The Friday Five: 5 Contentious Basketball Gaming Debates

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Re: The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 14)

Postby Andrew on Fri Jul 28, 2023 12:42 pm

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 14)

As I've said before, when I started this series of articles on players who only appeared on certain teams in games, it seemed as though I'd found some unique examples. The more I went back and combed through rosters however, the more players I ended up discovering! I thought that I'd exhausted all of the players worth mentioning, but not long after I posted Part 7, it became apparent that there were several that I missed. Thanks to the research of David L, I've been able to go back and cover them. It's certainly been a fun trip down memory lane, looking into all of those names!

However, now that we're up to the fourteenth instalment, many of the most prominent players who only appeared on certain teams in games have already been mentioned. A majority of the players I'm covering today had fairly short careers - indeed, only the very last player truly became an NBA veteran - and none of them were ever All-Stars. Three of them did become key role players though, and long-time NBA enthusiasts and basketball gamers will likely recognise the other two. There's also some fun trivia here concerning their real life careers and the virtual hardwood, so let's once again take a look at some phantom stints that were captured in video games over the years.
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Re: The Friday Five: 5 Stints That Never Appeared in Games

Postby Andrew on Fri Aug 04, 2023 2:21 pm

The Friday Five: 5 Stints That Never Appeared in Games

One of the reasons that I enjoy retro basketball gaming, and covering old titles for Wayback Wednesday, is the interactive almanac aspect. As I've said so many times, firing up old games is like consulting an almanac or encyclopedia. You'll see all the familiar faces in strange places, and back in familiar places. The memorable teams of yesteryear are there to browse, and of course, play with. For so many of us, video games complemented our NBA fandom, and were part of following along with the league that year. Not to overuse a phrase, but they capture a snapshot of the season.

Well...for the most part! As I've demonstrated through various articles, there are aspects of basketball video games that prevent them from being completely accurate interactive almanacs. We've seen phantom stints; the players that only appeared on certain teams in games, as they didn't ever suit up for that club in an official NBA contest. There are comebacks that were over before they began, and players who made it into the rosters of video games without ever tallying a single minute in the league. And then, there are the players who had stints that never appeared in the official rosters of a game. Here are five of the most memorable unaccounted for stints.
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Re: The Friday Five: 5 Historically Difficult Players to Rate

Postby Andrew on Fri Aug 11, 2023 1:55 pm

The Friday Five: 5 Historically Difficult Players to Rate

Since they became visible attributes, Overall Ratings have been the subject of much contention and debate. They aren't nearly as important to realistic performance as individual ratings and other tendency data, yet they're not completely irrelevant either. If a player's Overall Rating seems too high or too low, it's usually an indication that some (or many) of their individual ratings are off. Also, because they're factored into rotation logic and trade value in franchise modes, it's important that a player's Overall Rating generally reflects their ranking amongst their peers.

It's why in official and unofficial rosters alike, it's necessary to pay some attention to Overall Ratings. Attributes such as "Intangibles" - found in certain NBA 2K titles - have been helpful in artificially adjusting Overall Ratings. Otherwise, it's usually a matter of fudging a few ratings here or there so that the Overall Rating feels more accurate, without compromising realism in player skill and performance. Even so, there are some players that have been historically difficult to rate, especially without the aid of an Intangibles attribute. Looking back, these players are among the most likely to end up being overrated or underrated, at least according to their Overall.
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Re: The Friday Five: 5 Things You'll See In Unpatched Games

Postby Andrew on Fri Aug 18, 2023 9:51 pm

The Friday Five: 5 Things You'll See In Unpatched Games

Patches are a contentious issue among gamers, and basketball video games are no exception. No game is perfect, and some issues are bound to slip by QA and won't be discovered until a game is in the public's hands. Naturally, we want to see those problems resolved via official patches, especially when there's no viable unofficial fix. At the same time, we're wary of undesirable changes being made to games that we're enjoying, as we have seen games ruined by their updates. Day one patches are also the subject of scorn, being seen as an excuse to release unfinished games.

