Wayback Wednesday: A Tribute to the T-MeterWhile a solid basketball video game may be able to get away with advanced controls that are complex and even contrived, the basics must be well-designed and easy to use. If shooting is clunky, or jumping on defense is useless, or trying to pass to a teammate standing next to you is somehow a chore, then the game is not mechanically sound! To that point, while free throws aren't something that will (or at least, should) happen on every possession, they are a part of the sport as the result of infractions, and thus a basic skill that needs to be properly represented in video games.
Of course, just as certain titles have botched other fundamental aspects of basketball, developers have devised some bewilderingly terrible ways of shooting free throws on the virtual hardwood. All too often, they were needlessly complicating what should be a straightforward mechanic in the name of creativity, challenge, or trying to represent a shooting motion. What those games should've done - and indeed, some did - was to copy what EA Sports were doing with the T-Meter. Dated as it may seem, it remains one of my favourite mechanics for free throws. Let's take a look back...way back...