[Tool] Roster Editor - REDitor II (Current v. 4.8)

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[Tool] Roster Editor - REDitor II (Current v. 4.8)

Postby Vl@d Zola Jr. on Tue Nov 08, 2011 5:22 am

REDitor II v. 4.8

This is the tool, which will help U to edit Roster-files of such games as MLB 2K12 (PC and XBox 360), NBA 2K12 (PC and XBox 360), MLB 2K11 (PC), NBA 2K11 (PC and XBox 360) and NBA 2K10 (PC)!


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Author: Vl@d Zola Jr. (Vladislav Durmanenko)
Co-Authors: M@dDog

Special thanks: JaoSming, hokupguy, Leftos, STOMPTHECOURT, jrlocke, ALX, aloncho11, pena1, Ariel, Zeusnlsc, yuyuzhen2, toyomihm, njkobe

News: New version is Released!

What is new in version 4.8?


New in v. 4.8:
This is a maintainance update.




Download and enjoy It:
v. 4.8 FREE
Read Release Notes after the installation. It is important!

The instruction on How To Buy is located here: http://buy.red-mods.com/HowToBuy.htm
If you're interested in placing some advertisment inside the program, you're recommended to visit this page: http://red-mods.com/index.php/advert

Another small note for you ;) :
"Hidden" Hot Keys: Ctrl+Tab switches between tabs in the current file; Ctrl+Shift+Tab switches between opened files; Ctrl+Double Click on the cell activates Dynamic Linkages, if it's applied to the cell (the cell represents a color or links to another tab); Ctrl+Click on the fixed(grayed uneditable) row/column selects the whole row/column; Double Click on an item in Column Filter list to get to the beginning of the category; Ctrl + Sift + F opens Create Filter... dialog.

Also Download and Try DEMO version (4.5) to test all the feautres, including the advanced interfaces, before purchasing:
Demo Version 4.5

Release Notes And Restrictions for Demo version:
- Files can't be saved




Older versions:
v. 4.7
v. 4.6
v. 4.5
v. 4.0
v. 3.7.1
v. 3.7
v. 3.6.1
v. 3.6
v. 3.5.1
v. 3.5
v. 3.1
v. 3.0
v. 2.4
v. 2.3
v. 2.2
v. 2.1.3
v. 2.1
v. 2.0 (Release X)
Release 9
Release 8
Release 7
Release 6
Release 5
Release 4
Release 3
Release 2
Release 1
Last edited by Vl@d Zola Jr. on Tue Jun 24, 2014 2:52 am, edited 52 times in total.
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Re: [Tool] [In Development] REDitor FireJam

Postby StormsWarning on Tue Nov 08, 2011 6:00 am

thank you alot bro, this is great news and a high anticipated tool worldwide! gl with school & keep us updated. (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby utp1985 on Tue Nov 08, 2011 6:03 am

~ULTIMATE JERSEY PATCH 2~ Here we come....:) (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby StormsWarning on Tue Nov 08, 2011 6:23 am

utp1985 wrote:~ULTIMATE JERSEY PATCH 2~ Here we come....:) (Y)


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Re: [Tool] [In Development] REDitor FireJam

Postby jaelove on Tue Nov 08, 2011 6:46 am

take my money
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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Tue Nov 08, 2011 6:59 am

Stickied, cant wait (Y) (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby Behindshadows on Tue Nov 08, 2011 8:46 am

Thanks for the update Vlad, I can't wait man...great work as usual..

Schedule editing is going to be great for the CH2k12 project...teams with schedules close to real life..loving that option
Last edited by Behindshadows on Tue Nov 08, 2011 2:37 pm, edited 1 time in total.
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Re: [Tool] [In Development] REDitor FireJam

Postby mighty-mouse on Tue Nov 08, 2011 9:34 am

Way to go Vlad!