As such, many of us have mixed feelings whenever we receive a notification that a new update is waiting to be downloaded. With that being said, I'd much rather see regular updates than have to beg for them as we used to, or not get them at all. When you look back at certain titles in their unpatched state, you'll see missing content, features, and functionality that really needed to be there, as in these five examples. Please note that I'm intentionally excluding the 1998 rosters in NBA Live 99. While it's a notable example of the phenomenon, all games inevitably launch with outdated rosters. These five examples are more unique side effects of a game being unpatched.
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Re: The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 15)

Postby Andrew on Fri Aug 25, 2023 8:19 pm

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 15)

With the way that I've uncovered more examples of players who only appeared on certain teams in games - with a huge assist from David L, of course - I've had to alter plans and re-write instalments of this series. Four of the players that I'm talking about today were originally planned for earlier articles, and as two-for-one examples. When David sent in some bigger names and their phantom stints, I realised that by covering those four players separately, I had enough examples to produce further instalments. As such, there are definitely more entries in this series in the pipeline!

I'm actually glad that it worked out that way, as it means that I was able to run with a theme for this instalment. Both of those two-for-one examples involved players who only appeared on certain teams in video games thanks to being included in the same trade; either a swap for each other, or a multi-team deal. It also meant that I was able to get into more detail about each of those four players, and share some additional trivia on top of how they came to have those phantom stints. As for the fifth player, he's a more straightforward example involving offseason free agency and preseason cuts, but he's also a role player that long-time fans may remember. Let's begin with...
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Re: The Friday Five: 5 Plays That Affected Video Games

Postby Andrew on Fri Sep 01, 2023 8:54 pm

The Friday Five: 5 Plays That Affected Video Games

Since the aim of sim basketball games is to depict the NBA in a realistic manner, it goes without saying that events in the real league have had an impact on those titles. Likewise, our enthusiasm for real basketball makes us want to imitate NBA highlights on the virtual hardwood. It's something that the games have allowed us to do with increasing accuracy over the years, as new animations, controls, and mechanics are added. Our desire to see certain plays accounted for in video games can be traced back to wide trends and specific moments alike.

Quite often, they're the memorable plays that are assured to make all the highlight reels for decades to come; the iconic moments in NBA history. When we see them happen in real life and can't replicate them in games, we immediately develop a keen interest in seeing them made possible in future releases. While it may not be entirely accurate to ascribe a particular gameplay addition solely to a single highlight, there's no doubt that memorable plays have had an impact on gameplay development. After all, the developers are basketball fans too, and are just as eager to perform those dazzling plays on the sticks. Here are five plays that impacted gameplay design!
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Re: The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

Postby Andrew on Fri Sep 08, 2023 10:18 pm

The Friday Five: 5 Underrated Aspects of Retro Content in Old Games

Retro content has been a staple feature in basketball games for decades now. It's one of the best additions in sim and arcade titles alike, as it's a blast to play with the stars of yesteryear in addition to the current generation of players. The amount of retro content has steadily increased since it was introduced, progressing from historical All-Star teams to retro NBA teams and All-Time legends squads. With the addition of MyNBA Eras in NBA 2K23 (and its return in NBA 2K24), it's fair to suggest that these days we have more retro content than ever before.

With that being said, retro content has indeed been around for a long time, and an admirable effort was made with it in many old games. In fact, while the quantity of retro content in basketball games has never been higher than it is in NBA 2K23, we can certainly point to ways that older favourites boasted better quality. If nothing else, there are some aspects of the retro content in older basketball games that are quite impressive, and not just for their era. In fact, I'd go so far as to call them underrated, or certainly underappreciated, especially as they made the most of the resources that were available to them at the time. Let's take a look at five examples of these aspects!
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Re: The Friday Five: 5 Things I Miss When I Play Old Games

Postby Andrew on Fri Sep 15, 2023 10:07 pm

The Friday Five: 5 Things I Miss When I Play Old Games

Retro basketball gaming is awesome, and don't let anyone tell you otherwise! That isn't to say that newer games aren't great too, and I certainly sink hours into them as well. However, don't let the naysayers tell you that all previous releases were inferior to their modern counterparts, and it's only myopic nostalgia that allows you to enjoy them. Whether it's the pervasive presence of recurrent revenue mechanics, a grind that feels more like tedious work than a fun and challenging journey, or a questionable design choice in the gameplay, newer is not always better.

