[Tool] Roster Editor - REDitor II (Current v. 5.0)

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

[Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby Vl@d Zola Jr. on Tue Nov 08, 2011 5:22 am

REDitor II v. 5.0
Courtesy of Visual Concepts

This is the tool, which will help U edit Roster-files of such games as MLB 2K12 (PC and XBox 360), NBA 2K12 (PC and XBox 360), MLB 2K11 (PC), NBA 2K11 (PC and XBox 360) and NBA 2K10 (PC)!


ImageImageImage


Author: Vl@d Zola Jr. (Vladislav Durmanenko)
Co-Authors: M@dDog

Special thanks: JaoSming, hokupguy, Leftos, STOMPTHECOURT, jrlocke, ALX, aloncho11, pena1, Ariel, Zeusnlsc, yuyuzhen2, toyomihm, njkobe, HAWK23

What is new in version 5.0?


New in v. 5.0:
All functions are now available for FREE.


Download and enjoy It:
v. 5.0 - Installer
Read Release Notes after the installation. It is important!


Notes:
Please, note, that files, edited with REDitor II, are guaranteed to work correctly with REDitor II and original games only. It is not guaranteed, that the files will work correctly with any other 3rd party software.

"Hidden" Hot Keys: Ctrl+Tab switches between tabs in the current file; Ctrl+Shift+Tab switches between opened files; Ctrl+Double Click on the cell activates Dynamic Linkages, if it's applied to the cell (the cell represents a color or links to another tab); Ctrl+Click on the fixed(grayed uneditable) row/column selects the whole row/column; Double Click on an item in Column Filter list to get to the beginning of the category; Ctrl + Shift + F opens Create Filter... dialog.
Last edited by Vl@d Zola Jr. on Fri Dec 28, 2018 4:44 am, edited 58 times in total.
User avatar
Vl@d Zola Jr.
Contributor
Contributor
 
Posts: 1057
Joined: Wed Apr 04, 2007 1:31 am
Location: Binaryland

Re: [Tool] [In Development] REDitor FireJam

Postby StormsWarning on Tue Nov 08, 2011 6:00 am

thank you alot bro, this is great news and a high anticipated tool worldwide! gl with school & keep us updated. (Y)
Favorite Teams

Cleveland Browns

Cleveland Indians

Cleveland Cavaliers


Live Video Game Streamiing https://beam.pro/Stormz_Warning
User avatar
StormsWarning
 
Posts: 1687
Joined: Fri Dec 11, 2009 2:35 am
Location: Cleveland Ohio

Re: [Tool] [In Development] REDitor FireJam

Postby utp1985 on Tue Nov 08, 2011 6:03 am

~ULTIMATE JERSEY PATCH 2~ Here we come....:) (Y)
User avatar
utp1985
 
Posts: 1141
Joined: Sun Nov 23, 2008 4:43 am
Location: Transylvania

Re: [Tool] [In Development] REDitor FireJam

Postby StormsWarning on Tue Nov 08, 2011 6:23 am

utp1985 wrote:~ULTIMATE JERSEY PATCH 2~ Here we come....:) (Y)


:bowdown:
Favorite Teams

Cleveland Browns

Cleveland Indians

Cleveland Cavaliers


Live Video Game Streamiing https://beam.pro/Stormz_Warning
User avatar
StormsWarning
 
Posts: 1687
Joined: Fri Dec 11, 2009 2:35 am
Location: Cleveland Ohio

Re: [Tool] [In Development] REDitor FireJam

Postby jaelove on Tue Nov 08, 2011 6:46 am

take my money
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Tue Nov 08, 2011 6:59 am

Stickied, cant wait (Y) (Y)
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] [In Development] REDitor FireJam

Postby Behindshadows on Tue Nov 08, 2011 8:46 am

Thanks for the update Vlad, I can't wait man...great work as usual..

