U R B - WHERE SIM HAPPENS ! 2023 Roster Preview! 11TH November

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby che on Mon Jun 08, 2020 1:45 am

Hmm GP ain't easy because his form was kinda inconsistent and changed over time also. In 2000 he used his legs way more than in '96 for example.
I'd say:
'00 Gary Payton - F:Love B:13

also
Reggie Miller - Fadeaway: J Small Kick (No.2 or your version are fine also) Escape Dribble Pull Up:Bowed
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby slimm44 on Thu Jun 11, 2020 12:43 am

Alright, gang. Sorry for the long time in between posts. I've been working A LOT on both updating the roster files and fixing all of the errors that Sko and I found after pasting. I sent him all 2k13 and 2k14 files this morning and I believe my work is completely done. In this update, you will find:

- Updated play types based on era, position, player type, and statistical data
- Updated names (all spelling should be correct now)
- Updated height and weight. A lot of players who noticeably gained weight will gain weight from roster to roster ie Eric Snow, Vin Baker
- Updated primary and secondary positions
- Updated shot in traffic, shot off dribble, ball handling, off ball dribbling, ball security, offensive low post, defensive low post, and on ball defense ratings
- Offensive and defensive awareness has been personalized for every player. For example, Ray Allen typically had a defensive awareness rating in the 70's. Then, he went to Miami and, based on my statistical formulas, he had a few seasons where that went up to the 90's because he was on such a good defensive team. I made sure that his best defensive seasons had mid 70's defensive awareness ratings. I did this for every player's offensive and defensive awareness ratings.
- Speed and quickness ratings have been revamped for every player to make bigger gaps in explosiveness and speed between players and positions.
- Vertical, dunk, standing dunk, special layup ratings (for 2k14 only), dunk tendency, and alley-oop tendency have been updated for every single player in the mod. Vertical was based off of in-game ability to jump (in reference to how close to the rim the top of the player's head and hand gets during gameplay) and NOT on combine numbers. Players who don't reach a certain height based on their vertical leap, physical height, and how high their hand gets in relationship to the rim will NOT have the ability to dunk. For example, Zion Williamson has a 45 inch vertical leap and is 6'6 tall. This means that, in a training setting, the top of his head gets 3 inches over the rim (45 inches + 78 inches = 123 inches. Rim is 120 inches from floor.) There are times where the top of his head is even with the rim during gameplay, but I found no photographic or video evidence that his head has been 3 inches above the rim during NBA gameplay. I understand this method of calculating vertical rating will be controversial. If you desire to change individual ratings, feel free. There will most likely be no further updates after this one.
- Post up tendency and pick and roll tendency have been updated for 2k14
- Post move and post shot tendencies have been updated for all players. There are now 4 types of low post players: Power, Traditional, Finesse, and Mid-Range. These types of players have separations in the amount of post moves that are assigned to them based on their low post rating and position. This should add a great deal of diversity to the post game.
- Pre-drive dribbling tendencies and dribbling tendencies have been updated for every player based on position, ball handling rating, and era.

Also, Lady Culture, Sko, and myself had NUMEROUS conversations about individual players and I implemented a number of edits to specific players to make this mod as sim as possible. Guys, we left no stone unturned. This is by far the most comprehensive and sim update that we have ever produced.

That being said, my editing days are largely done. I bought a new house a month ago and we take possession Friday. A great deal of my time at home will be maintaining the property (20 acres), working on the house, and enjoying life with my wife and kids.

Happy gaming!
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby Culture Games on Thu Jun 11, 2020 7:38 am

"if this is the last image of slimm44, how magnificent is it?" :bowdown: :applaud:
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby luricz on Thu Jun 11, 2020 8:25 am

:crazyeyes: can´t wait thank you so much! this is epic :bowdown:
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby Culture Games on Fri Jun 12, 2020 12:22 am

Please Sko, stop holding this great work hostage. Give us the update. Give us the true ULTIMATE Roster Base :oops:
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby jarvindurant on Wed Jun 24, 2020 4:14 pm

Hi, there doesn't appear to be a 2018-2019 Roster season file for the 2K13 URB. I've downloaded both roster files (Retro and Current) and can't find them in either.
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby Culture Games on Thu Jul 02, 2020 11:17 pm

I hear the Mountains are lovely this time of year.
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby Culture Games on Wed Jul 15, 2020 8:29 am

Rocky Mountain Hiiiiighhhhhh....
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Re: U R Basketball - WHERE SIM HAPPENS ! 2020 Roster 8TH MARCH!