By the same token however, it's true that not everything was better in the "good old days". Some ideas, or entire games, have aged poorly. We can also forget that even the classics have problems of their own. If nothing else, there are enhancements and additions in more recent basketball games that I miss when I go back and play old titles. Their absence doesn't render those old games unplayable or unenjoyable, but you definitely do miss the fun and/or convenience that they added. Even if there's an old approach that still has merit and would work fine, we've grown accustomed to a new way of doing things. Whatever the case, I miss these five things in old games.
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Re: The Friday Five: 5 Gimmicks That Didn’t Last Long

Postby Andrew on Fri Sep 22, 2023 12:35 pm

The Friday Five: 5 Gimmicks That Didn’t Last Long

A common complaint about features, mechanics, or modes in basketball games is that they’re “gimmicky”. Of course, it’s possible to describe the more positive attributes of basketball games as “gimmicks”, in the sense that they’re selling points. However, we usually reserve the terms “gimmicks” and “gimmicky” for features and mechanics that we feel deserve the negative connotation. They’re the aspects of basketball games that add little value, and perhaps even detract from the overall experience. It’s why we say we want to see real improvements and great additions, and not just gimmicks.

Unfortunately, basketball games have experimented with ideas that turned out to be more gimmicky than beneficial. They’re not alone in that regard, though. Other genres of video games, television shows, films, social media platforms…not every idea will be a winner, particularly if the concept wasn’t necessarily intended to be beneficial to the audience. Some ideas are certainly creative and merited a try, but didn’t pan out as well as hoped. The good news is that although we’ve seen a number of questionable gimmicks in basketball games, many of them didn’t last too long. They either evolved into a better concept, or were dropped very soon afterwards, as in these five examples.
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Re: 5 Players Who Only Appeared on Certain Teams in Games (Part 16)

Postby Andrew on Fri Sep 29, 2023 2:06 pm

5 Players Who Only Appeared on Certain Teams in Games (Part 16)

So, as of writing, there will be four more articles covering players who only appeared on certain team in games, following this one. That will take us through to Part 20 on the last Friday of January 2024. At one point, this was going to be the final article in the series - at least for now - but David L has come through with so many great examples that I couldn't not write about them! There were also too many interesting stories and players who were memorable for one reason or another for me to scrap what I had already written, so instead I decided to continue this series a little longer!

After covering some more obscure players in Part 15, Part 16 features names that are - with one exception - far more recognisable to fans who know their NBA history. Of course, their phantom stints can still easily fly under the radar. A couple of them are looser examples of players who only appeared on certain teams in games as they do have a prior stint with the club in question, but their return didn't come to fruition outside of the virtual hardwood. As such, they do still qualify as phantom stints. Again, that's probably what I should've called this series in the first place! In any case, let's look at five more players with phantom stints that video games have preserved.
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Re: The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

Postby Andrew on Fri Oct 06, 2023 12:16 pm

The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

We're fortunate that the NBA hasn't followed the NFL's example of offering video game developers and publishers exclusive rights to their license. In theory, we could still see an array of licensed NBA video games from a variety of companies, since there's nothing legally preventing them from throwing their hat into the ring. Of course, in terms of feasibility and practicality, it's not so simple. NBA 2K has set a high bar that sim basketball games are expected to clear and raise, meaning the NBA license alone won't allow alternative titles to compete.

