[Double LC] wrote:TOOL NEEDS...1. 3DM Tools
2. 3DS Max or Bleder
3. HEX Editor
4. NBA2K MOD TOOLS (n2kmodtool for 3DMax) & (ble_n2km_export & ble_n2km_import for Blender)
STEPS...1. open newscorebug.iff using 3DM Tool make sure check...tool show
3D Render...
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2. Parts of scoreboard 3d Render...Export & Import
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25B51A89 = AWAY TEAM Background...(Ball Possesion bar, Color Team & animation)
627F39A6 = Scoreboard Background..(Black,Gray Line,Red Box in Shot Clock & Animation)
95FC2ED8 = HOME TEAM Background...(Ball Possesion bar, Color Team & animation)
62B4571E = Scoreboard Cicle Background..(2K Sports, MP,NBA2K12 Logo, Circle background, & Animation)
E7BA44E2 = Violation Background...
3. After exporting each part, using 3D MAX or Blender with Edit_N2KM tools
Edit..after editing check the result...play NBA2K12..
for 3D MAX...Importing
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for BLENDER...Importing
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After Import
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Exporting...
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then save...then import to iff files using 3dm then save...
4. For TEXT Positioning using HEX Editor...
use this bookmark....
http://www.mediafire.com/?arfq1ggagnvuxevAdditional Tips from Ariel (nba2kway)About Fonts size and colorAt 68F10 we find position and id of home team name
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You see F1 36 C3 9B ?
Well that´s the id of the home team name
Now search for that id in the file from the beginning you will find more than a pair of references until
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You see the same code in red F1 36 C3 9B
In yellow : Font family - try with another you find linked to other code like the one of the score, etc
In green : the color
You see in the image above the 11 11 11 I mean the font color.
Well the next 00 no, the next one is the justification
00 : left
01 : right
02 : center
So it will be 11 11 11 00 01 aligned to the right.
I guess size should be there I didn´t find it yet.
I´ll add more later