Postby skoadam on Wed Aug 05, 2020 6:20 am

Image


Hello URB Family and Hawk23, new RETRO update is here! Sorry for the long time in between posts. We've been working A LOT on both updating the roster files and fixing all of the errors that we found after pasting. I think its URB biggest update since 2014. Because this update is soo big i suggest to re-download all parts. If you have problems with internet speed you must re-download at least all CFs parts, Arenas#2, Courts#2 and Jerseys#2 but like i said it will be better to re-download all of them.


Image
Image
Image

::: WHATS INSIDE :::

- shoes update for 1985-1993 Rosters ( next seasons in next release )

- fixed whole jerseys tab for all rosters - it was real mess ( all jerseys descriptions were corrected + i leave only jerseys used in specific season + tons of fixed collars)

- corrected all Arenas names

- updated Elite Roster by adding 6 new teams

- updated all All Time Rosters by adding new players ( Zion, Tatum, Middleton, Jokic, Doncic, Booker, Siakam etc.)

- updated Current All Time Roster version with 2020 jerseys/logos, courts etc.

- tons of new retro cfs made by Maravich, Icecr, and other modders ( sry but i dont remember all of your names guys - you are the reason why im still editing )

- new retro jerseys made by Pepis

- a lot of black dots bug players was fixed

ALL ROSTERS and ALL PLAYERS were updated with new Slimm formulas listed below :

- Updated play types based on era, position, player type, and statistical data
- Updated names (all spelling should be correct now)
- Updated height and weight. A lot of players who noticeably gained weight will gain weight from roster to roster ie Eric Snow, Vin Baker
-Updated primary and secondary positions
- Updated shot in traffic, shot off dribble, ball handling, off ball dribbling, ball security, offensive low post, defensive low post, and on ball defense ratings
- Offensive and defensive awareness has been personalized for every player. For example, Ray Allen typically had a defensive awareness rating in the 70's. Then, he went to Miami and, based on my statistical formulas, he had a few seasons where that went up to the 90's because he was on such a good defensive team. I made sure that his best defensive seasons had mid 70's defensive awareness ratings. I did this for every player's offensive and defensive awareness ratings.
- Speed and quickness ratings have been revamped for every player to make bigger gaps in explosiveness and speed between players and positions.
- Vertical, dunk, standing dunk, special layup ratings (for 2k14 only), dunk tendency, and alley-oop tendency have been updated for every single player in the mod. Vertical was based off of in-game ability to jump (in reference to how close to the rim the top of the player's head and hand gets during gameplay) and NOT on combine numbers. Players who don't reach a certain height based on their vertical leap, physical height, and how high their hand gets in relationship to the rim will NOT have the ability to dunk. For example, Zion Williamson has a 45 inch vertical leap and is 6'6 tall. This means that, in a training setting, the top of his head gets 3 inches over the rim (45 inches + 78 inches = 123 inches. Rim is 120 inches from floor.) There are times where the top of his head is even with the rim during gameplay, but I found no photographic or video evidence that his head has been 3 inches above the rim during NBA gameplay. I understand this method of calculating vertical rating will be controversial. If you desire to change individual ratings, feel free. There will most likely be no further updates after this one.
- Post up tendency and pick and roll tendency have been updated for 2k14
- Post move and post shot tendencies have been updated for all players. There are now 4 types of low post players: Power, Traditional, Finesse, and Mid-Range. These types of players have separations in the amount of post moves that are assigned to them based on their low post rating and position. This should add a great deal of diversity to the post game.
- Pre-drive dribbling tendencies and dribbling tendencies have been updated for every player based on position, ball handling rating, and era.

URB team had NUMEROUS conversations about individual players and I implemented a number of edits to specific players to make this mod as sim as possible. Guys, we left no stone unturned. This is by far the most comprehensive and sim update that we have ever produced.