Since no one else is taking a chance on competing with NBA 2K, they have a virtual monopoly when it comes to basketball video games. Sure, there have been a handful of NBA Live games over the past decade - though none since 2018 - as well as two NBA Playgrounds titles. We've also seen some indie hoops games that don't use the NBA license, including the outstanding Basketball Classics. However, NBA 2K is the only Big Name™ in basketball gaming, and the lack of alternatives and competition is essentially a monopoly. How did we get to this point? Here are five reasons that NBA 2K was able to establish a monopoly, with a little help from its one-time competitors.
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Re: The Friday Five: 5 Basketball Game Collecting Regrets

Postby Andrew on Fri Oct 13, 2023 11:54 pm

The Friday Five: 5 Basketball Game Collecting Regrets

Generally speaking, basketball game collecting is something that I don’t regret. I’ve enjoyed building up my collection, playing some games that I overlooked back in the day, and having a variety of titles to fall back on if I’m not enjoying the latest release. I’ve aimed to be a savvy collector with a sensible budget, so I don’t really have any regrets as far as the money I’ve spent. Well, sort of. In the past, I’ve carelessly bought the wrong version of a couple of titles, as well as a manual instead of the actual game, because I didn’t pay enough attention to the eBay listing. Rookie mistakes!

Fortunately, I wasn’t out of pocket for those erroneous purchases. Beyond that, adding to my collection has been fun and exciting, especially when I’ve been able to track down a rare game at a great price. I am, for the most part, quite satisfied with the games that I currently have at my disposal. However, I do have some regrets when it comes to my adventures in basketball game collecting. I’ve missed out on a few opportunities over the years, and at this point, I’m not going to get a second chance. There were understandable reasons that I passed up those opportunities of course, but it doesn’t mean that I don’t occasionally grumble at myself for letting them slip by.
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Re: The Friday Five: 5 Revelations From Playing Multiple Seasons

Postby Andrew on Fri Oct 20, 2023 10:10 pm

The Friday Five: 5 Revelations From Playing Multiple Seasons

There’s no right or wrong way to enjoy basketball video games – unless you’re doing something shady that’s spoiling someone else’s good time – and completion is what you make it. To that end, you don’t need to play through multiple seasons to have enjoyed any one title. In fact, you don’t even need to finish a single season! Playing through a season from start to finish is immensely satisfying though, and a clear sign that you’ve been hooked on a game. When you end up playing multiple seasons, it’s safe to say that you’ve had a truly special virtual hardwood experience.

Obviously, a video game can never truly capture what it’s like to play or coach in the NBA, or manage a team. Life has no adjustable difficulty settings, nor the ability to re-load from an earlier save point and try again (though, wouldn’t that be handy?). Even the most authentic games still have their limits. However, the small taste of the NBA experience that they give us from the perspectives of players, coaches, and GMs can change our mind about issues related to the real league. Sure, video games can’t truly put us in their shoes, but experiencing a simulation of the ups and downs of the NBA has led to some revelations for me, especially playing through multiple seasons.
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Re: The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 17)

Postby Andrew on Fri Oct 27, 2023 12:50 pm

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 17)

Many of the examples of players who only appeared on certain teams in games go back a number of years. There’s a reason for that, and it’s not just my love of retro basketball gaming (though yes, that is a factor!). With decades of basketball video games capturing a snapshot of the NBA when they were released, there have been tons of older examples to cover. On top of that, official roster updates were once uncommon, preserving a number of phantom stints. With active players who are potential examples, I obviously need to wait until their phantom stints are “official”.

However, there are indeed players who only appeared on certain teams in more recent video games too, and are safe examples to cover at this point. To that end, in Part 17 of this ongoing series, there are three players whose phantom stints are preserved in games that were released within the last five years. With that being said, the first two examples are much older, including one that I’ve somehow neglected to mention in this series until now, despite noting it in other features. Once again, I must shout out David L, as his research has been invaluable in compiling examples for this second run of articles about players who only appeared on certain teams in video games!
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Re: The Friday Five: 5 MyCAREER Habits I Can’t Break

Postby Andrew on Fri Nov 03, 2023 12:35 pm

The Friday Five: 5 MyCAREER Habits I Can’t Break

Without a doubt, I’m a creature of habit. If I’m comfortable and there’s no need to switch things up, I’m not going to change for change’s sake. I have my go-to orders at my favourite fast food restaurants, as well as my preferred dishes if I’m eating at a more upscale establishment. I enjoy having a routine, and while I am open to new interests and experiences, I also know what I like, and what I can reliably stick with. This carries over into my gaming, basketball or otherwise. I’ve established preferences and habits that work for me in the games that I regularly play.

