Wayback Wednesday: The Cancelled Trade in NBA Jam TE

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Re: Wayback Wednesday: NBA Hangtime Retrospective

Postby Andrew on Thu Jan 09, 2020 11:52 am

Developers were able to get some impressive stuff out of the SNES hardware - the Donkey Kong Country series is proof of that - but yeah, I imagine the Hangtime port would be quite watered down when it came to music and the like. A shame you missed out on the rookies.
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Andrew on Wed Jan 15, 2020 10:50 pm

Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Back in December, I wrote an article about Jay-Z's forgotten cameo in NBA Live 07. I received some nice compliments from people who enjoyed learning about that for the first time, as well as some suggestions to look back at Jay-Z's involvement as an executive producer on NBA 2K13. That topic was actually already on my list of ideas for Wayback Wednesday features, but since it's been requested, I figure there's no point delaying it any further. After all, it's even better if I can cover these topics when there's interest, and to that end, I'm open to suggestions!

For now though, let's focus on Jay-Z and his role with NBA 2K13. Obviously, the rapper wasn't actually spending hours coding at Visual Concepts' studio in Novato, but as it turned out, he had a significant impact on the game. His title also briefly inspired a trend in our modding community. Let's take a look back...way back...
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby sticky-fingers on Wed Jan 15, 2020 11:07 pm

2K13 has the worst interface design by far imo, some kind of "pimp my 2K"
Its interesting that no modder achieve to modify this "thing"
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Andrew on Thu Jan 16, 2020 12:03 am

It's definitely gaudy, and that's not for everyone. I think I came to like the game so much that I got used to it, but the aesthetic is neither the best nor a personal favourite. I do like the intro and outro videos during gameplay, as well as the main intro video for the game.
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Lady Culture on Sat Jan 18, 2020 8:06 am

Andrew wrote:It's definitely gaudy, and that's not for everyone. I think I came to like the game so much that I got used to it, but the aesthetic is neither the best nor a personal favourite. I do like the intro and outro videos during gameplay, as well as the main intro video for the game.


Brings back such horrible memories I wish you didnt write this article. They would have literally been better off flushing money down the toilet.
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby [Q] on Sat Jan 18, 2020 12:11 pm

If I remember right, this led to 2k going back to the well a few times as they had famous guests pick the songs on the soundtrack for the next couple of years, correct?
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Andrew on Sat Jan 18, 2020 6:10 pm

Lady Culture wrote:
Andrew wrote:It's definitely gaudy, and that's not for everyone. I think I came to like the game so much that I got used to it, but the aesthetic is neither the best nor a personal favourite. I do like the intro and outro videos during gameplay, as well as the main intro video for the game.


Brings back such horrible memories I wish you didnt write this article. They would have literally been better off flushing money down the toilet.


Yikes.

I mean, getting the Dream Team into the game was good.

[Q] wrote:If I remember right, this led to 2k going back to the well a few times as they had famous guests pick the songs on the soundtrack for the next couple of years, correct?


They've had the cover player pick the songs at least once, and they've had other artists curate some of the soundtracks. No one else got Executive Producer credit or had creative control over various visual elements, though.
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Murat on Wed Jan 22, 2020 6:58 am

NBA 2K13 completely changed the music I listened to. Met me with Nas, Jay-Z and much more. I especially loved the game intro with The World is Yours song.
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Re: Wayback Wednesday: NBA 2K13, Executive Produced by Jay-Z

Postby Andrew on Wed Jan 22, 2020 12:35 pm

I like that intro as well. It's a shame the games don't have intros any more.
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Re: Wayback Wednesday: The Legacy of NBA 2K18

Postby Andrew on Wed Jan 22, 2020 10:57 pm

Wayback Wednesday: The Legacy of NBA 2K18

The NBA 2K18 servers are no more. Well, I imagine they're still physically around. It's highly unlikely that 2K instructed someone to take a sledgehammer and go all Triple H on them, rather than just switching them off. The point is that online support has ended, which means MyTEAM, the first version of The Neighborhood, and all other connected content is gone. With this infamous release being officially put out to pasture, I believe it's an apt time to offer up a final take on the game, and reflect on its legacy.

