exrxixxx NET PHYSICS, UPDATE

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exrxixxx NET PHYSICS, UPDATE

Postby exrxixxx on Tue Mar 05, 2013 5:41 am

This is an absolutelly minor adjustment to gamedata.iff file which gives pretty decent result to the net physics.

The main changes to default physics are :
- net is not jumping over the rim so high and often and personally for me it is much closer to real life physics than default net has.

***
Intallation notes:
Paste gamedata.iff to the main NBA2K13 directory

You may also gain the same effect to net physics by changing just few values in your own file (this could be important if you use modded gamedata.iff with other updates)

Offset
14CC6C - change next values to - FF 00 FF 44
153D6C - change next values to - FF 00 FF 44

VIDEO TURORIAL by JaoSming http://youtu.be/4aCtnR94YRg

DOWNLOAD
http://forums.nba-live.com/downloads.php?view=detail&df_id=4537

****
UPDATE 30.03.2013
Another option with interesting result
Offset
14CC6C - change next values to - FF 00 00 45
153D6C - change next values to - FF 00 00 45
Last edited by exrxixxx on Sun Mar 31, 2013 4:53 am, edited 3 times in total.
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Re: exrxixxx NET PHYSICS

Postby liquidswords8 on Tue Mar 05, 2013 6:31 am

can you make it without icons on players feet
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 6:55 am

liquidswords8 wrote:can you make it without icons on players feet


No. That was not an idea to modify anything else than net physics.

If you want without icons - download somebody's "no-icons gamedata.iff" and modify hex values as described above
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Re: exrxixxx NET PHYSICS

Postby Rangez on Tue Mar 05, 2013 7:50 am

Great job!
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Re: exrxixxx NET PHYSICS

Postby emo14love on Tue Mar 05, 2013 9:55 pm

how to edit the HEX ?? what program to use?
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 10:03 pm

emo14love wrote:how to edit the HEX ?? what program to use?


google for free hex editor.
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Re: exrxixxx NET PHYSICS

Postby liquidswords8 on Tue Mar 05, 2013 10:08 pm

hello exrxixxx, i used hex editor and it boots me back to desktop when i put your offset values in place i'am not good at hex edit can you show us step buy step or remove all icons from your gamedata file like michaelvlutz and thank you if you can.
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 10:17 pm

liquidswords8 wrote:hello exrxixxx, i used hex editor and it boots me back to desktop when i put your offset values in place i'am not good at hex edit can you show us step buy step or remove all icons from your gamedata file like michaelvlutz and thank you if you can.


You have to substitute values, not to insert them.
And you can do it only to modded file. If it is not modded yet you have to decompress it first or use the link I gave on the first post.

There are absolutely no steps to show you, use your intuition and try few more times. It is not harder than to write a message here.
There are tons of tutorial about hex editing at NLSC and google
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Re: exrxixxx NET PHYSICS

Postby emo14love on Tue Mar 05, 2013 10:39 pm

tnx sir :) btw are you a Filipino/
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Re: exrxixxx NET PHYSICS

Postby emo14love on Tue Mar 05, 2013 10:42 pm

what hex editor you use ?? hex on steroids always crash
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Re: exrxixxx NET PHYSICS

Postby emo14love on Tue Mar 05, 2013 10:55 pm

sir why i cant see the OFFSETS??
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 11:25 pm

emo14love wrote:tnx sir :) btw are you a Filipino/


No
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 11:26 pm

emo14love wrote:what hex editor you use ?? hex on steroids always crash


Neo Editor.
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Tue Mar 05, 2013 11:31 pm

emo14love wrote:sir why i cant see the OFFSETS??


Just google.
Wiill be thousands of explanations with pictures
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Re: exrxixxx NET PHYSICS

Postby JaoSming on Wed Mar 06, 2013 2:07 am

I did a step by step tutorial (downloading a free Hex Editor and all) because I like the physics of this so much. Thank you for finding these values (Y) (Y)

http://youtu.be/4aCtnR94YRg
Opinions are my own.

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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Wed Mar 06, 2013 2:13 am

JaoSming wrote:I did a step by step tutorial (downloading a free Hex Editor and all) because I like the physics of this so much. Thank you for finding these values (Y) (Y)

http://youtu.be/4aCtnR94YRg


Thank you so muchhh.
I watched the video, now ppl you will really be able to do everything by yourself. GL All
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Re: exrxixxx NET PHYSICS

Postby ChrisCP3Paul on Wed Mar 06, 2013 5:22 am

Yea just logged onto YouTube and saw Jao post up a new vid and got re directed to this thread, thanks a lot for this, I personally and a lot of others have been waiting for this for months. Michael Lutz released his stiff net physics the other month but he did it without icons, and we all been waiting for one with the icons....

so once again thanks
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Re: exrxixxx NET PHYSICS

Postby buddaking on Wed Mar 06, 2013 8:31 am

wow...that video was so helpful...thanks alot...now i can use exrxixxx net physics and edit the gamedata.iff file and remove those icons...
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Re: exrxixxx NET PHYSICS

Postby buzzy on Wed Mar 06, 2013 5:16 pm

for those looking for a preview:

Image
Last edited by buzzy on Wed Mar 06, 2013 5:16 pm, edited 1 time in total.
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Re: exrxixxx NET PHYSICS

Postby SoF'nAwesome on Wed Mar 06, 2013 5:16 pm

Thanks man, cool stuff.

BTW, your gamedata is the 2k default one only with net physics?
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Wed Mar 06, 2013 5:28 pm

SoF'nAwesome wrote:Thanks man, cool stuff.

BTW, your gamedata is the 2k default one only with net physics?


It is default 2K file with the next changes:
- changed only these hex values that are described in the first post.
- imported custom next texture (I think it is from 2K12 by Michael, but it does not affect physics, you may have any texture of the net)
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Re: exrxixxx NET PHYSICS

Postby nicecool on Wed Mar 06, 2013 8:55 pm

buzzy wrote:for those looking for a preview:

Image


:shock:

The net is a solid body: the ball seems to permeates.

possible?
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Re: exrxixxx NET PHYSICS

Postby Mile23 on Thu Mar 07, 2013 12:01 am

in the game it probably looks more realistic
My Fictional Courts - HERE
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Re: exrxixxx NET PHYSICS

Postby Uncle Drew on Thu Mar 07, 2013 3:25 pm

Another thing I noticed is the nets on both rims seem to be moving in the game, even when no shots are taken. They should be still, otherwise the movement when the ball goes through is great.
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Re: exrxixxx NET PHYSICS

Postby exrxixxx on Thu Mar 07, 2013 7:49 pm

Uncle Drew wrote:Another thing I noticed is the nets on both rims seem to be moving in the game, even when no shots are taken. They should be still, otherwise the movement when the ball goes through is great.


hmm. I have tried original ganedata and there is the same net movement even with no shots are taken. I don't know is it just for me and you
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