exrxixxx NET PHYSICS, UPDATE

A hub for everything related to NBA 2K13 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: exrxixxx NET PHYSICS

Postby ruckzell17 on Thu Mar 07, 2013 8:27 pm

exrxixxx wrote:
Uncle Drew wrote:Another thing I noticed is the nets on both rims seem to be moving in the game, even when no shots are taken. They should be still, otherwise the movement when the ball goes through is great.


hmm. I have tried original ganedata and there is the same net movement even with no shots are taken. I don't know is it just for me and you

yeah its normal.. i think its because the vibration of the player and the crowd like in real life... because when in practice mode the net is still... try to observe...BTW this is vero cool thank you very much for this exrxixx and to jaosming for the hex tut. :D
User avatar
ruckzell17
 
Posts: 284
Joined: Mon Aug 13, 2012 1:58 am

Re: exrxixxx NET PHYSICS

Postby exrxixxx on Thu Mar 07, 2013 9:16 pm

nicecool wrote:
buzzy wrote:for those looking for a preview:

Image


:shock:

The net is a solid body: the ball seems to permeates.

possible?



After some testing (it could be it was not enough) I can say that ball permeates the net only if you use modded exe by MICHAELVLUTZ49 (probably some other exe's are damaged too). Switch to your original exe.
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

Re: exrxixxx NET PHYSICS

Postby nicecool on Thu Mar 07, 2013 9:25 pm

I use the original exe.

Can you make a screen with the original exe?
Thank you! :)
User avatar
nicecool
 
Posts: 21
Joined: Sun Apr 15, 2012 3:44 pm

Re: exrxixxx NET PHYSICS

Postby exrxixxx on Thu Mar 07, 2013 10:13 pm

nicecool wrote:I use the original exe.

Can you make a screen with the original exe?
Thank you! :)


There are several animations with diffrent ball traveling vectors. You have compared two different vectors in your picture...

Probably to avoid the feeling the ball permeats the net (tho actually it does not, just front of the net is not folding same way as back) 2k decided to make the net that jumps over the rim's level. As we minimezed this option. at some animations we gain a feeling of "permeat the net"
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

Re: exrxixxx NET PHYSICS

Postby ChrisCP3Paul on Fri Mar 08, 2013 5:21 am

So which .exe should we be using, which is the best one ?
I think the one I got is from Michael Lutz as well, the one where the dribbling animations are sped up. I bought the game so I have the original .exe as well, but I like Lutz's quicker dribbling and layup animations, don't want to lose that.


So exrixxx, I guess it's impossible to make the net move super realistically right ??
from what I see 2K made it so the net only moves up and down, never sideways, and so you modders are limited to only being able to adjust the speed and vertical distance of net movement, you can't adjust the horizontal movement right ???

by this what I mean the net moving sideways horizontally past the circle cylinder, like for example if someone hits a long range 3 the net would move all the way sideways, something like this in the pictures below.... and this is even more so in certain arenas that use super long nets like for example the Raptors Rogers Arena, their nets are the longest of any NBA arena that I have seen, was actually at a Raptors game in January and sat 9th row right behind the visitors bench....
here for example look at this picture here, and look at the video clip below closeup at 1:31 you see from the 3 pointer the net move outside and even wrap itself back around the top of the rim for a split second


phpBB [video]
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: exrxixxx NET PHYSICS

Postby nicecool on Fri Mar 08, 2013 8:34 pm

exrxixxx wrote:There are several animations with diffrent ball traveling vectors. You have compared two different vectors in your picture...

Probably to avoid the feeling the ball permeats the net (tho actually it does not, just front of the net is not folding same way as back) 2k decided to make the net that jumps over the rim's level. As we minimezed this option. at some animations we gain a feeling of "permeat the net"


The animation of the net only works from top to bottom and never from the side.
I understood: the animation of the network only works from the top down and never sideways.

It 's more a bug in the implementation of physical force or used by 2k rather than a failure of the modder

It 'correct?
User avatar
nicecool
 
Posts: 21
Joined: Sun Apr 15, 2012 3:44 pm

Re: exrxixxx NET PHYSICS

Postby cyclopsdels on Sat Mar 09, 2013 8:29 pm

sir i like your net physics coz its more real movement of the net., but i like no player icon... did you know how to remove the player icon using your gamedata? what are the code if you know sir?
cyclopsdels
 
Posts: 57
Joined: Sat Jan 05, 2013 1:57 pm

Re: exrxixxx NET PHYSICS

Postby exrxixxx on Sat Mar 09, 2013 8:34 pm

cyclopsdels wrote:sir i like your net physics coz its more real movement of the net., but i like no player icon... did you know how to remove the player icon using your gamedata? what are the code if you know sir?


