Monday Tip-Off: The NBA 2K24 Backlash, In Perspective

Talk about the NLSC Podcast, Monday Tip-Off, Wayback Wednesday, The Friday Five, Top 10 Plays of the Week, and our Parsec Tournaments! This is also a section for NLSC and community announcements, and other site-related topics.

Re: Monday Tip-Off: Two Hoop Heads Are Better Than One

Postby Andrew on Mon Dec 11, 2023 9:52 pm

Monday Tip-Off: Two Hoop Heads Are Better Than One

So, I’ve previously spoken out in defense of single player experiences, and I do stand by that. As someone who essentially grew up as an only child – my half-brother is sixteen years older than me – I’ve often treated video games as a solo activity. Many of my all-time favourite games are single player, or can be enjoyed just as much alone as when playing with other people. Thanks to season, franchise, and career modes, to say nothing of fun ideas for exhibition games, I’ve made many fond memories balling out alone against the CPU, rather than with or against anyone else.

My immediate circle of friends not being passionate hoop heads like me was also a factor here. Of course, basketball became very popular back in the 90s, so there were times that I hit the virtual hardwood with friends growing up, particularly in arcade titles. As such, I wasn’t always playing NBA Live or NBA Jam solo. On top of that, my cousin Clinton and I were (and still are) very close and share a love of basketball, and would play a variety of hoops games religiously when he came to visit every school holidays. We always played co-op, and so when Dee and I started teaming up in our Parsec sessions, it was a familiar experience that I’m glad to partake in again.
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Re: Monday Tip-Off: When MyPLAYER Isn’t Your Player

Postby Andrew on Mon Dec 18, 2023 12:35 pm

Monday Tip-Off: When MyPLAYER Isn’t Your Player

It’s been interesting to see the birth and subsequent evolution of career modes in basketball video games. Putting aside the story-driven campaign in Sony’s NBA series, or the single season experience in the PlayStation 2 version of NBA Live 09, the first true career mode came with NBA 2K10’s My Player. That name eventually morphed into MyPLAYER and was given to our avatars, while the mode itself was re-branded as MyCAREER. NBA 2K14 brought a more cinematic approach to the mode, and since then, MyCAREER has essentially become a basketball MMORPG.

While the core concept of MyCAREER remains the same – you’re an NBA rookie with an opportunity to play through a career in the league – these changes have obviously impacted the on-court and off-court experience. Ironically, as the mode has become more and more RPG-based, there’s actually been less opportunity to role-play with your MyPLAYER! Where we were once left to use our imaginations and project a personality onto our avatars, we’re saddled with a character that’s following a script. Whether it’s by limiting our choices, or putting the story on rails via cutscenes, there are undoubtedly times when our MyPLAYER doesn’t feel like it’s our player.
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Re: Monday Tip-Off: Crunching Those Virtual Numbers

Postby Andrew on Mon Dec 25, 2023 3:06 pm

Monday Tip-Off: Crunching Those Virtual Numbers

Grumpy Elder Millennial of 39 that I am, I have a love-hate relationship with stats. I dislike how basketball and NBA discourse has been reduced to numbers, often cherry-picked to suit an agenda. Of course, even in my 20s – when I wasn’t quite as old or as grumpy – I disliked the way advanced metrics were beginning to creep into hoops talk. Some of the statistical feats being cited these days are utterly ridiculous: “first player to have 39 points, 17 rebounds, 13 assists, three steals, two blocks, and shoot better than 54%, on a Monday, in a blue jersey”. Just stop!

