[Tool] Roster Editor

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Re: [Tool] Roster Editor

Postby Leftos on Thu Mar 07, 2013 4:57 am

The Jerseys tab has a problem in the latest versions since v0.23 that TUSS11 is trying to fix. If you edited the roster with any version since v0.23, go back to a backup of your roster, and avoid editing the Jerseys tab in a working roster until a fix is introduced.
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Re: [Tool] Roster Editor

Postby pjt8413 on Thu Mar 07, 2013 7:15 am

Leftos,

I have a question regarding the playbooks tab. When copying playbooks from different rosters it seems that they do not copy correctly. What I mean by that is that say for example I have a new roster using the latest 2K roster update and I want to copy over the default playbooks with vannwolfhawks playbooks from another roster. Is there any way to set the editor to read the playbooks from the roster with Vann's edits in the exact order so when I copy over into the latest 2K roster they will be in the same order as the roster with Vann's edits? It seems like it searches for BE5 playbook for each roster and so that changes the inpt order of the playbooks, therefore adding plays to various playbooks instead of a direct copy. Is there anything you can do or will the playbooks just need to be manually input when copying from one roster to a new roster?

These would be for the Xbox 360. Let me know what you would need in order to help make this change. I'd be glad to help
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Re: [Tool] Roster Editor

Postby Leftos on Thu Mar 07, 2013 8:41 am

That much is true, the entry is always going to be the one that has that certain value. And no, there's no way to do that any differently other than if you know the offset, after the roster loads, enter it in the Options tab and save. If you don't know the offset, you'll have to wait for REDitor which doesn't base its tables based on predetermined hex strings, but knows exactly where each table starts.

One way to figure out the offset though is to open a default 2K roster (or one with no playbooks edited that has that default playbook that allows Roster Editor to detect the whole table properly), note that Playbooks offset down, open the roster with VanWolfHawk's edits, go to the Options tab, enter the offset and save. That should work.
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Re: [Tool] Roster Editor

Postby johnbuckeyefan on Thu Mar 07, 2013 10:15 pm

probably been asked, but can this tool change player and/or team names? If not, can this be done at all without reditor? Thanks
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Re: [Tool] Roster Editor

Postby JaoSming on Fri Mar 08, 2013 12:04 am

it cannot, you can attempt editing the bank of names though
viewtopic.php?f=150&t=89054
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Re: [Tool] Roster Editor

Postby VRS on Fri Mar 08, 2013 10:23 am

can to put mascots to rosters as players?
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Re: [Tool] Roster Editor

Postby bigh0rt on Fri Mar 08, 2013 10:43 am

Leftos, out of no where getting the following error...

Code: Select all
Unhandled Exception Error Report for NBA 2K13 Roster Editor
Version 0.22.4.0

Exception information:
System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'NBA_2K13_Roster_Editor.MainWindow' that matches the specified binding constraints threw an exception. ---> System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.String.System.IConvertible.ToInt32(IFormatProvider provider)
   at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
   at System.Convert.ChangeType(Object value, Type conversionType)
   at NBA_2K13_Roster_Editor.MainWindow.GetRegistrySetting[T](String setting, T defaultValue) in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 1256
   at NBA_2K13_Roster_Editor.MainWindow..ctor() in e:\Development\Visual Studio 2010\Projects\NBA 2K13 Roster Editor\NBA 2K13 Roster Editor\MainWindow.xaml.cs:line 319
   --- End of inner exception stack trace ---
   at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
   at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
   at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
   at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
   at System.Windows.Application.DoStartup()
   at System.Windows.Application.<.ctor>b__1(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Inner Exception information:
Input string was not in a correct format.

Not sure if it's the same one as last time. If so, should I just re-download the last link you left me?