Thanks for an update, and a developers diary type thing would be cool, but we all see your a busy dude.

great work man
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Re: [Tool] [In Development] REDitor FireJam

Postby MILKMANANT on Tue Nov 08, 2011 10:04 am

Schedule editing???

:bowdown: :bowdown: :bowdown: :bowdown2: :bowdown2: :bowdown2:
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Re: [Tool] [In Development] REDitor FireJam

Postby hokupguy on Tue Nov 08, 2011 12:49 pm

Vlad , glad to see things are going smoothly for you with this... Let me know when it my time to help...
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Re: [Tool] [In Development] REDitor FireJam

Postby Mojazz on Tue Nov 08, 2011 10:36 pm

Been waiting for this... Goodluck!
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Re: [Tool] [In Development] REDitor FireJam

Postby anastasis16 on Wed Nov 09, 2011 12:56 am

schedule editing? wow :shock: ... (Y) (Y) (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby jrlocke on Wed Nov 09, 2011 1:52 am

anastasis16 wrote:schedule editing? wow :shock: ... (Y) (Y) (Y)

Yes! I can't wait. Vl@d is the man.
2013 is the year?
Thanks to Vl@d, Leftos and all the other patchers for their hard work.
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Wed Nov 09, 2011 8:06 am

Awesome news. Let me know if you need another pair of hands for testing this year. :)
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Re: [Tool] [In Development] REDitor FireJam

Postby Lin0v3rG4m3 on Thu Nov 10, 2011 5:39 am

Thank you for your amazing work Vlad !
I'll support you again this year ! I would have loved to help you for all the development stuff but I'm still a little newbie. (hope I'll learn quickly in my college x) )
See ya, good luck et thanks for everything !
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Re: [Tool] [In Development] REDitor FireJam

Postby Dual on Fri Nov 11, 2011 10:04 pm

can´t wait!!! (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby Mojazz on Fri Nov 11, 2011 10:20 pm

Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!
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Re: [Tool] [In Development] REDitor FireJam

Postby slimm44 on Sat Nov 12, 2011 12:11 am

Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!


:crazyeyes:

Homie...it costs no more than $20 and Vlad puts a ludicrous amount of time into this program so we can have an editor. Your friend should support the man.
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Re: [Tool] [In Development] REDitor FireJam

Postby Rapsin4 on Sat Nov 12, 2011 6:39 am

20 bucks every year isnt worth it... Those who have bought previous versions of Reditor should be given like a $5 dollar upgrade option or something... paying full price each year, nah man
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Sat Nov 12, 2011 8:59 pm

Thanks for your support, guys!

Players tab is nearly done. There are about 5-6 interesting not-yet-decoded parameters left, which will be decoded closer to the initial release. I'm currently finishing with my part of documenting the tab, and moving to other tabs this weekend. God bless M@dDog for helping me with the rest of documentation! :bowdown2: :)
Anyway, there are already 327 Players' fields editable, comparing to previous year's 274.

More news will be coming soon (and more regulary :D ).

Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!

Answered you via e-mail. ;)
Anyway, would like to write here as well: guys, please, note, that each license can't be used on more than one PC simultaneously.

Rapsin4 wrote:20 bucks every year isnt worth it... Those who have bought previous versions of Reditor should be given like a $5 dollar upgrade option or something... paying full price each year, nah man

What was the goal, when you wrote this? If it doesn't worth it for you, then just don't buy it: spending hundreds of hours of work, i'm not going to change my pricing policy anyway.
I'm also quite sure, you won't ask a singer to sell you his second album for $5 as an "upgrade option", because you bought the first one for $20.
And one more thought: i do also suppose, you don't know both how REDitor licenses work, and its "pricing and discounts policy", as well as how "easy" it is to decode files in Hex. Probably, haven't even downloaded it, but just read the previous mes and came to wrong conclusions.
So, please, avoid posting pointless messages in future. Or did i miss the real goal?
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Re: [Tool] [In Development] REDitor FireJam

Postby pinoyako2k7 on Sat Nov 12, 2011 11:36 pm

Vl@d Zola Jr. wrote:Thanks for your support, guys!