Cmon, here is written in the first post how to midify your own gamadata.iff file.
If I make no icons version, than another hundred of players wil complain about tight jerseys, missing accessories or dancers...
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

Re: exrxixxx NET PHYSICS

Postby cyclopsdels on Sun Mar 10, 2013 12:18 am

exrxixxx wrote:
cyclopsdels wrote:sir i like your net physics coz its more real movement of the net., but i like no player icon... did you know how to remove the player icon using your gamedata? what are the code if you know sir?


Cmon, here is written in the first post how to midify your own gamadata.iff file.
If I make no icons version, than another hundred of players wil complain about tight jerseys, missing accessories or dancers...


no sir i'm only used to edit with my own file, using your gamedata, with no players icon if there's a code to remove that players icon, i really appreciate if you can help me.. don't worry i will edit it with my own game only.
cyclopsdels
 
Posts: 57
Joined: Sat Jan 05, 2013 1:57 pm

Re: exrxixxx NET PHYSICS

Postby exrxixxx on Sun Mar 10, 2013 12:52 am

cyclopsdels wrote:
exrxixxx wrote:
cyclopsdels wrote:sir i like your net physics coz its more real movement of the net., but i like no player icon... did you know how to remove the player icon using your gamedata? what are the code if you know sir?


Cmon, here is written in the first post how to midify your own gamadata.iff file.
If I make no icons version, than another hundred of players wil complain about tight jerseys, missing accessories or dancers...


no sir i'm only used to edit with my own file, using your gamedata, with no players icon if there's a code to remove that players icon, i really appreciate if you can help me.. don't worry i will edit it with my own game only.



I never went deeper to gamedata.iff except for the net stuff.
I will try to look sometime later how these icons have to be removed (if this will not take too much time)
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

Re: exrxixxx NET PHYSICS

Postby cyclopsdels on Sun Mar 10, 2013 2:12 am

exrxixxx wrote:
cyclopsdels wrote:
exrxixxx wrote:
cyclopsdels wrote:sir i like your net physics coz its more real movement of the net., but i like no player icon... did you know how to remove the player icon using your gamedata? what are the code if you know sir?


Cmon, here is written in the first post how to midify your own gamadata.iff file.
If I make no icons version, than another hundred of players wil complain about tight jerseys, missing accessories or dancers...


no sir i'm only used to edit with my own file, using your gamedata, with no players icon if there's a code to remove that players icon, i really appreciate if you can help me.. don't worry i will edit it with my own game only.



I never went deeper to gamedata.iff except for the net stuff.
I will try to look sometime later how these icons have to be removed (if this will not take too much time)


thanx sir in advance... coz other modders like michael vlutz have a gamedata that removes player icons, hope you will find this code...
cyclopsdels
 
Posts: 57
Joined: Sat Jan 05, 2013 1:57 pm

Re: exrxixxx NET PHYSICS

Postby PhilJackson on Sun Mar 10, 2013 5:48 am

thanks for this sir !
really looks like the real net :D (Y)
Image
User avatar
PhilJackson
 
Posts: 235
Joined: Wed Jan 23, 2013 11:34 pm
Location: Australia - Philippines

Re: exrxixxx NET PHYSICS

Postby wolfthebeer on Tue Mar 12, 2013 4:53 am

exrxixxx wrote:

I never went deeper to gamedata.iff except for the net stuff.
I will try to look sometime later how these icons have to be removed (if this will not take too much time)


yes please sir, do some tutorial when you find it.
wolfthebeer
 
Posts: 19
Joined: Fri Oct 12, 2012 12:16 am

Re: exrxixxx NET PHYSICS

Postby Illini Boy on Tue Mar 12, 2013 12:07 pm

Thanks for this! Great fine, and great work!
Illini Boy
 
Posts: 15
Joined: Sun Feb 12, 2012 1:59 am

Re: exrxixxx NET PHYSICS

Postby Maverick on Fri Mar 15, 2013 11:14 pm

cool! thanks! :D
User avatar
Maverick
for Life
 
Posts: 1896
Joined: Mon Feb 04, 2013 3:59 pm

Re: exrxixxx NET PHYSICS

Postby Dreamer4321 on Sat Mar 16, 2013 10:43 am

Hi exrxixxx, how can I make your net bright white like the other net mods?
Dreamer4321
 
Posts: 6
Joined: Wed Oct 03, 2012 8:20 am

Re: exrxixxx NET PHYSICS

Postby exrxixxx on Sun Mar 17, 2013 6:00 am

Dreamer4321 wrote:Hi exrxixxx, how can I make your net bright white like the other net mods?