Thanks a lot. No idea why suddenly the program's gone funny for me.
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Re: [Tool] Roster Editor

Postby Leftos on Fri Mar 08, 2013 11:05 am

You're not using the latest version, so I can't know if I've fixed that bug or not.
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Re: [Tool] Roster Editor

Postby miesomn on Fri Mar 08, 2013 7:43 pm

I was getting bored with MyCareer Roster and the starters' low tendency to shoot ... and taaaa'daaaa !!!
I used it and it's simply amazing. Thank you

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and thanks for the ytube tutorial >>>> http://www.youtube.com/watch?v=X3gwgM95yK0 , very helpful.
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Re: [Tool] Roster Editor

Postby bigh0rt on Fri Mar 08, 2013 10:51 pm

Leftos wrote:You're not using the latest version, so I can't know if I've fixed that bug or not.
You did. Latest version loads perfectly. Sorry and thank you. (Y)
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Re: [Tool] Roster Editor

Postby prefontaine on Sun Mar 10, 2013 9:02 pm

where i can find injury id?
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Re: [Tool] Roster Editor

Postby Leftos on Sun Mar 10, 2013 10:40 pm

If you mean what each InjuryType corresponds to, it's all in REDitor II's 2K12 Tutorial PDF. Download REDitor, install it, and there should be a PDF under where you installed
REDitor\Tutorials\NBA 2K12\Xbox 360 Disc Contents
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Re: [Tool] Roster Editor

Postby JaoSming on Mon Mar 11, 2013 12:33 am

didnt you put it in the enumerals.txt?

Code: Select all
Injury Type

1   Sore Knee (Hurt)
2   Strained MCL (Hurt)
3   Torn ACL (Out)
4   Twisted Ankle (Hurt)
5   Severe Ankle Sprain (Out)
6   Broken Ankle (Out)
7   Sprained Toe (Hurt)
8   Strained Achilles (Out)
9   Torn Achilles (Out)
10   Plantar Fasciitis (Hurt)
11   Sore Hamstring (Hurt)
12   Strained Quad (Hurt)
13   Back Spasms (Hurt)
14   Bruised Hip (Hurt)
15   Broken Finger (Hurt)
16   Sprained Wrist (Hurt)
17   Inflamed Elbow (Hurt)
18   Strained Abdomen (Out)
19   Strained Hamstring (Hurt)
20   Lower Back Strain
21   Strained Calf (Hurt)
22   Sore Wrist (Hurt)
23   Knee Tendinitis (Hurt)
24   Bone Spurs (Out)
25   Broken Wrist (Out)
26   Strained Groin (Hurt)
27   Broken Toe (Out)
28   Flu (Hurt)
29   Broken Nose (Hurt)
30   Bruised Tailbone (Hurt)
31   Migraine Headache (Hurt)
32   Bruised Heel (Hurt)
33   Broken Patella (Out)
34   Shin Splints (Hurt)
35   Separated Shoulder
36   Dislocated Finger (Hurt)
37   Broken Hand (Out)
38   Bruised Sternum (Hurt)
39   Torn Patellar Tendon (Out)
40   Torn Labrum (Out)
41   Sprained Foot (Out)
42   Sprained Finger (Out)
43   Sprained Knee (Out)
44   Sprained Shoulder (Out)
45   Sprained Neck (Out)
46   Arthoscopic SUrgery (Out)
47   Microfracture Surgery (Out)
48   Sore Ankle (Out)
49   Sore Foot (Out)
50   Sore Back (Out)
51   Torn MCL (Out)
52   Torn Meniscus (Out)
53   Torn Hand Ligament (Out)
54   Torn Hamstring (Out)
55   Broken Arm (Out)
56   Broken Foot (Out)
57   Broken Jaw (Out)
58   Broken Back (Out)
59   Fractured Eye Socket (Out)
60   Hyperextended Knee (Out)
61   Concussion (Out)
62   Inner Ear Infection (Out)
63   Hernia (Out)
64   Fatigue (Out)
65   Personal Reason (Out)
66   Suspended (Out)
67   Broken Rib (Hurt)
68   Broken Hip (Out)
69   Bruised Rib (Out)
70   Bruised Knee (Hurt)
71   Bruised Thigh (Hurt)
72   Bruised Spinal Cord (Out)
73   Strained Oblique (Out)
74   Bone Bruise (Out)
75   High Ankle Sprain (Out)
76   Dislocated Patella (Out)
77   Eye Surgery (Out)
78   Stress Fracture (Out)
79   Torn Ligament Foot (Out)
80   PG (Hurt)
81   SF (Hurt)
82   C (Hurt)
Opinions are my own.