Have FUN, leave comment :wink:

::: NO PREVIEWS NEEDED :::


::: WHATS NEXT :::
- Release URB2020 Restart Roster
- Finish shoes update for 2K13 retro rosters (1994-2012)
- Update all draft classes, with all new slimms formulas for 2K14
- Update all draft classes for 2K13 but it will be something different,
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby skoadam on Wed Aug 05, 2020 4:43 pm

Ok, i have first reports. One is Marc Gasol cf for 2009-2013 and Nets jerseys for 00's seasons. To fix the issues re-download Retro Jerseys #2, CFs #7 and retro rosters. Thanks for all GOOD reports.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby che on Wed Aug 05, 2020 8:32 pm

ohhhhhhhh I'm soooo looking forward to trying this out! :D :D
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby skoadam on Thu Aug 06, 2020 6:24 am

che wrote:ohhhhhhhh I'm soooo looking forward to trying this out! :D :D

you just remind me about your jumpshot forms, argh i forgot... :wink: it will show up in next silent update.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby che on Thu Aug 06, 2020 7:16 pm

(Y)

Maybe you also forgot your own? Klay Thompson for example has his old one with K.Love Form instead of newer one with Nash Form.

Also I noticed some curious things like in the AllTimeRosters Curry has 99 for off/def REB and Klay has 90 for both. In the Elite Rosters both Draymonds have like 46 for passing. Can't be right.
Current season Curry has 54 or so 3PT attribute.
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby skoadam on Fri Aug 07, 2020 3:34 am

che wrote:(Y)

Maybe you also forgot your own? Klay Thompson for example has his old one with K.Love Form instead of newer one with Nash Form.

Also I noticed some curious things like in the AllTimeRosters Curry has 99 for off/def REB and Klay has 90 for both. In the Elite Rosters both Draymonds have like 46 for passing. Can't be right.
Current season Curry has 54 or so 3PT attribute.

Did you saw 19/20 Curry %?
Curry and Thompson in 2015 Roster, Elite and AllTime Rosters must be fixed by Slimm.
If Green was based on his 14/15 he can be 46 in passing, but lets wait for Slimm.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby slimm44 on Fri Aug 07, 2020 12:49 pm

Green's passing rating in 2015 and Elite is correct. I do need to fix other attributes in 2015 players. His assists went WAY up in 2016.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby che on Fri Aug 07, 2020 5:36 pm

Didn't Curry play like 5-10 games this season? Is that a useful sample size to base attributes off of? Did youdo the same thing for Kawhi in '18 when he only played 9 games coming back from injury? Maybe in such cases it's better to use the stats from the year before?
I mean teams still guarded Curry like the 3pt threat he always was and Warriors' offense improved significantly when he was on the court this season iirc. Is it realistic that he can't make a three in game (which is the case with 54)?
In the end it shouldn't matter much, who's gonna play with the '20 Warriors anyway? :mrgreen:

My bad on Green.

Btw. slimm, I always wondered why Hakeem's speed & quickness were rated around 60 when he's known as this really quick & agile big man.

And also bigs from 60's (and maybe 70's don't remember) have really high rebound values. Many players with 99/99 which means a Dennis Rodman with his 6'7 frame becomes kinda useless in Elite/Alltime rosters compared to these guys (when there's an in depth study detailing he was actually better than Wilt & Russell). I get that FG% was much lower and pace was MUCH higher in those days so there were a lot more rebounds available but does it make sense to you? Basing REB attributes off of Reb% (% of available misses rebounded) would be too much work I'd guess?


Again thanks for all the hard work put in, both of you! (Y)
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby skoadam on Fri Aug 07, 2020 6:26 pm

che wrote:Didn't Curry play like 5-10 games this season? Is that a useful sample size to base attributes off of? Did youdo the same thing for Kawhi in '18 when he only played 9 games coming back from injury? Maybe in such cases it's better to use the stats from the year before?
I mean teams still guarded Curry like the 3pt threat he always was and Warriors' offense improved significantly when he was on the court this season iirc. Is it realistic that he can't make a three in game (which is the case with 54)?
In the end it shouldn't matter much, who's gonna play with the '20 Warriors anyway? :mrgreen:

My bad on Green.

Btw. slimm, I always wondered why Hakeem's speed & quickness were rated around 60 when he's known as this really quick & agile big man.

And also bigs from 60's (and maybe 70's don't remember) have really high rebound values. Many players with 99/99 which means a Dennis Rodman with his 6'7 frame becomes kinda useless in Elite/Alltime rosters compared to these guys (when there's an in depth study detailing he was actually better than Wilt & Russell). I get that FG% was much lower and pace was MUCH higher in those days so there were a lot more rebounds available but does it make sense to you? Basing REB attributes off of Reb% (% of available misses rebounded) would be too much work I'd guess?


