slimm44 wrote:What I think isn't as cool is how you have come into this thread a few times now and have given subtle or direct statements that your method is better. I don't come into your thread (or Hawk's) and discuss how my methods are better than yours. I'd appreciate it if you didn't do that here. If you want to talk about our differences, PM me. I don't think you'd appreciate me coming into your thread and doing what you are doing.
Criticizing someone else's work and exalting your own (in their thread) makes you appear insecure. I'm sure you don't want to present yourself that way. You're better than that, man.
I never said mine was better. In fact, it's more of the opposite since I've always mentioned time and time again that your method is really good, and that anything produced by slimm44 is unquestionable in terms of accuracy. What I specifically said is yours needs an accompanying draft class to work, which I had already assumed that you have covered (UBR has the same thing with yearly draft classes) and that is what makes it different. Think of it as my method is a poorman's version of your method, with us both wanting to achieve the same thing. Some people are too lazy to download (and even load draft classes in-game) draft classes which makes my method suitable for such people. However, since yours is connected to a much more intricate system (URB) where everything (cyberfaces, jerseys, courts, draft classes) has to be from URB, it works. Downloading individual, select mods for example, cyberfaces will not work with URB because URB follows its own cyberface ID list with players changing cyberfaces for different seasons, the same goes for draft classes. Fictional draft classes by other modders will not work with this roster which is fortunately solved by URB's own series of draft class mods.
I'm sorry if I offended you in any way, it was not my intention.