The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to basketball video games, the real NBA or another area of interest to our community, either as a list of five items or in the form of a Top 5 countdown. This is a central discussion thread for the feature, in which I invite you to post any feedback along with your responses to each column's topic. A link to the latest article can always be found here in the first post, along with a link to the complete archive.
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The Friday Five: 5 Underappreciated Improvements
Basketball video games have come a long way, in ways that are extremely obvious. Technological improvements have allowed them to look more realistic, include more modes, content, and features, and generally achieve more accuracy throughout the years. However, the little things do matter, and often go a long way in making games more enjoyable. Of course, sometimes the big improvements are underappreciated as well, particularly if we focus on their potential drawbacks rather than how they've benefitted the genre.
If nothing else, some milestone improvements are underappreciated because they've been a part of basketball video games for so long, leading us to simply expect to see them and thus take them for granted. As such, I'd like to spotlight five improvements that I believe are underappreciated these days. Sure, they've become standard features so they're not necessarily exciting anymore, and it's not as though we need to grovel in gratitude. Nevertheless, they still deserve recognition for improving the games and pushing them forward. As someone who has been playing basketball games since the 90s, I'd suggest that these five improvements are among the most underappreciated.