Needless to say, once I developed a taste for MyCAREER, I soon developed habits that are now extremely difficult to break. That isn’t necessarily a bad thing, as those habits have allowed me to enjoy MyCAREER in a number of games; as well they should, seeing as how they’re formed by my preferences and the experiences I want out of the virtual hardwood! However, some of those habits come from how I play other genres of video games. Being a creature of habit can also have its drawbacks, eschewing change and variety in favour of the familiar. With that being said, here are five MyCAREER habits that I can’t – or at least, very seldom – manage to break.
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Re: The Friday Five: 5 Frustrating Presentation Design Choices

Postby Andrew on Fri Nov 10, 2023 11:27 pm

The Friday Five: 5 Frustrating Presentation Design Choices

I’m not the harshest critic when it comes to presentation and visuals. That’s not to say that I don’t have any standards, or that I don’t recognise inaccuracies and other issues when I see them. If I’m enjoying the on-court experience and am hooked on a mode however, that’ll factor more heavily into my overall opinion than a face that looks off, or a lack of bells and whistles in the presentation. As long as the game has that NBA vibe and TV-style presentation that mimics a real broadcast to some extent, that’s all I need. I certainly appreciate more detail, but it isn’t necessary for me to enjoy a game.

What I am bothered by are design choices with presentation that ruin the vibe, or interfere with the gameplay. There have definitely been basketball video games that have erred in this way over the years! In the best case scenario, it’s an annoyance that you can ultimately overlook, though it’s still quite apparent. In other cases however, those presentation design choices have a major impact on the gameplay, rendering a game virtually impossible to enjoy despite its positive attributes. If the presentation is lacking authentic TV branding or interviews with real player voices, I don’t mind that. These five frustrating presentation design choices, on the other hand, are problematic!
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Re: The Friday Five: 5 Best Shout Outs to Previous Games

Postby Andrew on Fri Nov 17, 2023 11:51 pm

The Friday Five: 5 Best Shout Outs to Previous Games

Who doesn’t appreciate a good callback? Whether it’s an Easter egg/fleeting reference or something more prominent, continuity never goes astray. This applies to video games as much as books, films, and television shows, especially as the medium has strived to improve its storytelling across various genres. Whether it’s a cameo like Harold’s appearance in Fallout 3, a peek at an era from a previous game as in the Monkey Island series, or the Elder Scrolls’ running gag about stolen sweetrolls, they’re an enjoyable part of video game lore and exploration.

Needless to say, basketball video games and other annual sports titles are a little different. By their very concept, they have numerous sequels and there are several similarities between games, right down to the players as long as they’re active or on a classic team. In other words, the ubiquitous aspects of the genre don’t count as shout outs to previous games. However, various basketball video games have found ways to celebrate their lineage, or feature a unique nod to their predecessors. These shout outs to previous games may be minor and we wouldn’t necessarily miss them if they weren’t there, but oftentimes they’re the fun details that make a game feel special.
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Re: The Friday Five: 5 Best Shout Outs to Previous Games

Postby Andrew on Fri Nov 24, 2023 2:19 pm

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 18)

In Part 17, I covered three big names that only appeared on certain teams in video games: Dwight Howard, Pau Gasol, and DeMarcus Cousins. The five players that I’m covering today didn’t reach the same heights – not even close in fact – but there are at least two names that I’m confident everyone will recognise, as they had long and fairly successful careers. Indeed, number five on the list was very popular, despite never being an All-Star. If you were into the NBA around 2008, there’s a good chance that you’ll remember the story behind his phantom stint.

