So I finally got some free time, so of course I dive into researching crap about the game I don't know.
I did a hex compare with the modified crowd lighting I have and the default crowd file and saw he edited stuff under the "Shaders" parts seen all around iff files. I noticed the "Floats" work nicely, with whole numbers and such, and repeated other numbers.
I loaded up a Uniform and played with them a bit. I was able to scale the Jersey top, in replay mode only, so we could technically do the uniform scaling stuff without a modified exe file (although, when I did this the game didn't know what to blur and not blur with depth of field, blurring the uniform when it was in focus)
slight shrink for realism & comparison
http://nba-live.com/jaosming/2K12/Pics/ ... -27-39.jpghttp://nba-live.com/jaosming/2K12/Pics/ ... -34-87.jpghttp://nba-live.com/jaosming/2K12/Pics/ ... -18-60.jpghttp://nba-live.com/jaosming/2K12/Pics/ ... -27-15.jpgOther values let me make the name on the back of the uniform disappear when in replay mode and other silly stuff.
So Global Lighting Guys, are these values what you are editing? I don't feel like syncing up textures and such in the globals to compare them....also, if you guys know this stuff, we could really do some amazing things with the uniforms (hopefully).
When you read this, Leftos, do you think you could make a little tool that searches for those Shader headers and then exports out the next 20-30 floats?