With that being said, stats are still interesting, and they do factor into analysis of the sport. They’ve always been relevant to some degree, and part of the discussion. Big performances matter, and are fun to watch. After all, if a player scores 50, they’ve clearly hit a lot of shots, potentially on some spectacular plays. The same goes for the numbers we post on the virtual hardwood. Whether we’re controlling NBA players or an avatar in a career mode, most of us enjoy filling the stat sheet. Game-to-game, it keeps things interesting. Over the course of a virtual season, those numbers can be almost as fun to look at as the statistics that star players are tallying in the real NBA.
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Re: Monday Tip-Off: MyCAREER Story Awards (The Grindies)

Postby Andrew on Mon Jan 01, 2024 4:57 pm

Monday Tip-Off: MyCAREER Story Awards (The Grindies)

Believe it or not, we now have ten years’ worth of NBA 2K games that have featured a story in MyCAREER! The approach has been divisive, receiving plenty of praise and scorn alike. Generally speaking, the production values are held in high regard, particularly beginning with “Livin’ Da Dream” in NBA 2K16. Conversely, the way in which some stories have intruded on the gameplay experience has made the story-driven approach unpopular with other MyCAREER gamers. Nevertheless, it remains one of the most popular modes in NBA 2K, if only for the connected online scene.

As someone who has been a devoted MyCAREER gamer since NBA 2K13, I have mixed feelings about the mode featuring a linear story. In some ways it’s enhanced the experience, but it’s absolutely detracted from it as well. I’ve been critical of many of the stories, yet I also find them fascinating. It’s an interesting concept to evaluate, and given the debate about whether or not video games are art and a medium capable of in-depth storytelling, there’s a lot to sink our teeth into. And so, I’m going to hand out The Grindies: awards spotlighting the best and worst aspects of the MyCAREER stories to date. Why “The Grindies”? Well, if you play MyCAREER, you’ll know!
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Re: Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Postby Andrew on Mon Jan 08, 2024 1:53 pm

Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Last year, I was quite relieved when I finally released my fixed official roster for NBA 2K10; a roster that added missing Legends, corrected ratings and tendencies for the original Legends, and made a few other enhancements. Not only was I pleased with the results – as egotistical as that may sound – but it was gratifying to finish a modding project that I’d started, particularly one that can inject more fun into retro basketball gaming, and possibly even serve as a base for future projects. It came out later than I’d hoped, but it did mean that I was able to take more care with it.

Of course, it’s not the only modding project that I’ve envisioned or attempted in recent years. I’ve shared some of the roster mod ideas that have come to mind in Friday Five articles, and of course previewed an NBA 2K11 current roster project that ultimately fell through. It’s not something I’m particularly proud of, as I was once very dedicated to maintaining current roster updates for NBA Live, on top of other mods over the years. Unfortunately, as I’ve looked to get back into the hobby, I’ve found that being struck by inspiration for another project has a tendency to cause impatience with the current one, and a strong yearning for the excitement that comes with fresh starts.
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Re: Monday Tip-Off: Half a Decade in NBA 2K14 MyCAREER

Postby Andrew on Mon Jan 15, 2024 9:27 pm

Monday Tip-Off: Half a Decade in NBA 2K14 MyCAREER

It’s wild that my NBA 2K14 MyCAREER is now in Year 6. That would’ve been unthinkable just a few years ago, as it took me a long time to warm up to the game! On top of that, I began a proper playthrough of the mode for a Wayback Wednesday feature posted in August of 2021, and by October that year, I’d decided that finishing my rookie season would be a good way to say goodbye to MyCAREER; at least for the moment. Three years later, I’m not only still playing that game, but I’ve finished four more full seasons on top of that!

There’s no doubt that it’s become one of my all-time favourite basketball gaming experiences. NBA 2K14 still holds up superbly on the sticks, and while MyCAREER is missing a few key features that I’ve enjoyed in later iterations of the mode, I also appreciate its simplicity and focus on the NBA. As far as the journey itself, I’ve been impressed by how each season has held my attention and provided its own subplots, even though the cutscene-driven story basically concluded after my rookie year. It’s been fascinating to see how the league has changed, and also, how some things have stayed the same. As I’m sure you can tell from my recaps, it’s been a fun half decade.
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Re: Monday Tip-Off: Messing Around On The Virtual Hardwood

Postby Andrew on Mon Jan 22, 2024 12:51 pm

Monday Tip-Off: Messing Around On The Virtual Hardwood

I don’t want to harp on the horrors of grinding in basketball gaming nowadays. It’s a well-known issue, and it would be rather ironic and hypocritical of me to repeatedly grumble about something being repetitive! However, it is worth noting that one of the biggest problems in modern basketball games is the focus on the grind, whether it’s levelling up a MyPLAYER or building a MyTEAM squad. We’ve gone from a fun journey that keeps us hooked for hours on end, to needing to put in hours of work just to have fun. I’m grateful to have changed my habits in that regard!

