The Friday Five: 5 Things That Should Never Cost VCWhen we talk about what basketball video games should and shouldn't do, it does pay to think about the business side of things. Granted, that shouldn't be our concern as consumers, but as far as feasibility or the likelihood of certain ideas, it's something we have to keep in mind. After all, "get rid of all microtransactions" would be a fantastic suggestion in my book, but it's just not going to happen! Sadly, including freemium mechanics in Triple-A games has proven to be too profitable for companies to not do so if they can get away with it, so it's not a realistic request or expectation.
With that being said, I'm ultimately always going to advocate for value for money, fairness to consumers, and a quality experience when it comes to basketball video games. Again, I'm going to tailor any suggestions based on what we know is highly unlikely or unrealistic, but I'm on the side of gamers, not the suits and billion dollar corporations. Unfortunately, there are too many people who excuse or even outright shill for recurrent revenue mechanics, which has emboldened NBA 2K to place more and more content behind VC paywalls. It's done nothing to enhance the experience for us, so to that end, here are five things that we should never have to spend VC on.