Leftos wrote:A rating that changes nothing that we can see in the game, and that we don't know what it does.
Leftos wrote:M4Kaveli, don't really know what's required to assign a jersey to a team. I've only decoded what seems to be a code that discerns between home and away jerseys and teams, and the team colors. Maybe changing the "Jersey Type" code according to a final table could be enough, maybe it'll just crash your game:
http://www.operationsports.com/forums/n ... 2044342743
(Also read a few posts above to understand what's going on)
Marek wrote:Leftos, I see you released another version - did you already discovered how to add player names?
JaoSming wrote:Marek wrote:Leftos, I see you released another version - did you already discovered how to add player names?
This is something that will have to wait for the REDitor. The "Bank of Names" in the roster is completely encrypted and the references to those names is difficult at best to decode. Your best bet is either hex editing the roster.iff where the bank of names is visible, making a player a CAP to change their name, or just waiting it out for the REDitor.
Leftos wrote:Yeah, it's because the data you're pasting has to have column headers in the first row. The tool parses the pasted data and matches your columns to the appropriate columns and the rows to the corresponding players by ID.
Make sure the first row in your spreadsheet has the column names of the data you're trying to update.
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