Players tab is nearly done. There are about 5-6 interesting not-yet-decoded parameters left, which will be decoded closer to the initial release. I'm currently finishing with my part of documenting the tab, and moving to other tabs this weekend. God bless M@dDog for helping me with the rest of documentation! :bowdown2: :)
Anyway, there are already 327 Players' fields editable, comparing to previous year's 274.



nice to hear about this one i hope the staff tab would also be available bec. i want to change the coach of timberwolves bec. there coach is generic one. i can't wait for this one. thanks for this vlad.
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Sun Nov 13, 2011 2:12 am

Thanks for the update, appreciate it. :)
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Re: [Tool] [In Development] REDitor FireJam

Postby HAWK23 on Mon Nov 14, 2011 12:02 am

Vlad - I appreciate your work.

I have a question. Once the editor comes out I would like to enhance a bunch of the "Create-a-teams" I've made like the 93 Suns, 00 Blazers, 00 Pacers etc etc. I know I'll be able to assign jerseys / courts / correct team IDs. My question is how many teams do you think a roster will be able to hold without crashing this year? I remember last year we had a set amount (including the alotted 10 create-a-teams). Then I think you found a fix to allow for over 60+ extra teams. What are your findings, if you can share them, as to how many additional teams we will be able to add to a single roster file without it crashing for 2K12?

Thanks sir!
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Fri Nov 18, 2011 5:23 am

In how many % editor is completed?
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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Fri Nov 18, 2011 6:51 am

##.##%
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Re: [Tool] [In Development] REDitor FireJam

Postby StompTheCourt on Fri Nov 18, 2011 7:33 am

IslandersPL wrote:In how many % editor is completed?

After talking with Vl@d there is a lot that he has gotten done but also a lot that still needs to be done
There more than likely is no % that he can tell you but I am sure you will be looking more at the end of Dec - January
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Re: [Tool] [In Development] REDitor FireJam

Postby JaoSming on Fri Nov 18, 2011 7:43 am

although, we did figure out a couple of values today that made me do a little happy dance :dance:
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Re: [Tool] [In Development] REDitor FireJam

Postby StompTheCourt on Fri Nov 18, 2011 8:07 am

JaoSming wrote:although, we did figure out a couple of values today that made me do a little happy dance :dance:

Oh do tell :cheeky:
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Re: [Tool] [In Development] REDitor FireJam

Postby Mojazz on Fri Nov 18, 2011 11:19 pm

Vl@d Zola Jr. wrote:
Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!

Answered you via e-mail. ;)
Anyway, would like to write here as well: guys, please, note, that each license can't be used on more than one PC simultaneously.



Thanks Vlad... (Y)

slimm44 wrote:
Mojazz wrote:Guys, just wanna ask about REditor 2, is it possible to share my license to my friend so that we can use licensed REditor II at the same time?

Thanks!


:crazyeyes:

Homie...it costs no more than $20 and Vlad puts a ludicrous amount of time into this program so we can have an editor. Your friend should support the man.



It's not about the money, it is about on how my friend pays that "$20" you were talking about... paypal is not that easy to use specially if you don't own a credit card, and not all of us here owns a credit card so i guess money is not the issue.
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Re: [Tool] [In Development] REDitor FireJam

Postby Lagoa on Sat Nov 19, 2011 2:55 am

Yeah...agree 100%.

I have $ 20 bucks.....but pay options its not so easy to grab this tool..... i dont have international creditcard.....it´s impossible buy the program for me...
Sorry my Bad English
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Re: [Tool] [In Development] REDitor FireJam

Postby StompTheCourt on Sat Nov 19, 2011 6:20 am

Lagoa wrote:Yeah...agree 100%.