Schedule editing is going to be great for the CH2k12 project...teams with schedules close to real life..loving that option
Last edited by Behindshadows on Tue Nov 08, 2011 2:37 pm, edited 1 time in total.
Live Life Don't Let Life Live You!
User avatar
Behindshadows
 
Posts: 2279
Joined: Fri Jul 16, 2010 7:30 pm

Re: [Tool] [In Development] REDitor FireJam

Postby mighty-mouse on Tue Nov 08, 2011 9:34 am

Way to go Vlad!

Thanks for an update, and a developers diary type thing would be cool, but we all see your a busy dude.

great work man
User avatar
mighty-mouse
 
Posts: 25
Joined: Tue Feb 01, 2011 3:17 pm

Re: [Tool] [In Development] REDitor FireJam

Postby MILKMANANT on Tue Nov 08, 2011 10:04 am

Schedule editing???

:bowdown: :bowdown: :bowdown: :bowdown2: :bowdown2: :bowdown2:
Steam Username: milkmanant
User avatar
MILKMANANT
 
Posts: 227
Joined: Mon Dec 08, 2008 6:54 am
Location: Brooklyn, NY

Re: [Tool] [In Development] REDitor FireJam

Postby hokupguy on Tue Nov 08, 2011 12:49 pm

Vlad , glad to see things are going smoothly for you with this... Let me know when it my time to help...
Image

youtube channel : https://www.youtube.com/channel/UC9GFV2 ... xyDGKHpF-g

If you enjoy my mod & would like to show your appreciation please donate here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
hokupguy
Blue Print
 
Posts: 1514
Joined: Wed Dec 03, 2003 4:01 pm
Location: orlando,fl

Re: [Tool] [In Development] REDitor FireJam

Postby Mojazz on Tue Nov 08, 2011 10:36 pm

Been waiting for this... Goodluck!
User avatar
Mojazz
 
Posts: 548
Joined: Sat Jun 21, 2008 12:16 pm
Location: Mabuhay

Re: [Tool] [In Development] REDitor FireJam

Postby anastasis16 on Wed Nov 09, 2011 12:56 am

schedule editing? wow :shock: ... (Y) (Y) (Y)
Image
User avatar
anastasis16
 
Posts: 603
Joined: Wed Nov 17, 2010 11:28 pm
Location: Soerabaja, Indonesia

Re: [Tool] [In Development] REDitor FireJam

Postby BrotherJRB on Wed Nov 09, 2011 1:52 am

anastasis16 wrote:schedule editing? wow :shock: ... (Y) (Y) (Y)

Yes! I can't wait. Vl@d is the man.
2013 is the year?
Thanks to Vl@d, Leftos and all the other patchers for their hard work.
User avatar
BrotherJRB
 
Posts: 458
Joined: Sat Sep 28, 2002 6:42 am
Location: Cleveland, Ohio

Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Wed Nov 09, 2011 8:06 am

Awesome news. Let me know if you need another pair of hands for testing this year. :)
User avatar
Andrew
Assist Enthusiast
Administrator
 
Posts: 113903
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: [Tool] [In Development] REDitor FireJam

Postby Lin0v3rG4m3 on Thu Nov 10, 2011 5:39 am

Thank you for your amazing work Vlad !
I'll support you again this year ! I would have loved to help you for all the development stuff but I'm still a little newbie. (hope I'll learn quickly in my college x) )
See ya, good luck et thanks for everything !
Image
"Just play. Have fun. Enjoy the game. "
Michael Jordan
User avatar
Lin0v3rG4m3
 
Posts: 67
Joined: Tue Nov 09, 2010 8:15 am
Location: Saint-Etienne (France)

Re: [Tool] [In Development] REDitor FireJam

Postby Dual on Fri Nov 11, 2011 10:04 pm

can´t wait!!! (Y)
Image
User avatar
Dual
 
Posts: 489
Joined: Mon Dec 01, 2003 5:29 am
Location: Spain

Re: [Tool] [In Development] REDitor FireJam

Postby Mojazz on Fri Nov 11, 2011 10:20 pm

Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!
User avatar
Mojazz
 
Posts: 548
Joined: Sat Jun 21, 2008 12:16 pm
Location: Mabuhay

Re: [Tool] [In Development] REDitor FireJam

Postby slimm44 on Sat Nov 12, 2011 12:11 am

Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!


