the loss of original audio and custom animations.
Dee4Three wrote:RetroFuture wrote:If original players are used (using the original LJ of the default roster position, instead of overwriting Gerlad Green's spot with LJ 's looks and stats, for example ) then animations and original audio stories are not lost. That is what the poster is reffering to.
URB overwrites the default order of things, and this makes for the loss of original audio and custom animations.
In REDMC, you can actually assign the correct audio ID's to the players.
With that being said, I understand why that isn't 100% a priority for them, as the roster still has most of it right. And, it's a pretty big task.
WithAuthority wrote:Dee4Three wrote:RetroFuture wrote:If original players are used (using the original LJ of the default roster position, instead of overwriting Gerlad Green's spot with LJ 's looks and stats, for example ) then animations and original audio stories are not lost. That is what the poster is reffering to.
URB overwrites the default order of things, and this makes for the loss of original audio and custom animations.
In REDMC, you can actually assign the correct audio ID's to the players.
With that being said, I understand why that isn't 100% a priority for them, as the roster still has most of it right. And, it's a pretty big task.
Exactly, everything can be assigned separately.
If anyone can prove the Player ID controls hidden animations and celebrations, please go ahead. I'd like to be wrong because 2k13 forward removed so many great animations and personality from legends.
Rsnail wrote:But gameplay-wise, what 2k game was the most authentic and realistic, and why?
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