Superglobal Codename Moose v2.9 w/ SJ CrystalClear ShadowMod

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby seanjohn2525 on Sun Apr 08, 2012 7:41 pm

hey bro!! :D :D
User avatar
seanjohn2525
 
Posts: 1410
Joined: Tue Oct 20, 2009 7:03 pm
Location: imus, cavite

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby turonngayon on Mon Apr 09, 2012 3:35 pm

hey sir leftos sir michaelvlutz updated his perogressive sweat. and it's a long time. waiting for your update. :D
User avatar
turonngayon
 
Posts: 85
Joined: Thu Feb 16, 2012 11:51 am

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby dxjackson on Mon Apr 09, 2012 5:06 pm

is there a regular version of this? Without the shadow mod? thanks
User avatar
dxjackson
 
Posts: 296
Joined: Fri Feb 22, 2008 8:52 pm

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Mon Apr 09, 2012 6:09 pm

There's no need to grab a regular version of it, you can just remove the shadow mod or change it using the Global Editor tool.

turonngayon, I saw it, I'll get a patch out later.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Mon Apr 09, 2012 6:36 pm

Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby daninoz on Mon Apr 09, 2012 10:18 pm

Leftos wrote:Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.


Hey Leftos. Do you know if is any difference between pre patch and post patch global. Because maybe I can import and export one by one, all the patchs of your global to a post patched global. But only if it could make an improvement in the game.

Cheers. And congrats for the blue in the nick.
Image
User avatar
daninoz
 
Posts: 783
Joined: Tue Feb 06, 2007 6:32 am
Location: Tucuman, Argentina

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby mlp111 on Mon Apr 09, 2012 10:25 pm

Leftos, does this global include updated gory textures from his first global, or have you added any of gory 2k12 work to your global
User avatar
mlp111
 
Posts: 2653
Joined: Fri Apr 29, 2011 10:43 pm

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Mon Apr 09, 2012 10:26 pm

No idea if there's any improvements. I really have no idea whatsoever.

As for the blue in the nick, there's more to it: http://www.nba-live.com/new-nlsc-team-member-leftos/
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby jay-r on Tue Apr 10, 2012 12:33 am

Leftos wrote:Download links for 2.6.3 are up in the first post.

Updates include a newer shadow mod by SeanJohn and the latest version of Michael's progressive sweat. Global + TNT Full Pack released.


Now it's perfect :bowdown: :applaud: :applaud:
User avatar
jay-r
 
Posts: 600
Joined: Thu Oct 06, 2011 5:44 am
Location: Latvia

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby bsmith29 on Tue Apr 10, 2012 1:10 am

Hey Nice job Leftos!! Everything is great but where are the lighting values for SJ's Shadow Mod v6? Please help me. I would like to add them to my own global.
bsmith29
 
Posts: 13
Joined: Mon Feb 13, 2012 3:23 pm

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Tue Apr 10, 2012 1:35 am

Here you go:

Lighting 1: F7E940BF -0.75357
Lighting 2: B1BF2C3F 0.6748
Lighting 3: F2B7383F 0.7215568
Lighting 4: 1147663F 0.8995219
Lighting 5: 0AD723BB -0.0025
Lighting 6: 53CDCCBD -0.100001
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Onisak on Tue Apr 10, 2012 1:53 am

Thanks for release!!! Its great! (Y) (Y)
User avatar
Onisak
 
Posts: 1005
Joined: Fri Jan 23, 2009 6:35 pm
Location: Slovenia, Kranj

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Culture Games on Tue Apr 10, 2012 2:10 am

Does this replace/erase the bulky old school kneepads?
User avatar
Culture Games
ABL Commish
 
Posts: 2020
Joined: Wed Sep 30, 2009 11:43 am

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby bsmith29 on Tue Apr 10, 2012 2:18 am

Leftos wrote:Here you go:

Lighting 1: F7E940BF -0.75357
Lighting 2: B1BF2C3F 0.6748
Lighting 3: F2B7383F 0.7215568
Lighting 4: 1147663F 0.8995219
Lighting 5: 0AD723BB -0.0025
Lighting 6: 53CDCCBD -0.100001



Thanks Leftos! (Y)
bsmith29
 
Posts: 13
Joined: Mon Feb 13, 2012 3:23 pm

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby kAmilli LakeShow on Tue Apr 10, 2012 9:46 am

Haha, it was just a matter of time till you got that blue nod, you are JohnDoe of 2k12 with a much better attitude towards NLSC :D Congrats :applaud:

Leftos, what you think of those globals by Kool em on Moddingway? I din't like SJ Shadow Mods because white players are gray, but i see no such thing with Kool em.