:crazyeyes:

Homie...it costs no more than $20 and Vlad puts a ludicrous amount of time into this program so we can have an editor. Your friend should support the man.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1303
Joined: Wed Oct 28, 2009 7:24 am

Re: [Tool] [In Development] REDitor FireJam

Postby Rapsin4 on Sat Nov 12, 2011 6:39 am

20 bucks every year isnt worth it... Those who have bought previous versions of Reditor should be given like a $5 dollar upgrade option or something... paying full price each year, nah man
Rapsin4
 
Posts: 65
Joined: Tue Nov 01, 2011 9:06 am

Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Sat Nov 12, 2011 8:59 pm

Thanks for your support, guys!

Players tab is nearly done. There are about 5-6 interesting not-yet-decoded parameters left, which will be decoded closer to the initial release. I'm currently finishing with my part of documenting the tab, and moving to other tabs this weekend. God bless M@dDog for helping me with the rest of documentation! :bowdown2: :)
Anyway, there are already 327 Players' fields editable, comparing to previous year's 274.

More news will be coming soon (and more regulary :D ).

Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!

Answered you via e-mail. ;)
Anyway, would like to write here as well: guys, please, note, that each license can't be used on more than one PC simultaneously.

Rapsin4 wrote:20 bucks every year isnt worth it... Those who have bought previous versions of Reditor should be given like a $5 dollar upgrade option or something... paying full price each year, nah man

What was the goal, when you wrote this? If it doesn't worth it for you, then just don't buy it: spending hundreds of hours of work, i'm not going to change my pricing policy anyway.
I'm also quite sure, you won't ask a singer to sell you his second album for $5 as an "upgrade option", because you bought the first one for $20.
And one more thought: i do also suppose, you don't know both how REDitor licenses work, and its "pricing and discounts policy", as well as how "easy" it is to decode files in Hex. Probably, haven't even downloaded it, but just read the previous mes and came to wrong conclusions.
So, please, avoid posting pointless messages in future. Or did i miss the real goal?
User avatar
Vl@d Zola Jr.
Contributor
Contributor
 
Posts: 1057
Joined: Wed Apr 04, 2007 1:31 am
Location: Binaryland

Re: [Tool] [In Development] REDitor FireJam

Postby pinoyako2k7 on Sat Nov 12, 2011 11:36 pm

Vl@d Zola Jr. wrote:Thanks for your support, guys!

Players tab is nearly done. There are about 5-6 interesting not-yet-decoded parameters left, which will be decoded closer to the initial release. I'm currently finishing with my part of documenting the tab, and moving to other tabs this weekend. God bless M@dDog for helping me with the rest of documentation! :bowdown2: :)
Anyway, there are already 327 Players' fields editable, comparing to previous year's 274.



nice to hear about this one i hope the staff tab would also be available bec. i want to change the coach of timberwolves bec. there coach is generic one. i can't wait for this one. thanks for this vlad.
pinoyako2k7
 
Posts: 120
Joined: Wed Dec 10, 2008 9:54 pm

Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Sun Nov 13, 2011 2:12 am

Thanks for the update, appreciate it. :)
User avatar
Andrew
Assist Enthusiast
Administrator
 
Posts: 113903
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Fri Nov 18, 2011 5:23 am

In how many % editor is completed?
IslandersPL
 
Posts: 59
Joined: Wed Dec 30, 2009 11:06 pm

Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Fri Nov 18, 2011 6:51 am

##.##%
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] [In Development] REDitor FireJam

Postby StompTheCourt on Fri Nov 18, 2011 7:33 am

IslandersPL wrote:In how many % editor is completed?

After talking with Vl@d there is a lot that he has gotten done but also a lot that still needs to be done
There more than likely is no % that he can tell you but I am sure you will be looking more at the end of Dec - January
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Next

Return to NBA 2K12 Modding

Who is online

Users browsing this forum: No registered users and 12 guests