There are some interesting stories with the other four players on the list as well. The first player is the most recent example of a player who ended up with a phantom stint. The second player’s phantom stint came about due to an acrimonious departure from the NBA. The third player is frequently in the shadow of his far more famous and successful college teammates. The fourth player is a journeyman who played for eight different teams during his career. Can you guess the five players based on those hints? I’m sure some of you have picked up on a couple of them already, so let’s get to the list! Once again, a huge thanks to David L for his help in finding several examples.
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Re: The Friday Five: 5 Times My Games Imitated Real Moves

Postby Andrew on Fri Dec 01, 2023 10:18 pm

The Friday Five: 5 Times My Games Imitated Real Moves

One of the oldest Wishlist requests when it comes to franchise modes is that they feature realistic player movement. This is actually an interesting concept, because many of the moves that we see in real life would probably be considered unrealistic if they occurred in a franchise or career mode game! Teams frequently don’t get equal value when they trade big name players, as the circumstances that result in superstar for superstar swaps are generally rare. Familiar faces end up in strange places, there are unexpected reunions, and loyalty between teams and players is often eroded.

With that in mind, with so many deals that once seemed so unlikely, who’s to say what constitutes realistic player movement in a video game? In fact, I’ve encountered moves made by CPU-controlled teams that, if they hadn’t happened in real life, would probably strike me as unrealistic. Indeed, playing through five seasons and counting in NBA 2K14 PS4’s MyCAREER has resulted in a number of such moves! They may differ in terms of the exact players involved and when they occurred, but the game’s trade and free agency logic still made moves that it couldn’t have known were coming when it was released. Here are five examples of my games imitating real life moves.
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Re: The Friday Five: 5 Times My Franchise Games & Real Life Imitated Each Other

Postby Andrew on Fri Dec 08, 2023 1:44 pm

The Friday Five: 5 Times My Franchise Games & Real Life Imitated Each Other

Last week, I recalled five times when real moves made their way into my games, thanks to trades and signings that were initiated by CPU-controlled teams. They were special because obviously, I had nothing to do with them. The AI just happened to make moves that placed players on teams that they’ve played for since those games were released. Conversely, when I don my virtual GM suit in a franchise mode and mimic trades and signings that occurred in real life, it isn’t nearly as remarkable. It’s a situation where we gamers have greater control and influence, after all.

However, it’s still fun to inject some realism into your franchise gaming by taking cues from real life transactions. Indeed, before I made a blockbuster deal to acquire Kevin Garnett in my memorable NBA Live 2004 Dynasty, I considered making the trade that brought Jalen Rose and Antonio Davis to the Chicago Bulls, even testing it out to see if the CPU would accept (as it happens, it did). There have also been times where real life has imitated what was once a fictional move in one of my franchise games, which has been entertaining to see. These five examples of times where my franchise games and real life imitated each other comprise both of those scenarios.
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Re: The Friday Five: 5 Changes That Fix MyCAREER Stories

Postby Andrew on Fri Dec 15, 2023 1:08 pm

The Friday Five: 5 Changes That Fix MyCAREER Stories

As I’ve mentioned on several occasions, I have a love-hate relationship with the story-driven approach to MyCAREER. I can appreciate the production values and some of them have been enjoyable tales, but others have been poorly-written and intruded on the gameplay experience. I’ve made snarky jokes about them, but I also find them fascinating to analyse. Perhaps it’s because it feels like the concept of a MyCAREER story has so much promise, but the execution has too often hindered my enjoyment, or just been somewhat disappointing.

