nyflava2k9 wrote:Dee4Three:
I don't think nyflava is a parasite, and the way this is being handled isn't right.
But nyflava hasn't answered my question about if he copy and pasted ANYTHING exactly for Slimm, and just slightly changed the values after.
Bro, this BS with the staff tab is the only thing that has ever been the same between mods and it was an honest mistake. I have always given Slimm44 due credit. His name is literally in the credits for my mini update (Page 227 UBR thread) which is the only rosters I've released. I've been more than kind and transparent if anyone reads through the UBR thread.
I will be creating a whole thread explaining my ratings for players and coaches if I'm still around. Already planned on it. I have no issue sharing my work. If i was really trying to steal from them, like why would I have changed everything in the players tab but nothing in the coaches tab. The player ratings are totally different. They are based on my own formulas I came up with on my own. I even just newly created a coaches ratings spreadsheet this past week after the staff tab thing was brought to my attention. I assure you, especially after you saw what played out weeks ago, Slimm44 didn't help me make that or have any influence whatsoever on that. I am more than capable of coming up with ratings on my own. All I'm guilty of is using URB's staff tab in what I thought was going to be a personal mod that was never going to be released. I forgot to remove it. Wow..
If anyone wants further evidence the mods are completely different, other than this staff tab bs... Sim the 2016 and 2017 rosters in both UBR and URB and tell me which one produces more realistic outcomes. Tell me the ratings are anywhere close. I dare any one (not coming at you) to do this and then have the audacity to say they are the same work or ever doubt the depth of my work again. The updated coach tabs going into UBR soon will be all the evidence I need of the depth of my skill. Look up things like contracts, years coaching and you'll see which tabs are more accurate when I'm actually engaged on that sort of thing. Look up things like OFF, DEF ratings from each specific year and the see how they are accurately reflected in the coaches ratings I just did. See how Sko will probably try to update theirs now. Compare the new staff tabs once they are released in UBR to the screenshots Sko posted. Anyone will see I've taken things beyond. Like I said, its just motivation. I hope to put all this behind us peacefully from here and still be around, but if not. So long all. I've officially said all I have to say.
Hey, everybody! I spent a few weeks away from the forums after asking Andrew to make my account inactive. I honestly didn't want to deal with the drama of it all anymore and felt GREAT since I've been away. Then, Sko mentioned the coaching profiles to me so I looked into it. In regards to that topic, Nyflava2k9 is partially correct. We did speak about this issue about a week ago and he told me that he had inadvertently used my coaching profile in all rosters he updated for Hawk. We had a great conversation (and have had great conversations since the initial posts I made challenging his work). I accepted his words at face value.
Then, Sko tells me this morning that he found some more similarities in our 2019 roster file and in the one Nyflava2k9 produced for Hawk. So, I started looking into his concerns. The following screenshots are what I have found in the hour or so I've put into it this morning. Then, I read this post where you say "Tell me the ratings are anywhere close. I dare any one (not coming at you) to do this and then have the audacity to say they are the same work or ever doubt the depth of my work again."
So, here goes.
Those are comparisons for information from low post shot rating to hot zone 14, excluding signature skills. I did not include signature skills because I 0'd them out due to how they influence gameplay for the worse. In these screenshots, you will see 5 different colors...green, yellow, orange, blue, and black.
Green player information is from my roster.
Yellow player information is from nyflava's roster.
Orange is very similar information in both rosters.
Blue is nearly identifical information in both rosters.
Black is for players who weren't in both rosters or that were in nyflava's roster that I haven't edited yet (ie rookies)
Notice that nearly every single category of data that is not tied to statistically-driven ratings and tendencies are nearly identical in both rosters (blue). I haven't run basic statistical analysis (I can if necessary), but the eye-test says that the information is over 90% identical in both rosters. I haven't bothered to count the columns of information in regards to this conversation, but I would guess somewhere between 50-60% of ALL information in UBR's roster either identical or nearly identical to mine.
The blue columns that are either completely identical or nearly identical are as follows (none of the following influence the simulation engine in any way but have serious influences on gameplay:
- Code: Select all
Ratings:
Euro Step
Hop Step
Runner
Step Through
Ball Handling
Off Hand Dribble
Ball Security
Hands
Stamina
Speed
Quickness
Strength
Vertical
Hustle
Durability
Potential
Emotion
Tendencies:
Pump fake
Triple Threat
TT Shot
No TT
Straight Drive
Size Up
Hesitation
Drive R or L
Crossover
Spin Dribble
Step Back Dribble
Half Spin
Double Cross
Behind Back
Hesitation Cross
In and Out
Simple Drive
Fadeaway
Step Back Jumper
Spin Jumper
Dunk vs Layup
Alley Oop
Use Glass
Crash
Post Up
Post Spin
Post Drive
Aggressive Backdown
Leave Post
Drop Step
Face Up
Back Down
Post Shots
Post Hook
Fadeaway
Shimmy Shot
Hop Shot
Hot Zones
Keep in mind, I didn't post pictures of coaching profiles because nyflava2k9 has already stated those are mine.
nyflava2k9, my question to you is, how did you put so much nearly identical non-statistically driven ratings and tendencies and coaching profile data as mine into your roster file? Again, this is not a little bit of information here. This appears to be 50-60% of information. Was it through copy and pasting or did you use our roster file as a base then input the information you developed by your own formulas?
nyflava2k9, I took your word multiple times. I still have no hard feelings. However, I would genuinely like you to respond to this post and explain how your information is so similar to mine if you didn't either copy and paste it or if you didn't use my roster file as a base. Please, don't play the victim and talk about ducking out or quitting editing. Man to man, please respond directly to the screenshots I've posted.
PS The players in these screenshots are scattered across various teams in the roster file. I've skimmed through the rest of the players in the roster files not included in these screen shots and the trends I've identified in this post seem to be consistent throughout the roster file. I have not compared any other roster files, but I'm assuming that the same trends and identical properties would be found in all roster files nyflava2k9 has "updated" for the UBR mod. However, I could be wrong in this as I haven't analyzed them.
In the infamous words of Omar, "If you come at the king, you best not miss" (Since some people didn't get it, this was a joke
)
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play