However, while it’s been refreshing to return to NBA 2K14 PS4 for five full seasons and counting in MyCAREER, and also free up time for a potential return to franchise play, frankly I’m enjoying having less structure to my basketball gaming. Don’t get me wrong; I love the depth that keeps us hooked on franchise and career modes, with the tangible goals of playing through seasons and winning championships. At the same time, when you’re not dedicating yourself to grinding or you feel like a break from a more structured mode, simply messing around in a game can be just as engaging. It’s actually one of the things that I enjoyed the most about my basketball gaming in 2023.
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Re: Monday Tip-Off: Fear & Losing in NBA 2K

Postby Andrew on Mon Jan 29, 2024 1:22 pm

Monday Tip-Off: Fear & Losing in NBA 2K

It’s been a familiar sight since the introduction of The Neighborhood in NBA 2K18. Plenty of MyPLAYERs running around or just standing there idly, while others wait at the Got Next spots, hoping in vain to get the numbers to play a game. Meanwhile, in The Rec, MyPLAYERs enter the locker room, only to quickly exit before a game can begin. Naturally, you stand a much better chance of getting a game if you’re with friends, but the hub world concept is intended to encourage gamers to socialise and form impromptu squads for pick-up games. It hasn’t quite worked out that way!

To put it bluntly, there’s a fear of losing in MyCAREER’s connected modes. No one enjoys losing of course, but when the fear of taking an L is so great that you’d rather not even play, that’s a big problem! At the same time, there are legitimate concerns about the quality of the online experience. It isn’t just about not wanting to lose, but also having no desire to team up with selfish players and trolls who are going to make it incredibly difficult to win. Between some people taking things so seriously that they don’t want to risk a loss, and others not wanting to jump into a game knowing that it’s going to be a bad time, the online scene in NBA 2K remains shockingly substandard.
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Re: Monday Tip-Off: Would Two 2K Games Be Better Than One?

Postby Andrew on Mon Feb 05, 2024 2:18 pm

Monday Tip-Off: Would Two 2K Games Be Better Than One?

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.
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Re: Monday Tip-Off: Original Hardware or Emulation?

Postby Andrew on Mon Feb 12, 2024 12:25 pm

Monday Tip-Off: Original Hardware or Emulation?

My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.

These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.
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Re: Monday Tip-Off: Original Hardware or Emulation?

Postby RayRay_953 on Tue Feb 13, 2024 5:33 am

Good article! Emulation can be a fantastic alternative if you want to visit a game that you can no longer play (whether you either lost your copy or if it doesn't work anymore). As for Jam 2004, I believe there's a specific setting to get the menu elements to appear in PCSX2. According to Hidden Palace, changing Speedhacks -> EE Cyclerate to 1 can potentially get the menus to work correctly (haven't tried this myself).
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Re: Monday Tip-Off: Original Hardware or Emulation?

Postby Andrew on Tue Feb 13, 2024 11:34 am

Ah, good looking out! Thanks, I'll give that a shot.
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Re: Monday Tip-Off: Our Players Before MyPLAYERs

Postby Andrew on Mon Feb 19, 2024 12:35 pm

Monday Tip-Off: Our Players Before MyPLAYERs

When we think about creating players in basketball video games these days, it’s usually to either add a missing player to the current or historical rosters, or to create our avatar for career mode play. It makes sense, of course. Even though we have official roster updates, community rosters are not outmoded. Indeed, they’re essential as far as adding retro players that can’t be licensed. Career modes have been popular since their introduction, and have only become a bigger part of basketball gaming with the advent of the connected online team play experiences.