While I don’t believe in dismissing criticism with “let’s see you do better”, I do think that critique can be bolstered by identifying potential improvements. In other words, the fact that I’ve never written and produced a MyCAREER story doesn’t disqualify me from having an opinion on them, but I should be able to suggest ways in which the stories could improve rather than just dismissively calling them bad. On top of that, it’s an interesting exercise to consider just how much we’d need to change in order to provide – in my opinion, at least – a much better experience. With that being said, I’m going to give it a shot! Here are five changes that I’d make to MyCAREER stories.
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Re: The Friday Five: 5 Interesting Basketball Game Comparisons

Postby Andrew on Fri Dec 22, 2023 10:27 pm

The Friday Five: 5 Interesting Basketball Game Comparisons

It’s difficult to make comparisons these days without stepping on anyone’s toes, or drawing pedantic complaints if the likenesses are imperfect, or esoteric. Consider the scorn that Phil Jackson received when he compared Steph Curry to Mahmoud Abdul-Rauf. Many fans sneered because Curry has reached greater heights than Abdul-Rauf ever did, putting up bigger numbers and achieving more fame and success. However, Jackson’s comparison was apt in the way that he meant it: their styles and the way they got shots off are very similar. He wasn’t saying the two were equals as players.

Comparisons are not always one-to-one, and they are not meant to suggest that the objects in question are identical. To refer to the old “apples and oranges” idiom, while there are many ways in which they aren’t comparable, apples and oranges are both fruit that grow on trees. Also, along with bananas, they’re a commonly recognised and popular fruit compared to, say, durians. My point is that while some of the basketball game comparisons I’m making here today may seem bizarre, there are interesting commonalities in their quality, approach, and vibe. I’m not saying that these games are completely alike, but rather in some ways, they’re oddly reminiscent of each other.
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Re: The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 19)

Postby Andrew on Fri Dec 29, 2023 12:50 pm

The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 19)

In Part 18 last month, I covered a couple of well-known players who only appeared on certain teams in video games, including an example from last season. For Part 19, I’m going back a bit further, with the most recent phantom stint occurring during the 2015 campaign. The older examples are also more obscure names that even hardcore NBA fans likely haven’t thought about in years. I do enjoy discussing those players though, as I’m sure that I’m not the only one that gets a nostalgic kick out of seeing or hearing the name of a long-forgotten journeyman that was once a mainstay in the league!

The fifth example – the one from the 2015 season – is the only player to have enjoyed a lengthy NBA career, which included an All-Star appearance and a couple of other honours. It’s obviously a good idea to include at least one player that we’ve all heard of and remember, but I’m also pleased with that example because it’s another one that I encountered by chance! As I’ve said before, David L has been extremely helpful in pointing out many players that needed to be covered in this series, but it’s always fun when serendipity delivers another name to me. With that being said, let’s get to the next group of five players whose phantom stints have been preserved in video games!
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Andrew
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Re: The Friday Five: 5 Corrections to Previous Articles (Part 2)

Postby Andrew on Fri Jan 05, 2024 12:30 pm

The Friday Five: 5 Corrections to Previous Articles (Part 2)

Many years back, I was having a spirited conversation in the Forum with one of our veteran members about some current event in the NBA. I mistakenly believed that I accurately recalled a statistic off the top of my head, which was the whole basis of my argument. I had no choice but to concede when I was fact-checked, at which point said Forum veteran – who frankly had an unhealthy love of debate and dislike for ever agreeing with anyone – scolded me for giving up too easily. I asked him, what did he want me to do? My position was based on an error. Debate over, first round knockout!

Unfortunately, online discourse is too frequently about performative debate. I wasn’t about to double-down on my own fallacious argument that had been disproven, and that meant I wasn’t playing the role that was expected of me. That’s too bad, because I have no interest in getting roped into that game! Similarly, I never want to be one of those content creators that refuse to admit when I’ve made a mistake, and I do make them! As I said when I previously made some corrections to a few of my articles, I like to think that I know my stuff and do my due diligence, but I have slipped up. As the saying goes, “fess up when you mess up”, so here are five more corrections!
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Re: The Friday Five: 5 Evergreen Issues with NBA Live

Postby Andrew on Sat Jan 13, 2024 10:53 am

The Friday Five: 5 Evergreen Issues with NBA Live

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.
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