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Re: [Tool] Roster Editor

Postby Leftos on Mon Mar 11, 2013 12:54 am

Oh yes, I did. Thanks Jao. I can't even remember all the work I've done anymore. :cool:
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Re: [Tool] Roster Editor

Postby JaoSming on Mon Mar 11, 2013 12:59 am

and that is why I exist :)
Opinions are my own.

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Re: [Tool] Roster Editor

Postby prefontaine on Mon Mar 11, 2013 1:30 am

JaoSming wrote:didnt you put it in the enumerals.txt?

Code: Select all
Injury Type

1   Sore Knee (Hurt)
2   Strained MCL (Hurt)
3   Torn ACL (Out)
4   Twisted Ankle (Hurt)
5   Severe Ankle Sprain (Out)
6   Broken Ankle (Out)
7   Sprained Toe (Hurt)
8   Strained Achilles (Out)
9   Torn Achilles (Out)
10   Plantar Fasciitis (Hurt)
11   Sore Hamstring (Hurt)
12   Strained Quad (Hurt)
13   Back Spasms (Hurt)
14   Bruised Hip (Hurt)
15   Broken Finger (Hurt)
16   Sprained Wrist (Hurt)
17   Inflamed Elbow (Hurt)
18   Strained Abdomen (Out)
19   Strained Hamstring (Hurt)
20   Lower Back Strain
21   Strained Calf (Hurt)
22   Sore Wrist (Hurt)
23   Knee Tendinitis (Hurt)
24   Bone Spurs (Out)
25   Broken Wrist (Out)
26   Strained Groin (Hurt)
27   Broken Toe (Out)
28   Flu (Hurt)
29   Broken Nose (Hurt)
30   Bruised Tailbone (Hurt)
31   Migraine Headache (Hurt)
32   Bruised Heel (Hurt)
33   Broken Patella (Out)
34   Shin Splints (Hurt)
35   Separated Shoulder
36   Dislocated Finger (Hurt)
37   Broken Hand (Out)
38   Bruised Sternum (Hurt)
39   Torn Patellar Tendon (Out)
40   Torn Labrum (Out)
41   Sprained Foot (Out)
42   Sprained Finger (Out)
43   Sprained Knee (Out)
44   Sprained Shoulder (Out)
45   Sprained Neck (Out)
46   Arthoscopic SUrgery (Out)
47   Microfracture Surgery (Out)
48   Sore Ankle (Out)
49   Sore Foot (Out)
50   Sore Back (Out)
51   Torn MCL (Out)
52   Torn Meniscus (Out)
53   Torn Hand Ligament (Out)
54   Torn Hamstring (Out)
55   Broken Arm (Out)
56   Broken Foot (Out)
57   Broken Jaw (Out)
58   Broken Back (Out)
59   Fractured Eye Socket (Out)
60   Hyperextended Knee (Out)
61   Concussion (Out)
62   Inner Ear Infection (Out)
63   Hernia (Out)
64   Fatigue (Out)
65   Personal Reason (Out)
66   Suspended (Out)
67   Broken Rib (Hurt)
68   Broken Hip (Out)
69   Bruised Rib (Out)
70   Bruised Knee (Hurt)
71   Bruised Thigh (Hurt)
72   Bruised Spinal Cord (Out)
73   Strained Oblique (Out)
74   Bone Bruise (Out)
75   High Ankle Sprain (Out)
76   Dislocated Patella (Out)
77   Eye Surgery (Out)
78   Stress Fracture (Out)
79   Torn Ligament Foot (Out)
80   PG (Hurt)
81   SF (Hurt)
82   C (Hurt)