Obviously, we’ve been creating rosters and career mode avatars for years now. Although not everyone chooses to give their MyPLAYERs their real name and face – either via a scan or a close-enough approximation with the in-game creation tools – many of us do or previously have created ourselves for use in MyCAREER. Most of my MyPLAYERs have been “me”, aside from the fictional scenario where I’m good enough to play in the NBA! However, long before MyCAREER and its connected modes, many of us created ourselves on the virtual hardwood. It may seem like a quaint notion nowadays, but it was fun thing to do before we had these deep modes.
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Re: Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

Postby Andrew on Mon Feb 26, 2024 12:18 pm

Monday Tip-Off: Grumpy Elder Millennial & The Toxic Positivity

I’m turning forty this year, which to be honest, is something that I’m still trying to get my head around. It doesn’t seem ten years ago that turning thirty was the milestone heralding an existential crisis! While I’m being honest though, I’ve been leaning into being a Grumpy Old Man for a few years now. Not that seriously of course, but I’ve become extremely comfortable rolling my eyes and grumbling about kids and their opinions on basketball, modern games and their microtransactions, and the state of online discourse. And let me tell you about these TikTok trends and weird haircuts…

Oops, too grumpy! Let’s dial it back a bit. The point is that I’ve recognised that despite constant misuse of the term “Millennial” to describe younger generations than mine, I’m not part of the youth of today. I’m not too old to play video games in my spare time – I’ll leave that opinion to the Baby Boomers, thank you very much – but I’ve definitely aged out of the key demographic that they’re aimed at. Whereas I once greatly anticipated the new, I’m now more inclined to indulge my nostalgia. At the same time, I’d rather not be so out of touch and close-minded that I stay stuck in the past. However, there’s one thing that I’ll stubbornly push back on: toxic positivity.
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Re: Monday Tip-Off: The Novelty of Older & Newer Rosters

Postby Andrew on Mon Mar 04, 2024 12:28 pm

Monday Tip-Off: The Novelty of Older & Newer Rosters

Although I wish we had more than just NBA 2K coming out every year, the fact that we do still have an annual release means that we can always play with current rosters. If we do feel like revisiting a past season, it’s as easy as dusting off an old favourite, stepping into an interactive almanac as it were. We can have a blast exploring NBA history and keeping up with the current league alike via the virtual hardwood, simply by having an array of games on hand. What I’m getting at here is that we’re not reliant on customising any single game in order to experience different seasons.

Of course, while full season mods aren’t necessary, they’re still fantastic! There’s a real novelty in seeing contemporary players in a game that came out long before they were in the league, or indeed, before they were even born! Likewise, an authentic re-creation of the league from decades ago in a modern video game is a joy to behold. That novelty is why I’ll always advocate for going back and tinkering with an older game, or getting creative with a newer one. In both cases – older rosters in a newer game, or newer rosters in an older one – it’s an interesting combination of nostalgia and appreciation for the contemporary, leading to an enjoyable gaming experience.
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Re: Monday Tip-Off: Don’t Let Imperfection Stifle Fun

Postby Andrew on Mon Mar 11, 2024 9:49 pm

Monday Tip-Off: Don’t Let Imperfection Stifle Fun

When it comes to sim basketball games – or sim sports titles in general – accuracy is obviously the name of the game. Inaccuracies, whether aesthetic or gameplay-related, stick out like a sore thumb. We have a similar philosophy when it comes to modding. Missing or incorrectly assigned art updates, inaccurate ratings, or some other mistake, will not go unnoticed. Perfection is a lofty and indeed impossible goal, but developers and modders alike strive to come as close to it as possible. At some point of course, we do need to make peace with some level of imperfection.

