Andrew wrote:Awesome! Those are some excellent faces, too.
Andrew wrote:Awesome! Those are some excellent faces, too.
tmoon13 wrote:Hey guys the SlidersV2 is pretty realistic! I'm impressed, keep up the good work!
tmoon13 wrote:Hey guys the SlidersV2 is pretty realistic! I'm impressed, keep up the good work!
johnwest1985 wrote:is use these sliders also... i have as a rule though to guard some great shooters tight also off ball. And i dont play tight on ball when it comes to pf that cant shoot. This at least gives an option for some help. But guarding tight really helps with the v2 sliders. Have not tried the double team on drive though will do. Can u explain to me what hedging means ?
rdfhw1988 wrote:One more thing. In player tendencies i change Dunk (instead layup) = 100, but nothing changes, AI plays like before.
Rsnail wrote:Urb is finally back! but unfortunately, I'm on ps3 now because my pc broke down
johnwest1985 wrote:anybody here has a classic nba ball from like the 60´s ?? working on some footage...
smatz151 wrote:I want to first thank everyone who has contributed to this mod as it is the greatest thing to happen to any sports video game. I am a huge Phoenix Susn fan and love that I can go and play with some of my favorite Suns teams from 1989-2010. I've only been playing NBA 2k14 on PC for a few weeks with this mod but have noticed a couple things that are off and wanted to see if anyone would have any help or advice?
1) In the 1993 roster and season the announcer's will not say Dan Majerle's name. They refer to him as #9. I played with the Suns in the 1990 season and roster and they can say his name just fine. I used the free version of Red MC and noticed there are 2 versions of Dan Majerle in that roster, one that seems to match the player id of his 1990 version and one that does not. Does anyone know a way to update this so the announcer can pronounce his name?
2) When playing the 1990 roster/season the Suns home jerseys look great but the player's name on the back is in orange when it should be purple. Does anyone know if/ how that could be changed?
Again I appreciate everyone who has contributed to this mod and any feedback on this would be very helpful. Thanks
slimm44 wrote:tmoon13 wrote:Hey guys the SlidersV2 is pretty realistic! I'm impressed, keep up the good work!
Thanks!
Some users have been using those sliders and making the following changes in the defensive settings in-game:
On ball defense on all players tight
Off ball defense moderate on all players
Double team on drive for PG, SG, SF
Hard hedge on all planers
You have to make these changes for your team and the CPU team.
If you and more users would be willing to test these settings with SlidersV2, it would be great!
tmoon13 wrote:slimm44 wrote:tmoon13 wrote:Hey guys the SlidersV2 is pretty realistic! I'm impressed, keep up the good work!
Thanks!
Some users have been using those sliders and making the following changes in the defensive settings in-game:
On ball defense on all players tight
Off ball defense moderate on all players
Double team on drive for PG, SG, SF
Hard hedge on all planers
You have to make these changes for your team and the CPU team.
If you and more users would be willing to test these settings with SlidersV2, it would be great!
I just did a game with those changes you suggested ( I did the same two teams as last time btw) Also i'm doing CPU vs CPU Sim.
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