by cerebus23 on Thu Oct 18, 2012 2:06 am
Cept so many mods overlap, patch the same stuff, and its just a question of what appeals to you. so many mods make more sense as stand alone.
Total conversion group projects and the like work best in the way you invision since you have a number of people working on, for example, a complete 90s mod, some people are doing unis. some are doing cyberfaces, some rosters, etc and that culmination of work eventually gets released.
I was pondering this the other day but for games design, a website where people could build a game and people could contribute to the coding the story etc as they could do what they can for it, but the logistics of it all just thinking about it rather fleetingly is so out there as to be unworkable. and even if it got up and running it would probably be a complete and utter mess to debug once it got to a certain point of community development.
See some site launched a build your own text story other week, so games are trying new things and looking to the community to create, maybe one year we will have tools to automate a tons of stuff and make whole games a possibility.
But i think for the time being the system for this is about as good as it can be, and sharing assets and work is best left to teams that know what they are doing and are working towards a common goal.