In fact, it’s important to not let imperfection stifle or stand in the way of fun. Again, this isn’t to say that accuracy isn’t important or something to aim for. However, by focusing on imperfections or allowing limitations to shoot down an otherwise good idea, you’re robbing yourself of a good time on the virtual hardwood. You can and certainly should point out errors, and constructively criticise aspects of games and mods that could stand to improve. There are undoubtedly times when an imperfection will detract from the experience. With that being said, as the saying goes, perfection is the enemy of good, and the pursuit of it can often stand in the way of our enjoyment.
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Re: Monday Tip-Off: Giving NCAA Games The Old College Try

Postby Andrew on Mon Mar 18, 2024 2:03 pm

Monday Tip-Off: Giving NCAA Games The Old College Try

As I’ve mentioned in previous articles and on our podcast, I didn’t grow up playing college basketball games, as issues with international licensing rights prevented them from being released outside of North America. With no PAL versions of the games, it was usually unfeasible to import them, since they wouldn’t work on the hardware that I own. Of course, college basketball itself isn’t as popular in Australia as the NBA or our own NBL are, so I’ve always had a more casual interest in the NCAA anyway. At the same time, I was intrigued by college basketball video games.

After all, I loved playing with the fictional players in World League Basketball, which of course was originally a college hoops title that was rebranded for PAL regions. I also read previews of NCAA games with a degree of envy, my interest piqued by mechanics such as momentum meters, the ability to shatter the backboard, and the inclusion of classic teams. When a friend gifted me his old PlayStation 3 back in 2019, I was finally able to add a few college basketball games to my collection. It was satisfying to track them down and finally check them out after all this time, as well as write about them. Recently however, they’ve been getting more time in my rotation.
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Re: Monday Tip-Off: Video Game Teams

Postby Andrew on Mon Mar 25, 2024 1:41 pm

Monday Tip-Off: Video Game Teams

Dee and I have mentioned “Video Game Teams” and “Virtual Hardwood Legends” on several episodes of the NLSC Podcast. That’s because they’re part of some of our favourite basketball gaming memories, and I know that we’re definitely not alone in that regard. There have been many articles and posts from basketball and other sports gamers who fondly recall players and teams that were dominant in video games – even unstoppable – irrespective of their real life performance. Indeed, video games are undoubtedly responsible for gamers becoming fans of certain teams and players!

At the same time, enthusiasm for the real sport frequently determines our choices in video games. For example, we’re more likely to use our favourite players and teams – if we have them – because there’s already some degree of emotional investment. We’ll also seek out a change of pace though, and if we’re passionate about the sport and its history, we’ll recreate interesting scenarios and historical showdowns. Over the years, we’ve seen many busts that become superstars on the virtual hardwood, and teams that fared much better in games. They’re often a blast to play with, but as the term “Video Game Teams” might be somewhat ambiguous, I figured I’d take a shot at defining it.
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Re: Monday Tip-Off: C’mon Take-Two...CTC

Postby Andrew on Mon Apr 01, 2024 12:29 pm

Monday Tip-Off: C’mon Take-Two...CTC

Browse the classic teams or the lineups in MyNBA Eras, and you’ll be able to compile a lengthy list of players who are missing. Now, getting everyone into the historical rosters in NBA 2K is easier said than done, and it’s unlikely we’ll ever see complete lineups outside of community-made projects. It should also be noted that 2K has made significant strides here, working diligently with Kenny Gattison – former NBA player and now Vice President of membership and Player Programming for the NBRPA – to get more alumni onto the virtual hardwood.