Again thanks for all the hard work put in, both of you! (Y)

Curry will stay. We cant put any thoughts here. If we will start to think what if, it will be first step to destroy formula system. Stats, period.
I checked Leonard, tbh i think we did the same with him. And if he is not based on his 17/18, he will in next update. Anyway i think he was based on 17/18.
Im lookin at 1993 Roster. I see Olajuwon with 62 and David Robinson with 65, while Ewing is 47. Looks good to me. We must separate big guys from guards.
TBH i think Rodman would be useless against Wilt ;) but i think its just because of different era we are talking about. We cant change Rodman just because of Elite roster and comparing him with 60s players. Stats - this is all we have on paper. Facts. If we start to put "if" into this, whole thing will collapse. This is why whole mod work on one formula. Did you tried to simulate Elite Roster and check Rodman stats? We still cant be sure about his stats because if you look around you will see Elite or All Time players right? You wont see 90s Clippers, Raptors, Grizzlies right? You will see prime Malone, prime Kemp, prime Barkley, prime Wallace etc etc.. No weak players on Rodman position and center pos, so his numbers should and must be little lower. Comparing to Season rosters, Elite and All Time are fun and 'what if' rosters - sim is for sure limited here.
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby slimm44 on Sat Aug 08, 2020 11:56 am

che wrote:Didn't Curry play like 5-10 games this season? Is that a useful sample size to base attributes off of? Did youdo the same thing for Kawhi in '18 when he only played 9 games coming back from injury? Maybe in such cases it's better to use the stats from the year before?
I mean teams still guarded Curry like the 3pt threat he always was and Warriors' offense improved significantly when he was on the court this season iirc. Is it realistic that he can't make a three in game (which is the case with 54)?
In the end it shouldn't matter much, who's gonna play with the '20 Warriors anyway? :mrgreen:

My bad on Green.

Btw. slimm, I always wondered why Hakeem's speed & quickness were rated around 60 when he's known as this really quick & agile big man.

And also bigs from 60's (and maybe 70's don't remember) have really high rebound values. Many players with 99/99 which means a Dennis Rodman with his 6'7 frame becomes kinda useless in Elite/Alltime rosters compared to these guys (when there's an in depth study detailing he was actually better than Wilt & Russell). I get that FG% was much lower and pace was MUCH higher in those days so there were a lot more rebounds available but does it make sense to you? Basing REB attributes off of Reb% (% of available misses rebounded) would be too much work I'd guess?


Again thanks for all the hard work put in, both of you! (Y)


I appreciate the feedback!

Curry shot horribly this year. It was a small sample size and he was injured, but he was off. This is very typical for a player who misses well over half a season. I don't doubt that he would have brought his numbers up before the end of the season if this would have been a typical season. I'm in the process of updating sig skills for 2k13. I have 2004-2019 to do. Once I finish these and Sko releases them, you can raise Curry's 3pt rating up to 64 or 70 if you want. Or higher. For the base roster file, I think it should stay where it is.

I used to use off/def reb% to calculate rebounding numbers. The problem with those stats is that they weren't calculated until 1971. Any players in the 50's and 60's had to be calculated a different way so I went with per 36 minutes. I understand that teams took more shots then, but I'm not aware of any rebounding stats adjusted by pace or FGA. That's the difficulty with historical players...it's difficult to utilize statistics that can be equally evaluated across all eras and I'm at the mercy of 2k's sim engine.

I haven't ran any historical CPU vs CPU games recently, but I would think that Rodman would get 10-14 rebounds per game against the historically best rebounders in the history of the game. I doubt he would get dominated and I doubt that he would dominate the best rebounders ever.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby eustachy1 on Sat Aug 08, 2020 9:07 pm

Guys said me best defensivie setting for v2 slider? ! 2k13 and 2k14 ! tight broken gameplay ! dbl team my opinion next problem 70ovr+<pg,sg,sf> cpu dbl me and all time free 3pt ! most important at the moment for me only defesinve setting ! Next i dont know defensive ball or player off ball?
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Re: U R Lazy - WHERE SIM HAPPENS ! RETRO Rosters UPDATE! 4TH AUGUST!