I have $ 20 bucks.....but pay options its not so easy to grab this tool..... i dont have international creditcard.....it´s impossible buy the program for me...

I am sure you guys can find a friend or father or mother that has one that can help you guys out, or there is money graham and western union which is what I had to use in 2010
to pay him either way there are options out there.
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Re: [Tool] [In Development] REDitor FireJam

Postby utp1985 on Sat Nov 19, 2011 1:44 pm

(Y) +1
StompTheCourt wrote:
Lagoa wrote:Yeah...agree 100%.

I have $ 20 bucks.....but pay options its not so easy to grab this tool..... i dont have international creditcard.....it´s impossible buy the program for me...

I am sure you guys can find a friend or father or mother that has one that can help you guys out, or there is money graham and western union which is what I had to use in 2010
to pay him either way there are options out there.
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Sun Nov 20, 2011 5:23 am

I have a question about editor.If I am already playing in my player whether there will be a possibility to edit age player or I must start new game?
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Sun Nov 20, 2011 5:51 am

I have a question. Once the editor comes out I would like to enhance a bunch of the "Create-a-teams" I've made like the 93 Suns, 00 Blazers, 00 Pacers etc etc. I know I'll be able to assign jerseys / courts / correct team IDs. My question is how many teams do you think a roster will be able to hold without crashing this year? I remember last year we had a set amount (including the alotted 10 create-a-teams). Then I think you found a fix to allow for over 60+ extra teams. What are your findings, if you can share them, as to how many additional teams we will be able to add to a single roster file without it crashing for 2K12?

I suppose, i didn't get the question exactly.
Anyway:
1. There are 108 teams on the default roster (including 10 CATs), so you can edit any of them. TType parameter is decoded, meaning you can make D-League teams available for Play Now, etc.
2. There is a hard file-size limit, so you will be able to clone only a limited amount of teams. Can't say exactly how many, as this will depend on many factors. I suppose, 2-3 new fully completed teams can be added to the default roster. If you delete free agents/colleges/other things, you will eventually free up some more space for cloning teams. Anyway, I guess, there have never been a possibility to add 60 new teams to the default roster, as this would certainly overcome the limit.

So, just replace the teams, you don't need, like those with 2K dev's kids. Teams tab is even more tunable this year, than the last one. More to add, you can simply delete several teams, and then clone some other teams to get the needed parameters, if they are undecoded yet.

In how many % editor is completed?

Everything's in the frist post. I keep it updated along with the process going. Don't want to calculate some 'overall percentage', as i'm not a calculator :D

It's not about the money, it is about on how my friend pays that "$20" you were talking about... paypal is not that easy to use specially if you don't own a credit card, and not all of us here owns a credit card so i guess money is not the issue.

I have $ 20 bucks.....but pay options its not so easy to grab this tool..... i dont have international creditcard.....it´s impossible buy the program for me...

If you know of any other way, which is convinient for you and is acceptable in Russia, i won't be against, if you use it. But, in my opinion, PayPal is the best solution in case, you have a bank account. Otherwise it's Western Union/Money Gram, depending on your country. Though, PayPal fees are certainly much lower.
Please, just tell me of any other convinient way for you, so we could discuss it.

I have a question about editor.If I am already playing in my player whether there will be a possibility to edit age player or I must start new game?

No need to restart. Will be possible.
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Sun Nov 20, 2011 7:28 am

This editor is free? Or i must some pay?
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Sun Nov 20, 2011 10:58 am

If it's the same as previous years, there'll be a basic free version but for the full compliment of features you'll need to get one of the paid versions.
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Re: [Tool] [In Development] REDitor FireJam

Postby mo2thewillyo on Sun Nov 20, 2011 1:08 pm

If we edit an nba d league team into lets say the 93 Suns or the 98 Pacers... when we start franchise mode/association can these newly formed teams be used for the following:

when choosing to "customize" the 30 teams in the league can we swap and switch a current nba team with this edited nba d league team?
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Re: [Tool] [In Development] REDitor FireJam