Even with his assistance, it’s not an easy task. Some players are difficult to track down, while others may not be interested in participating. If they’ve passed away, their family may be understandably reluctant to sign over their likeness rights. And of course, other players may simply be unimpressed by the offer Take-Two has made to them. In fact, three of the biggest names who remain absent – Charles Barkley, Reggie Miller, and Rasheed Wallace – have been pretty clear that they’re dissatisfied with 2K’s pitch to be in the games. Indeed, when Sheed was asked about his absence, his response was CTC; cut the cheque! As such, I believe Take-Two should cough up.
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Re: Monday Tip-Off: Low-Stakes Basketball Gaming

Postby Andrew on Mon Apr 08, 2024 7:34 pm

Monday Tip-Off: Low-Stakes Basketball Gaming

Naturally, Play Now/exhibition mode is a necessary staple in basketball video games, as it is in all sports titles. It’s important to be able to just jump into a game where the result doesn’t have to count, especially while we’re getting acclimated to a new title. However, historically speaking, I generally haven’t played too many exhibition games once I’m hooked on a release. More often than not, I’ve just used Play Now to grab screenshots for an article or news post, immediately quitting after getting what I need. If I was going to settle down to play a full game, I wanted it to count for something.

Over the past few years though, my habits have drastically changed. I’m still eager to play games that count, as my ongoing NBA 2K14 MyCAREER and other preserved save files demonstrate. At the same time, I’ve become far more open to – and keen on – low-stakes basketball gaming. Even putting aside sessions where I’ve just fired up a game to capture screenshots or video for a feature, I’ve probably played more Play Now and exhibition mode games in the past couple of years than I have in a long time; perhaps ever in my decades of hitting the virtual hardwood! I must say that it’s been incredibly refreshing, and as such, it’s something that I intend to keep doing.
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Re: Monday Tip-Off: The Harsh Reality of PC Basketball Gaming

Postby Andrew on Mon Apr 15, 2024 12:21 pm

Monday Tip-Off: The Harsh Reality of PC Basketball Gaming

I won’t say that I’ve never been one to engage in tribalism with my various fandoms. Back in the 90s, I was a Nintendo kid. That meant in my mind, Nintendo ruled, Sega sucked, and all of the blast processing in the world couldn’t convince me otherwise. In the Monday Night Wars, I was Team WWF, and outside of local indie promotions here in Australia, WWE is still my wrestling company of choice. When it comes to basketball, my allegiance is to the Chicago Bulls. While that doesn’t mean I hate every other team, there are absolutely a few that I’ve actively cheered against!

In short, while I believe tribalism makes fandoms incredibly toxic, I can’t claim that I’ve always been above it. However, one war that I’ve never taken a side in is the whole Console vs. PC debate among gamers. That’s because I’ve always played games on both, going right back to my introduction to console and PC gaming, the Mattel Intellivision and TI Basic respectively. Some of my favourite games only came out on consoles, some only came out on PC, and some – including basketball games – came out on both. PC basketball gaming is what our community was built upon, and I’m obviously a big fan of it, but there’s a harsh reality with the platform we must face.
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Re: Monday Tip-Off: The NBA 2K24 Backlash, In Perspective

Postby Andrew on Mon Apr 22, 2024 12:56 pm

Monday Tip-Off: The NBA 2K24 Backlash, In Perspective

It’s fair to say that NBA 2K24 has received significant backlash. The PC version was at one point the worst-rated game on Steam, and although its rating has rebounded somewhat since then, the reviews still skew mostly negative. It doesn’t help that it’s a port of the PlayStation 4/Xbox One version, but a glance at Metacritic reveals a user score of 2.1 for PlayStation 5 and Xbox Series X as well. There are positive reviews for NBA 2K24 on Metacritic, but for the most part, once again the user scores are far more negative than the ones from professional critics.

The backlash goes beyond scathing scores for NBA 2K24, however. You’ll see far more negative comments about the game wherever it’s being discussed, be it social media, forums, or Reddit. Dissatisfaction with the game and disgust with recurrent revenue mechanics has been building for years, and as a result, gamers are more forthcoming with criticism and disdainful remarks than ever before. This has only increased since content creators who cover MyTEAM have exposed how the mode has reached new heights – or perhaps, lows – in terms of greed. Yes, there’s backlash against NBA 2K24, and rightfully so. Unfortunately, it likely won’t make a difference.
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