Postby skoadam on Mon Aug 10, 2020 6:18 pm

Image


Hello URB Family and Hawk23. Its time ! Restart Roster is ready, please re-download all current parts because literally tons of new stuff is in. If you are interested in Restart Roster please remember to put dorna016 and dorna021 which are located in Teams&Dornas&Logos/Restart Dornas folder. Also i recommend to lower Crowd volume to 10 ;)


Image
Image
Image

::: WHATS INSIDE :::

- updated 2020, 2020EOS, 2020Restart Rosters with ratings/tendencies based on real ~64 games played in 2019/2020 Season by slimm

- new Restart Roster ( all 22 teams with correct Restart Courts and one Arena for all - made by Bliss - huge thx bruh

- most players in Restart Roster with close to their real shoes ( at least brand should be ok) - 2k13 shoes modders stopped mod shoes years ago :(

- all teams with most accurate ( restart rotations are real mess for now ) rotations i could get

- new portraits for signed or traded players

Similar to retro update, all 2020 Rosters received this huge update:

- Updated play types based on era, position, player type, and statistical data
- Updated names (all spelling should be correct now)
- Updated height and weight. A lot of players who noticeably gained weight will gain weight from roster to roster ie Eric Snow, Vin Baker
-Updated primary and secondary positions
- Updated shot in traffic, shot off dribble, ball handling, off ball dribbling, ball security, offensive low post, defensive low post, and on ball defense ratings
- Offensive and defensive awareness has been personalized for every player. For example, Ray Allen typically had a defensive awareness rating in the 70's. Then, he went to Miami and, based on my statistical formulas, he had a few seasons where that went up to the 90's because he was on such a good defensive team. I made sure that his best defensive seasons had mid 70's defensive awareness ratings. I did this for every player's offensive and defensive awareness ratings.
- Speed and quickness ratings have been revamped for every player to make bigger gaps in explosiveness and speed between players and positions.
- Vertical, dunk, standing dunk, special layup ratings (for 2k14 only), dunk tendency, and alley-oop tendency have been updated for every single player in the mod. Vertical was based off of in-game ability to jump (in reference to how close to the rim the top of the player's head and hand gets during gameplay) and NOT on combine numbers. Players who don't reach a certain height based on their vertical leap, physical height, and how high their hand gets in relationship to the rim will NOT have the ability to dunk. For example, Zion Williamson has a 45 inch vertical leap and is 6'6 tall. This means that, in a training setting, the top of his head gets 3 inches over the rim (45 inches + 78 inches = 123 inches. Rim is 120 inches from floor.) There are times where the top of his head is even with the rim during gameplay, but I found no photographic or video evidence that his head has been 3 inches above the rim during NBA gameplay. I understand this method of calculating vertical rating will be controversial. If you desire to change individual ratings, feel free. There will most likely be no further updates after this one.
- Post up tendency and pick and roll tendency have been updated for 2k14
- Post move and post shot tendencies have been updated for all players. There are now 4 types of low post players: Power, Traditional, Finesse, and Mid-Range. These types of players have separations in the amount of post moves that are assigned to them based on their low post rating and position. This should add a great deal of diversity to the post game.
- Pre-drive dribbling tendencies and dribbling tendencies have been updated for every player based on position, ball handling rating, and era.

Have FUN, leave comment :wink:


::: PREVIEWS :::


::: WHATS NEXT :::
- Update shoes for 8 teams out of the bubble ( 2020, 2020EOS 2K14)
- Finish shoes update for 2K13 retro rosters (1994-2012)
- Update all draft classes, with all new slimms formulas for 2K14
- Update all draft classes for 2K13 but it will be something different
- Asso and Season Files based on newest retro rosters for both K13 & K14
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
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skoadam
U R Basketball - Where Sim Happens
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Re: U R Lazy - WHERE SIM HAPPENS ! 2020 Restart Roster UPDATE! 10TH AUGUST!

Postby Wynner77 on Wed Aug 12, 2020 1:58 am

Good job sko !! Thank u ! :bowdown: :bowdown2:
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Re: U R Lazy - WHERE SIM HAPPENS ! 2020 Restart Roster UPDATE! 10TH AUGUST!

Postby che on Wed Aug 19, 2020 7:56 am

@sko & slimm: thanks for the explanations!

I played a few games with the elite roster and the new dribbling tendencies are really noticable, CPU drives to the rim with more competence. (Y)
One other thing I really like is the increased strip probability in the paint. It's more dangerous to dribble or even hold onto the ball down there now for both sides. :)

I wanna share two sig shots which seem perfect to me :)
Steph Curry F:15 B:26
Kawhi F:23 B:Allen


edit:
Oh and @slimm: I noticed you gave the Cutter Play Type to lots of bigs like '11 Tyson Chandler for example. Is there any specific gameplay reason for that?
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Posts: 76
Joined: Sun Apr 19, 2015 3:51 pm

Re: U R Lazy - WHERE SIM HAPPENS ! 2020 Restart Roster UPDATE! 10TH AUGUST!

