[Tool] Roster Editor - REDitor II (Current v. 5.0)

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Re: [Tool] [In Development] REDitor FireJam

Postby Bofka on Thu Dec 29, 2011 5:11 am

Hi! I just want to play season with 66 games and real schedule. Is it gonna be possible with your editor? Thanks for answer.
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Re: [Tool] [In Development] REDitor FireJam

Postby ©roke on Thu Dec 29, 2011 10:38 am

Vl@d Zola Jr. wrote:
Can we determine if a player wears low, mid or high top shoes?

Hmm... i haven't noticed the feature. If you have an exact example of 2 players on the default roster, wearing the same shoe model, which looks differently on each player, then, please, tell me the players' names - i'll take a look./quote]
First of all, i'm talking about pshoes. Sorry for not telling you before

I don't remember two players wearing them differently, but I think is coded into the roster. I'll try to explain why.

If you replace Steve Nash shoes (low tops) with LeBron's (high tops) he wears LeBron's model, but low top. I'm not talking just about replacing both images in the file (if you do it that way happens exactly the same, tho). That's why I think it doesn't depend on the shoe file, but on the player. Obviously, if we change the shoe in Edit mode, the model (low, mid or high) changes, but i'm not interested in that. I want to be able to change without losing the pshoe.

Let's hope that you find it :D
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Re: [Tool] [In Development] REDitor FireJam

Postby chaodck on Thu Dec 29, 2011 10:49 am

What I'm looking forward most is the ability to edit hotzones and other roster related issues, so that the created players can play as the do in real life (currently we can't add hotspots to a created player, meaning al rookies have cold zones across the board).
Will this be possible in the first edition?? A real roster with 100% available rookies is all I'm waiting for to start my Association and MyPlayer games.

Thanks for your work and best of luck with school Vl@d!!!
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Re: [Tool] [In Development] REDitor FireJam

Postby HackerAlanHo on Thu Dec 29, 2011 10:53 pm

Will the program support draft class file??

Just want to edit their cold zone(all blue areas find in practice mode......)
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Re: [Tool] [In Development] REDitor FireJam

Postby 5ubstanser on Fri Dec 30, 2011 2:15 am

Hi all. Been lurking your site for a couple of years, and I think I actually had an account here back in '06.

Got this editor for 2k11 last year and I just can't describe how much I'm looking forward to the release.
Have actually been waiting to buy the game because this editor adds so much to the gaming experience.

Huge thanks to Vl@d and everyone else involved.
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Re: [Tool] [In Development] REDitor FireJam

Postby ChannelledAnger on Fri Dec 30, 2011 9:51 am

8000*$2.99 = $23,920 your all set for tuition for this year (Y)

What other mods can you sell? Sorry never heard of a mod being sold unless to Valve :cool:

I understand all the work you did but you should get help from the NLSC gangstas (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby bfrombleacher on Fri Dec 30, 2011 4:37 pm

Will this allow us to mass edit players (like decrease every player's attribute) in Association?
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Re: [Tool] [In Development] REDitor FireJam

Postby ShippingToBoston9 on Fri Dec 30, 2011 4:49 pm

i think someone just asked that bfrombleacher


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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Fri Dec 30, 2011 10:40 pm

but yes, there is a global editor, and you can even copy/paste ratings into excel if you want to use formulas
Opinions are my own.

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Re: [Tool] [In Development] REDitor FireJam

Postby Leftos on Sat Dec 31, 2011 12:40 am

Does REditor give you the option to save just "patches"? As in, save only the values I've changed so that others can keep their roster the way they want to and just merge my edits?

For example, let's say that I want to make a patch that will work with every roster out there, just modifying the Jump Shots. The end-user will receive my patch, open their roster in REditor, and import my changes through my patch. Is that possible with REditor?
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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Sat Dec 31, 2011 1:08 am

yea, you can make TURK scripts that do those kind of edits
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Re: [Tool] [In Development] REDitor FireJam

Postby ChannelledAnger on Sat Dec 31, 2011 9:50 am

Doesn't make sense that we have to wait for an editor to make game playable

Yes I know for $9.99 its good deal but still we need patch for pc and vlad the impaler's editor (Y) :mrgreen:


@JaoSming,

What are you using to play? roster? mode? or u waiting for vlad editor :?:
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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Sat Dec 31, 2011 10:08 am

I have a 3rd year association going which used one of the rookie rosters, a My Player using my Street mod, and tons of play now/blacktop games.

Although, once this editor comes out, I will be spending a majority of my time modding.
Opinions are my own.

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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Sat Dec 31, 2011 7:41 pm

A question to everybody: Where in the game is it possible to view hot/cold zones, so i could try to make them editable?
Last edited by Vl@d Zola Jr. on Sat Dec 31, 2011 10:25 pm, edited 1 time in total.
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Re: [Tool] [In Development] REDitor FireJam

Postby maumau78 on Sat Dec 31, 2011 7:49 pm

Hi Vlad,

Practice mode-> Hit "back" button (I've a XBOX360 PAD hooked on my PC)-> Hot/Cold zones should appear

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Re: [Tool] [In Development] REDitor FireJam

Postby yonly1ME on Sat Dec 31, 2011 11:31 pm

Vlad if you are using a keyboard, I think when in practice mode you hit the #1 key. I use the PS3 controller hooked up to PC so for me it is "select".
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Sat Dec 31, 2011 11:57 pm

Thanks, guys!
Here, take a look:
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PS: I use Logitech Cordless Rumblepad 2
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Sun Jan 01, 2012 12:04 am

When Editor be done? Long that 3 days?
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Re: [Tool] [In Development] REDitor FireJam

Postby Darkh on Sun Jan 01, 2012 1:54 am

wow that was fast
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Re: [Tool] [In Development] REDitor FireJam

Postby yonly1ME on Sun Jan 01, 2012 2:08 am

looks good now we can have accurate hot/cold zones
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Re: [Tool] [In Development] REDitor FireJam

Postby StompTheCourt on Sun Jan 01, 2012 4:10 am

wow man that looks incredible :applaud: :applaud: :applaud: :applaud:
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Re: [Tool] [In Development] REDitor FireJam

Postby ChannelledAnger on Sun Jan 01, 2012 7:04 am

Vl@d Zola Jr.,

the whole world waiting on Vlad Red Editor III :mrgreen: :turrible: :headbang: (B)
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Re: [Tool] [In Development] REDitor FireJam

Postby ShippingToBoston9 on Sun Jan 01, 2012 8:22 am

Hey vlad i saw in a picture i think it was in the first post for firejam that you can change nicknames.... do the announcers say the nicknames such as king james or iggy?
i want to make Dirks nickname Doink nowitzki lol

also great job so far i tip my top hat off to yah cheers :chug:


WIZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ KALIFAAAAAAAAAAAAAAAAAAAAA:

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Re: [Tool] [In Development] REDitor FireJam

Postby mo2thewillyo on Sun Jan 01, 2012 8:29 am

vlad in regards to arena music have you looked into/could you look into being able to make classic arenas available to assign music in the reditor's version of an arena music manager. I'd like to be able to assign different types of music to the 90s classic teams vs 80s classic teams. If you can't make it work with classic arenas, do you know if you could edit arena music in the reditor with created teams at least?
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Sun Jan 01, 2012 7:24 pm

Awesome! (Y)
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