tunedata for NBA 2K14 the most realisitc i could make it

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tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Thu Mar 25, 2021 7:27 pm

So I spent Months tweaking and editing, Watching NBA game after NBA game trying to get the game to play like on tv I think I might have done that. I made a tunedata for NBA 2K14 (PC ONLY) that has done that. let me know if there it needs more adjustments. I will also be making a retro tunedata as well for those who use retro rosters like Ultimate base roster



LINK TO DOWNLOAD:https://www.mediafire.com/file/kmd5sksntjb3gzy/tunedata.iff/file
This topic was moved from NBA 2K14 by Andrew on Thu Mar 25, 2021 9:58 pm.
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Thu Mar 25, 2021 7:57 pm

make sure to put it on simulation as well
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby Dee4Three on Mon Mar 29, 2021 3:34 am

Can you explain what you changed (roughly). Like maybe summarize it?

Love mods like this, really can add a whole new dimension to the experience.
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby skoadam on Mon Mar 29, 2021 3:38 am

yes we need more info...
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Tue Apr 06, 2021 9:06 am

skoadam wrote:yes we need more info...



No problem, my bad i forgot to do that
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Tue Apr 06, 2021 9:33 am

Ok so these are the changes I've made still a work in progress so bare with me lol.

- Players are way more smarter as they try to look for a open shot instead of just doing that dumb dribbling around or hold the ball until the shot clock runs out

-Shooting is harder as you have to work for a open shot but defending a shot is also harder. I go by the philosophy just because your infront of your defender doesnt mean he cant pull up in your face(we see it all the time in basketball)

-players and even the team can go into a shooting slump

Thats all i can think of off the top of my head. i recommend you guys try it out let me know what i can do to improve on it. im working on the retro sliders and the current day sliders at the same time bc i got nun else to do in covid lol
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Wed Apr 07, 2021 12:52 am

[quote="weloveyounaldo"]Ok so these are the changes I've made still a work in progress so bare with me lol.

- Players are way more smarter as they try to look for a open shot instead of just doing that dumb dribbling around or hold the ball until the shot clock runs out

-Shooting is harder as you have to work for a open shot but defending a shot is also harder. I go by the philosophy just because your infront of your defender doesnt mean he cant pull up in your face(we see it all the time in basketball)

-players and even the team can go into a shooting slump

Thats all i can think of off the top of my head. i recommend you guys try it out let me know what i can do to improve on it. im working on the retro sliders and the current day sliders at the same time bc i got nun else to do in covid lol[/quote

More features
-Open shots wont always go down, despite the shot feedback say your wide open just like real life you wont always make open looks so you cant settle for jumpshots all the time

- I've kinda managed "fix" the pic and roll defence as defenders shadow the pic man from time to time and leave them open all the time
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Wed Apr 07, 2021 1:39 am

weloveyounaldo wrote:
weloveyounaldo wrote:Ok so these are the changes I've made still a work in progress so bare with me lol.

- Players are way more smarter as they try to look for a open shot instead of just doing that dumb dribbling around or hold the ball until the shot clock runs out

-Shooting is harder as you have to work for a open shot but defending a shot is also harder. I go by the philosophy just because your infront of your defender doesnt mean he cant pull up in your face(we see it all the time in basketball)

-players and even the team can go into a shooting slump

Thats all i can think of off the top of my head. i recommend you guys try it out let me know what i can do to improve on it. im working on the retro sliders and the current day sliders at the same time bc i got nun else to do in covid lol[/quote

More features
-Open shots wont always go down, despite the shot feedback say your wide open just like real life you wont always make open looks so you cant settle for jumpshots all the time

- I've kinda managed "fix" the pic and roll defence as defenders shadow the pic man from time to time and leave them open all the time
New version is out now with some changes:
-Fast breaks are better as players all try to get back on defence

- when beat off the dribble you can recover more quickly

-Teams can have a hot start to games

- more tweaks and fixing


link to download:https://www.mediafire.com/file/kodx0boi53wy5l5/tunedata.iff/file
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby rdfhw198 on Wed Apr 07, 2021 11:36 am

You can use the "tunedata" file to solve the dunks problem? It is annoying when all players are under the hoop without resistance and prefer a layup.
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Wed Apr 07, 2021 11:14 pm

rdfhw198 wrote:You can use the "tunedata" file to solve the dunks problem? It is annoying when all players are under the hoop without resistance and prefer a layup.

What do you mean exactly?
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Re: tunedata for NBA 2K14 the most realisitc i could make it

Postby weloveyounaldo on Sat Apr 10, 2021 2:22 am

I working on V2 of the sliders here are some changes:

-Players will take transition threes more often

( I learned that depending on the animation mod you use gameplay will vary)

- Players take more sleightly open shots so you dont complain any more when players are wide open in the corner or mid range

- inside defence is better your input on defence in the post matters

- driving to the paint is easier
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