Postby Nick on Mon Nov 21, 2011 1:10 pm

Great to see this is in development. Can't wait for the release! (Y)

The patches that get released by people are always so much more awesome once this tool is available.
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Wed Nov 23, 2011 2:48 am

how to edit height? Someone have working editor?
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Re: [Tool] [In Development] REDitor FireJam

Postby Lagoa on Wed Nov 23, 2011 4:50 am

Vl@d,

Like other versions, this year will be possible edit color acessories and socks with this tool? I dont see anybody talk about this "oficially"
Last edited by Lagoa on Wed Nov 23, 2011 6:35 am, edited 1 time in total.
Sorry my Bad English
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Re: [Tool] [In Development] REDitor FireJam

Postby eddiesixer on Wed Nov 23, 2011 6:03 am

Man, so happy that you'll do this again :D
Looking forward to it being completed.

Also hope that you won't need to defend your pricing policy in every other post considering all the time you put in to this.

Go Vlad!! (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Wed Nov 23, 2011 9:00 am

IslandersPL wrote:how to edit height? Someone have working editor?


No, it's not out yet. See the first post for more information. When it is available, you can be sure that there'll be an announcement and a download link.
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Re: [Tool] [In Development] REDitor FireJam

Postby Lagoa on Thu Nov 24, 2011 3:40 am

Vl@d Zola Jr. wrote:
I have $ 20 bucks.....but pay options its not so easy to grab this tool..... i dont have international creditcard.....it´s impossible buy the program for me...

If you know of any other way, which is convinient for you and is acceptable in Russia, i won't be against, if you use it. But, in my opinion, PayPal is the best solution in case, you have a bank account. Otherwise it's Western Union/Money Gram, depending on your country. Though, PayPal fees are certainly much lower.
Please, just tell me of any other convinient way for you, so we could discuss it.


hey Vl@d, i have acount on BANCO BRADESCO of Brasil (the second biggest bank in my country) don't have international credit card.... exists chance to pay direct from my Bank?

Second question:

Like other versions, this year will be possible edit color acessories and socks with this tool? I dont see anybody talk about this "oficially"

Thks =)
Sorry my Bad English
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Re: [Tool] [In Development] REDitor FireJam

Postby Nick on Thu Nov 24, 2011 6:05 pm

I have sort of an interesting question for you vlad.

Is it possible to edit this? In association mode the default amount of minutes that the cpu gives to a player with the role 'starter' is only 34 mins. 'Star' is 36. This means that in association mode nobody averages more than 36 minutes, so there are no 40 minuters and such. Is it possible to change the default cpu amount of minutes? If i could change it i would. I'd change starter to 36, and star to 39 or 40.
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Mon Nov 28, 2011 5:57 am

how long to realesed editor?
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Re: [Tool] [In Development] REDitor FireJam

Postby Andrew on Mon Nov 28, 2011 10:36 am

See the first post.
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Re: [Tool] [In Development] REDitor FireJam

Postby IslandersPL on Tue Nov 29, 2011 8:27 am

I have the question concerning the option of the editor.I Play 30 game in my player mode some players fisher etc.. announced that they were retirement.Whether with the editor it is possible to turn it away?
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Re: [Tool] [In Development] REDitor FireJam

Postby penquin11 on Wed Nov 30, 2011 2:29 am

Man I cannot wait for this to come out. Last year I was really hesitant to buy the RedEditor despite my mod happy ways, eventually I curbed and bought the 2nd best package, and with it I was able to change the game entirely. Furthermore REDeditor acted as a save game editor as well, for example If I f*ck up the tendencies for a player (as I already have with Kemba Walker) in my player mode who is on my team (literally he wont pull up, he always drives, he doesnt even take wide open transition 3's) then I could just go in and edit that player tendency with rededitor instead of suffering each and every single game with that player..... So in other words HURRY UP IM ON YEAR 2 OF MY BOBCATS MYPLAYER AND KEMBA WILL NOT PULLUP IN GAME I WANT TO FIX THIS SO HUUUURRRRRRRRRRRRRY. Im just kidding but seriously I cant wait for RedEditor :)
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Re: [Tool] [In Development] REDitor FireJam