YES! thank you man!
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Re: [Tool] Roster Editor

Postby agame2323 on Mon Mar 11, 2013 3:02 am

This is an awesome tool! Can someone explain the injures to me? What number equals what injury? I understand what Injury Days means (330 days equals season). But what does each Injury Type mean? I believe #3 equals a torn ACL??
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Re: [Tool] Roster Editor

Postby JaoSming on Mon Mar 11, 2013 3:13 am

agame2323, man, look at the post literally right above yours
Opinions are my own.

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Re: [Tool] Roster Editor

Postby Mr Tr0llz on Mon Mar 11, 2013 8:17 am

On the newest version this is the error I get when trying to open the program

Code: Select all
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   NBA 2K13 Roster Editor.exe
  Application Version:   0.23.0.4
  Application Timestamp:   513b19e8
  Fault Module Name:   AppProfiles.dll
  Fault Module Version:   1.0.5.4
  Fault Module Timestamp:   50da6fa8
  Exception Code:   c0000005
  Exception Offset:   0002a50a
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:

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If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt


Found the Problem. Had to close MSI Afterburner then it worked
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Re: [Tool] Roster Editor

Postby DobolOhw109 on Mon Mar 11, 2013 3:24 pm

Sir I am using the latest version of the roster editor but when I click on save for the players tab it always displays an error...
Then when I look at the status bar it says "Players saved"... Thus the editor really save my changes on the tab despite of the error msg?
Thank you...
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Re: [Tool] Roster Editor

Postby Leftos on Tue Mar 12, 2013 1:48 am

What does the error say?
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Re: [Tool] Roster Editor

Postby TheDom45 on Tue Mar 12, 2013 2:25 am

I was wondering if there was any way to make more create a player slots? If I change the create a players' player type, would that make them not created players?
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Re: [Tool] Roster Editor

Postby Gigabyte on Tue Mar 12, 2013 5:12 am

TheDom45 wrote:I was wondering if there was any way to make more create a player slots? If I change the create a players' player type, would that make them not created players?

I think that has been happening with me for the past few weeks. For your first argument: they say there's a 50-player limit for the created players, right? But I already made about 80 of them in my roster, and counting. But that brings us to your second argument: yup, change the player type to 2 and that makes a created player just like your normal NBA player. :)

The best of the best — all in ONE roster. Check it out! (Y)

C'mon, click here: viewtopic.php?f=149&t=90375. You know you want to. :cheeky: ;)
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Re: [Tool] Roster Editor

Postby TheDom45 on Tue Mar 12, 2013 8:27 am

Gigabyte wrote:
TheDom45 wrote:I was wondering if there was any way to make more create a player slots? If I change the create a players' player type, would that make them not created players?

I think that has been happening with me for the past few weeks. For your first argument: they say there's a 50-player limit for the created players, right? But I already made about 80 of them in my roster, and counting. But that brings us to your second argument: yup, change the player type to 2 and that makes a created player just like your normal NBA player. :)


SWEET! Thank you! now my last problem, i dont know if this is the right place to ask this, but does anyone know how to fix Chrome's Roster resigner? It keeps telling me that i'm on day 15 of my 14 day trial.. and i need to purchase a license to use it. Is there an alternative to using that resigner or should i just wait until the next update?
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Re: [Tool] Roster Editor

Postby jomon on Tue Mar 12, 2013 11:58 am

I've tried to edit the Audio ID of my player on my Career using the ReDitor. But nothing seems to happen....I've also changed the PItype to 2 or 1,but it always announce the name of my player, not the NBA player name ASAID i assigned to him. Is ASAID really the audioname?
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