Mon Oct 27, 2025 12:03 pm
As is the case with just about any fandom, the basketball gaming community has had some silly arguments and engaged in ridiculous gatekeeping. Post a fun highlight clip, and someone is bound to sneer that you must be playing on a lower difficulty level. That may or may not be true, but it's needlessly judgemental when the point of a clip was to show off a cool animation, not to brag about stick skills. However, nothing compares to the ridiculous gatekeeping and elitism surrounding the choice in camera angles. It truly is the most absurd thing to judge other basketball gamers on!
I find the idea of there only being one "correct" choice in camera angles particularly silly as there are actually two that I primarily use, and a couple of others that I also like. Don't get me wrong; even if there was only one camera angle for me, I wouldn't consider others to be incorrect, or a sign of ineptitude and source of shame. For that matter, I don't think that my preference for multiple camera angles makes me better than anyone, either! Indeed, given that there's a reason basketball gamers prefer a particular view over other camera angles, my approach is arguably the weird one. However, there's a reason that my basketball gaming is a tale of two camera angles.
Mon Nov 03, 2025 1:46 pm
When the NBA Live 18 servers were shut down last year, I speculated that it may not be too long before online support for NBA Live 19 ends as well. Although support won't end in 2025 as I guessed that it might, it's been confirmed that NBA Live 19's servers will be shut down on January 30th, 2026. The game has already been removed from digital stores, but physical copies do exist if you want to get your hands on it. Obviously, the offline modes will still be available when online support ends, so as long as you own the game, it will be playable.
Of course, the end of online support is bad news for Ultimate Team; a mode that I've been enjoying as of late. Much like my NBA Live 18 kick last year, I've unfortunately allowed myself to get hooked on an experience that will soon be unavailable! I'd liken it to getting into a great television show after it's already a few seasons in, but on the brink of cancellation or otherwise getting ready to wrap up. I'm enjoying myself and I'm grateful that I gave it a proper chance, but I'm also getting on the ride late, so the impending end of the journey feels unfairly abrupt. Beyond that, the ticking clock on NBA Live 19 underscores the current state of the series, as well as its bleak future.
Mon Nov 10, 2025 1:57 pm
I know I've said it many times before, but it's been an absolute joy to change up my basketball gaming habits in recent years. Because I'm no longer forcing myself to play the newest game even if I don't enjoy it, I've also broken the habit of grinding away in MyCAREER year after year. I'm also not beholden to any MyTEAM Agendas, and I'm avoiding the online scene. Stepping away from those modes and leaning towards retro gaming has created time for other activities on the virtual hardwood, and that's made basketball gaming as fun as it's ever been for me.
Obviously, this includes playing into my seventh year of an NBA 2K14 MyCAREER, and at long last returning to franchise gaming; solo in NBA Live 16, and co-op with Dee in NBA 2K9. I've also played through 24/7 mode in NBA 2K6 and NBA 2K7, and hit The Streets in NBA Live 18 and NBA Live 19. Something that I've really had fun with however is just playing an assortment of exhibition games in titles that I've been drawn to. That in turn has led to me tinkering with the rosters of various games. Although that can lead to more in-depth projects that I'll release publicly - such as my minimalist 2005 roster for NBA 2K6 - I've had a blast just casually editing rosters.
Mon Nov 17, 2025 12:21 pm
When Dee and I were discussing the best and worst music in basketball video games, we noted our fondness for original tracks and remixes with new lyrics referencing hoops and the virtual hardwood. It's a staple of soundtracks that we've unfortunately lost over the years. That's not to say that basketball video games haven't licensed some great tracks and indeed introduced us to new songs and artists. Commercial songs also make basketball titles feel culturally relevant when they're released, and can eventually contribute to their nostalgic appeal as well.
Still, there was something special about the original tracks and remixes that were once more common in basketball video games. Look, you should never want to be that curmudgeon ranting about the music of today, and wondering why hits from twenty years ago aren't being featured in anything that's aiming for a younger demographic. Besides, it isn't as though basketball video games from the past ten years or so haven't included some classic songs! However, between songs that are a poor fit, songs that need to be heavily censored to appear in a family-friendly game, and the creativity we once heard, I do miss those original tracks and remixes in modern basketball games.
Mon Nov 24, 2025 12:35 pm
I've made my thoughts on grinding in basketball video games very clear. In short, I'm not a fan of forcing gamers to turn play into work in order to make a game enjoyable. I couldn't disagree more when people defend grinding by suggesting that their fellow gamers are lazy and don't want to put in the effort. Contrary to the apologist rhetoric, not everyone desires to be 99 Overall in MyCAREER, or have a stacked MyTEAM squad, within a week of a new game coming out. They just want to progress at a fair rate, and not be forced to choose between mindless grinding and paying for shortcuts.
Moreover, while there have been a number of methods to assist with the grind and avoid spending money, they're not necessarily fun, or as effective as we'd like. Even if they're useful in speeding up progress, they can still become tiresome to repeat over and over again. Beyond that, there have been other concepts in basketball games - in particular MyCAREER in NBA 2K - that can be fun if they're optional, but quickly become a chore if they're mandatory. In my view, the fastest way to ruin a basketball game is to force us into extracurricular tasks and activities that have nothing to do with playing virtual hoops. It won't be long before they become dreary busywork.
Mon Dec 01, 2025 1:14 pm
Between the topics I cover in various articles and my retro gaming habits involving classic teams and matchups, I'm often capturing screenshots of historical scenarios. Needless to say, there are some challenges when it comes to trying to snap the ideal shot. Obviously, many of them apply to virtual hardwood photography in general. From technical limitations to the available content to difficulty in staging everything the way you see it in your mind, the final result may not be exactly what you want. Of course, other times the results can be extremely satisfying.
To that end, I really enjoy firing up a game, tinkering with the rosters as necessary, and finding ways to stage historical scenarios for some great screenshots! Indeed, on top of using historical screenshots to illustrate the facts and trivia that I'm writing about, the theme of a number of my features in recent years has basically revolved around virtual pictures speaking their proverbial thousand words. Not only has this allowed me to indulge my nostalgia and love of NBA history, but it's been fun trying my hand at some more visually creative content. Once again though, these historical screenshots come with several challenges, though tackling them has been rewarding.
Mon Dec 08, 2025 12:57 pm
Over the decades, developers of basketball video games have strived to make their controls and gameplay mechanics deeper and more skill-based. This has of course resulted in hits and misses throughout the years, as some ideas have proven to be better - and more fun - than others. The successful ideas have become staples of the genre, persisting even as other elements of the games are revamped. To that end, just as modern basketball games aren't about to eschew right stick dribbling controls, it's difficult to see them shying away from shooting mechanics based on Green Releases.
Once again, there's a reason that both of those concepts have prevailed as staples of NBA 2K, as well as the last two NBA Live games. Modern dribbling controls offer precision that wasn't possible by simply tapping a crossover or spin move button, while today's shooting mechanics avoid the somewhat contrived ambiguity of RNG; well, for the most part, anyway. At the same time, this skill-based approach definitely isn't perfect either. There's undoubtedly merit in rewarding gamers for precise timing with a 100% chance of success, but it can be punishingly challenging, not to mention unbalanced and unrealistic. And so, there's a dichotomy to these shooting mechanics.