Also, on that new patched global : I have my own personal global which looks a lot like your style, but i switch Shadow Mods and accessories every now and again. I tried to transfer files from my global to new patched global 1 by 1, added Kool em shadow mod with the Editor. Get into the game : Players have NO ARMS and faces turn into blue and green colours. It was hilarious. I don't know what they changed, but i guess the Global Editor doesn't work well on the new patched global. Or i just made a mistake somewhere else, but i just wanted to point that out :D

Back to pre-patched global - no problems
Image
User avatar
kAmilli LakeShow
 
Posts: 701
Joined: Tue Oct 19, 2010 2:36 am

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Like A Boss on Tue Apr 10, 2012 9:54 am

Sir Kamilli you may have forgotten to turn the editing tool to post patch global... you should click the mode button (The one I circled on the picture below) and click post-patch after that put the lightning values and do edits to your post-patch global.

Image
User avatar
Like A Boss
Bulls
 
Posts: 826
Joined: Wed Mar 14, 2012 8:44 pm
Location: Pasig, Philippines

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby turonngayon on Tue Apr 10, 2012 2:14 pm

hi sir.. michaelvlutz updated again his progressive sweat to version 5.
User avatar
turonngayon
 
Posts: 85
Joined: Thu Feb 16, 2012 11:51 am

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby kAmilli LakeShow on Tue Apr 10, 2012 3:35 pm

The P wrote:Sir Kamilli you may have forgotten to turn the editing tool to post patch global... you should click the mode button (The one I circled on the picture below) and click post-patch after that put the lightning values and do edits to your post-patch global.

Image

WOW. Am i retarded or what? :lol: :facepalm: Thanks a lot, bro! I don't know how i missed that, honestly
Image
User avatar
kAmilli LakeShow
 
Posts: 701
Joined: Tue Oct 19, 2010 2:36 am

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Tue Apr 10, 2012 7:25 pm

You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.

As for Michael's Progressive Sweat, I'll give it a few days, see if he keeps updating it to get it perfect, and then get a new version out. So I'll wait to see what his "final" version will be for this week, and release an update with it. Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby turonngayon on Tue Apr 10, 2012 8:35 pm

Leftos wrote:You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.


yes. that's a respect. but you can release a two version of it sir. so we can choose. by the way, you can check mr.khowel shadow mod too. his shadow mod is much better than kool em. just my opinion. hehe
User avatar
turonngayon
 
Posts: 85
Joined: Thu Feb 16, 2012 11:51 am

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Tue Apr 10, 2012 9:01 pm

I'm not releasing two versions, I've said that many times since I began. I mean, it's so easy to change the shadow mod using the Global Editor that there's no point in it. You just save your favorite shadow mod as a profile in the Global Editor, and then apply it to any global. It's like what, 3 clicks?
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby seanjohn2525 on Tue Apr 10, 2012 10:06 pm

Leftos wrote:You're not the only one that missed that. It's ok. Haven't taken a look at Kool'em's Shadow Settings yet, I may take a look later. I keep using SJ's until now as kind of a tribute to him since he was the first one to put so much effort into giving us good settings, which trust me, it isn't easy.

As for Michael's Progressive Sweat, I'll give it a few days, see if he keeps updating it to get it perfect, and then get a new version out. So I'll wait to see what his "final" version will be for this week, and release an update with it. Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.

thnx man.. dont worry i will do good shadow here's some pics
its ok if you dont use ENB.. :D :D

W/O ENB
Image

W/
Image
Last edited by seanjohn2525 on Tue Apr 10, 2012 11:11 pm, edited 1 time in total.
User avatar
seanjohn2525
 
Posts: 1410
Joined: Tue Oct 20, 2009 7:03 pm
Location: imus, cavite

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby jay-r on Tue Apr 10, 2012 11:03 pm

seanjohn1414 wrote:
Leftos wrote:Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.


Could someone share the exact dds file No. of the mentioned three files so that I know which files to exctract from the latest global ?
User avatar
jay-r
 
Posts: 600
Joined: Thu Oct 06, 2011 5:44 am
Location: Latvia

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby Leftos on Tue Apr 10, 2012 11:12 pm

If you download Michael's sweat pack, it contains both the global and the DDS files separately, numbered too.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
User avatar
Leftos
I'm The Pipeline, The Pipeline Is Me
NBA 2K Developer
 
Posts: 5223
Joined: Sun Jun 07, 2009 7:44 am
Location: Novato, CA, USA

Re: Superglobal Codename Moose v2.6.3 w/ SJ Shadow Mod 6

Postby JaoSming on Wed Apr 11, 2012 12:07 am

jay-r wrote:
seanjohn1414 wrote:
Leftos wrote:Until then, it's just 3 DDS files you need to update. It's piss-easy. But thanks for keeping me in the know.


Could someone share the exact dds file No. of the mentioned three files so that I know which files to exctract from the latest global ?

you can also search this post for "sweat" to find the numbers - viewtopic.php?f=144&t=82411#p1430836
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

PreviousNext

Return to NBA 2K12 Modding

Who is online

Users browsing this forum: No registered users and 12 guests