Net color is is not an object of this mod.
Net color is graphical issue.
I do not draw any of net model in graphic editor.
There are several net models already drawn.

Collect variours gamedata.iff files.
Open gamedata.iff file with " 3DM NBA 2K MOD TOOL", search for picture of the net (two pictures - home and away).
Import/export net textures from/to the file.
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

Re: exrxixxx NET PHYSICS

Postby Dreamer4321 on Sun Mar 17, 2013 10:26 am

Thanks man
Dreamer4321
 
Posts: 6
Joined: Wed Oct 03, 2012 8:20 am

Re: exrxixxx NET PHYSICS

Postby Bliss on Mon Mar 18, 2013 4:34 pm

Can you make longer net without making jersey shrink? like this
Image
User avatar
Bliss
 
Posts: 1282
Joined: Mon Dec 13, 2010 9:02 pm
Location: Cainta Rizal, Philippines

Re: exrxixxx NET PHYSICS

Postby ChrisCP3Paul on Sun Mar 24, 2013 3:10 am

^ that would be unrealistic, well if you put them in all arenas in would.... only a few arenas have super long nets like you show in the picture there, and the Rogers Centre Raptors arena does have the long ones. That's where that picture is taken there..... but like I said there's only like 3 or 4 teams using very long nets in the league, everyone else is using normal type nets....

I'm personally wondering if we'll ever see NBA Live 10 rims and nets, they were the best looking rim/net package of any nba game to this day.... a lot of people actually like the fact that the ring is so thick, it just look and feels so much better than a super thin one


Image
Image
Image
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: exrxixxx NET PHYSICS

Postby mlp111 on Sun Mar 24, 2013 3:12 am

yeah, but the rim and net physic sucked
User avatar
mlp111
 
Posts: 2653
Joined: Fri Apr 29, 2011 10:43 pm

Re: exrxixxx NET PHYSICS

Postby ChrisCP3Paul on Sun Mar 24, 2013 3:17 am

^ ya i remember the net barely moved, it was super stiff... the opposite of default 2K which would move too much

the 3d model of the rim looks real good though, the orange color is nice too
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: exrxixxx NET PHYSICS

Postby Phreezy P on Sun Mar 24, 2013 4:03 am

ChrisCP3Paul wrote:^ that would be unrealistic, well if you put them in all arenas in would.... only a few arenas have super long nets like you show in the picture there, and the Rogers Centre Raptors arena does have the long ones. That's where that picture is taken there..... but like I said there's only like 3 or 4 teams using very long nets in the league, everyone else is using normal type nets....

I'm personally wondering if we'll ever see NBA Live 10 rims and nets, they were the best looking rim/net package of any nba game to this day.... a lot of people actually like the fact that the ring is so thick, it just look and feels so much better than a super thin one


Image
Image
Image


It's the Air Canada Centre not Rogers. And that live 10 mesh and rim would be amazing in this game. The only thing I didn't like in that game was that he ball was small, and when it went in the rim looked like an ocean compared to the ball. But with 2k proportions it would be better.
LA | TO | MIN
User avatar
Phreezy P
Varsity
 
Posts: 1062
Joined: Tue May 29, 2007 7:26 am
Location: Toronto

Re: exrxixxx NET PHYSICS

Postby ChrisCP3Paul on Sun Mar 24, 2013 5:14 am

^ yea my bad it is the ACC, I drove past Rogers centre got names mixed up when I went to a Raps/Blazers game in January... sat in 9th row, and I mean I've been a a few other arenas so I know what the normal net size is, but the Raptors home court really does have ridiculously long nets
Image
User avatar
ChrisCP3Paul
 
Posts: 336
Joined: Fri Sep 30, 2005 7:09 am

Re: exrxixxx NET PHYSICS, UPDATE

Postby exrxixxx on Sun Mar 31, 2013 3:52 am

UPDATE 30.03.2013
Another option with interesting result
Offset
14CC6C - change next values to - FF 00 00 45
153D6C - change next values to - FF 00 00 45
User avatar
exrxixxx
Please do not write me PM if you can ask the same in Soreboards thread
 
Posts: 1547
Joined: Sun Nov 18, 2012 10:44 pm

PreviousNext

Return to NBA 2K13 Modding

Who is online

Users browsing this forum: No registered users and 1 guest