I know that it's fairly recent by Wayback Wednesday standards, but it was released going on three years ago, which is about how old the All-Time College Teams DLC for NBA 2K17 was when I covered it. Besides, NBA 2K18 came out last decade, and that makes it sound old, right? Hey, it's my feature, and I'll bend the rules if need be! In any event, a retrospective of this controversial game feels quite timely, so let's take a look back...not too far but still wayback...
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Re: Wayback Wednesday: The Legacy of NBA 2K18

Postby sticky-fingers on Thu Jan 23, 2020 1:18 am

the best legacy of 2K18 is it's defense, real NBA is like 2K18 for 2/3 years.

In term of graphics, 2K18 was very dark. So some modders worked on the arena, and it gave us 2K18 and 2K19 amazing lighting, and it forced in way 2K to improve 2K20 default lighting.
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Re: Wayback Wednesday: The Legacy of NBA 2K18

Postby Andrew on Thu Jan 23, 2020 4:50 am

Fair point. It was a sign of things to come in terms of NBA defense.
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Re: Wayback Wednesday: NBA Live 97 Team Editor

Postby Andrew on Wed Jan 29, 2020 9:43 pm

Wayback Wednesday: NBA Live 97 Team Editor

Once techniques have been discovered in our modding community, we're usually able to reuse or adapt them as new games come out. The question has always been whether or not the existing tools can still be used, and if not, will anyone be able to update them or create new ones. After all, we have far more modders than programmers in the community, and indeed in recent years, many of our most useful tools have come from elsewhere. This wasn't always the case, though. Although modders have always outnumbered tool creators, there still used to be a handful of the latter.

Our founders, Tim, Lutz, and Brien, created a bunch of useful tools for editing the PC versions of NBA Live. However, they weren't the only programmers breaking down the games and providing a means of modding them. Case in point: the NBA Live 97 Team Editor, created by Mark Paris. Although Tim's editor was more than sufficient for making roster updates for the game, the NBA Live 97 Team Editor was a very handy companion tool. Let's take a look back...way back...
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Re: Wayback Wednesday: The ABA in Basketball Video Games

Postby Andrew on Wed Feb 05, 2020 11:02 pm

Wayback Wednesday: The ABA in Basketball Video Games

Despite its influence on the NBA and the sport in general, the American Basketball Association doesn't have a lot of representation on the virtual hardwood. It makes sense as the National Basketball Association became the dominant "brand" when it exploded in global popularity in the 80s and 90s, by which point the ABA had long been absorbed in the 1976 merger. Although it's not exactly forgotten, its history is somewhat glossed over in favour of celebrating the NBA's heritage. Of course, that's not altogether surprising; as the old saying goes, history is written by the winners.

Still, given that the NBA does pay homage to the ABA and adopted some of its ideas including the three-point line (though Abe Saperstein's American Basketball League did it first), it's strange that it doesn't have much of a presence in video games. The ABA had been gone for around two decades when I was getting into basketball and basketball video games, but I recognise its importance and would love to see it celebrated in gaming as well. What have we seen so far? Let's take a look back...way back...
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Re: Wayback Wednesday: The Cancelled Trade in NBA Jam TE

Postby Andrew on Thu Feb 13, 2020 12:06 am

Wayback Wednesday: The Cancelled Trade in NBA Jam TE

We've just passed the trade deadline for the 2020 season, and saw a flurry of activity. In the wake of all the deals that went down, several players have been cut, many of whom will no doubt attract some interest on the open market. All of these transactions will be taken care of in NBA 2K20, which receives regular official roster updates. We're also able to update rosters ourselves, and that's something we've obviously been doing for years in our community, for both NBA Live and NBA 2K. Of course, over a decade ago, official roster updates weren't as common.

If we go back even further, we'll find a lot of games that didn't receive any roster updates post-release, as well as titles that didn't have roster customisation features. This was true of NBA Jam and its sequel NBA Jam Tournament Edition, which were stuck with out-of-date rosters once trades and signings occurred. Well, sort of. There were changes in different revisions and releases of the NBA Jam games, and on at least one occasion, an update resulted in an error due to a cancelled trade. It's an interesting situation, so let's take a look back...way back...
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