Postby slimm44 on Wed Aug 19, 2020 11:33 am

che wrote:@sko & slimm: thanks for the explanations!

I played a few games with the elite roster and the new dribbling tendencies are really noticable, CPU drives to the rim with more competence. (Y)
One other thing I really like is the increased strip probability in the paint. It's more dangerous to dribble or even hold onto the ball down there now for both sides. :)

I wanna share two sig shots which seem perfect to me :)
Steph Curry F:15 B:26
Kawhi F:23 B:Allen


edit:
Oh and @slimm: I noticed you gave the Cutter Play Type to lots of bigs like '11 Tyson Chandler for example. Is there any specific gameplay reason for that?


For the 2020 roster, I looked up every single player on NBA.com and gave them play types that matched their actual data. So, most big men had PNR% the highest, followed by Cutter %, followed by Post Up (which is VERY rare these days). Sometimes, Cutter % is primary then PNR % is secondary.

Then, I applied those same play types through most of the years of each of those players except for young years (when most players have simplified roles therefore I applied simplified play types) or if their games changed noticeably over time (ie most prominent wings will have Iso as their primary play type until after their prime where that will likely be replaced with PNR or Mid Range, depending on the era).

Previously, nearly all big men had a post up play in their assigned plays. Now, that play type is distributed more realistically (based on data).
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: U R Lazy - WHERE SIM HAPPENS ! 2020 Restart Roster UPDATE! 10TH AUGUST!

Postby slimm44 on Wed Aug 19, 2020 11:49 am

For our 2k13 supporters only, I have a special treat.

I just finished updating the last roster today. It took approximately 60 hours to update every signature skill in every roster. To receive signature skills, players had to meet both a minutes played and rating/tendency threshold. A player had to play at least 20 minutes per game and/or play a total of 1,000 minutes in a season (or get really close. If a player played 972 minutes, I considered it good.) I also applied a hard cap to passing, stealing, blocking, and both rebound ratings for players who didn't meet the threshold. This will help minimize players who played 12 MPG being rated higher than players who played 32 MPG. The ratings/threshold and signature skills used are as follows:

Posterizer - Dunk Rating of 80+ or Standing Dunk Rating of 90+ (This helps guys like Shaq be more dominant in the post).
Finisher - SF, PF, or C with an Inside Rating of 90+ and at least 35 in Inside Shot Tendency. Very few SG received this Sig Skill as well.
Acrobat - PG/SG with an Inside Rating of 90+ and at least 35 in Inside Shot Tendency.
Spot Up Shooter - 80+ Mid Range Rating or 75+ 3pt Rating and at least 35 Mid Range Shot Tendency or 3pt Shot Tendency.
Shot Creator - 80+ Mid Range Rating and 35 Mid Range Shot Tendency for PG-SF
Deadeye - 90+ Shot in Traffic Rating or 80+ Mid Range Rating or 75+ 3pt Rating and at least 35 Mid Range or 3pt Tendency for any position.
Ankle Breaker - At least 90+ Ball Handling Rating (A lot of guys with 90 BH rating didn't make the cut. This was one of the most subjectively used skills).
Dimer - At least 65+ Passing Rating for any position
Brick Wall - At least 80+ Strength Rating (guys like Antonio Davis and Dale Davis still got this because they used to hammer guys).
Charge Card - At least 90+ Defensive Awareness Rating
Interceptor - Between 60 and 70 Steal Rating
Interceptor and Active Hands - Between 71 and 84 Steal Rating
Interceptor and Pick Pocket - At least 85 Steal Rating
Eraser and/or Chasedown Block - At least 70 Block Rating
Scrapper - At least 75 in Off or Def Rebounding or at least 10 Reb per 36 minutes or 9 Reb per 36 when at least one other player on the same team averaged at least 10 Reb per 36
Anti-Freeze - Given to guys like Dirk, Nash, Reggie Miller, etc
Microwave - At least 20 points per 36 minutes or at least 19 points per 36 if another player on the same team averaged at least 20 points per 36

I think that covers everything.

I'll post some team-by-team changes in Sig Skills soon.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: U R Lazy - WHERE SIM HAPPENS ! 2020 Restart Roster UPDATE! 10TH AUGUST!

Postby eustachy1 on Wed Aug 19, 2020 10:04 pm

slimm44 you are God !!!!!!! :bowdown: :bowdown2: (Y) :crazyeyes: :applaud: :100:
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eustachy1
 
Posts: 289
Joined: Thu Jul 11, 2013 7:21 am

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