Postby TNeckDME on Thu Dec 01, 2011 10:57 am

It's great to see REDEditor back in business. I have a few questions about the program, as I haven't used it since NBA 2K10.

Q1: Will it be possible to do bulk editing to the D-League rosters?

In NBA 2K10 (and I think 2K11), there was a trick where if you made all of the generated D-Leaguers 45+ years old, they would all "retire" the following season and the game would rebuild the D-League teams with guys in the Free Agent pool. In 2K10, it was kind of comical since you'd have guys like Starbury in the D-League and power forwards playing point guard, but it made the D-League a lot more interesting. Rather than edit each D-Leaguer's age one by one in-game, I'd just like to set every generic D-Leaguer to 45 before the season even begins. Can this be done?

Q2: Will there be a way to just auto-apply changes from one roster to another?

One thing I'd like to do is change a few of the players' incorrect eye colors. I was able to do this in the 2K10 edition of REditor, but if I wanted to use a new roster, I'd have to keep changing the eye colors over and over again per roster. If I edit 18 players' eye colors, can I save a template that I can use to apply those changes to other rosters?

Just to be clear, I'm not demanding these features. I'm just asking if they're possible to do. Thanks a lot, and keep up the great work.
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Dec 02, 2011 12:54 am

Hey, guys!

Sorry for making you wait for the answers, as i've been being really busy with my school recently. :(

Would like to thank all of you for your kind words and support! This really keeps me much motivated, putting that bulk of pressure, falling on me from the University professors side, away. :) So, thank you very much, guys!
And here we go with the answers to questions.

If we edit an nba d league team into lets say the 93 Suns or the 98 Pacers... when we start franchise mode/association can these newly formed teams be used for the following:
when choosing to "customize" the 30 teams in the league can we swap and switch a current nba team with this edited nba d league team?

Yes, editing TType and Division parameters will give you the desired result.

Like other versions, this year will be possible edit color acessories and socks with this tool? I dont see anybody talk about this "oficially"

Yes, of course. I've got right to Jerseys editing at the moment.

hey Vl@d, i have acount on BANCO BRADESCO of Brasil (the second biggest bank in my country) don't have international credit card.... exists chance to pay direct from my Bank?

Please, check at your bank, as it may be possible to make a direct transfer from your account or to use the so-called e-Check to send money to my PayPal.
I read it here:
https://www.paypal.com/us/cgi-bin/websc ... on-outside

Is it possible to edit this? In association mode the default amount of minutes that the cpu gives to a player with the role 'starter' is only 34 mins. 'Star' is 36. This means that in association mode nobody averages more than 36 minutes, so there are no 40 minuters and such. Is it possible to change the default cpu amount of minutes? If i could change it i would. I'd change starter to 36, and star to 39 or 40.

I'm afraid, this is something, hard-code into the .exe file.
But it's possible to create a TURK-script to set stars' minutes to 40, starters' to 36, etc. for a separate file with just one click. Not sure, though, if this will work for Association, as some parameters in there are duplicated from the roster part of files, but stored in other parts of them. As you know, currently REDitor can only handle the roster part, so if Rotations are duplicated to another part of a file, the replica will have a bigger priority, meaning, it will overwrite the changes, made to the roster part, each time the file is loaded.

I have the question concerning the option of the editor.I Play 30 game in my player mode some players fisher etc.. announced that they were retirement.Whether with the editor it is possible to turn it away?

Will be possible to extend their contract, using the editor. I think, this is the most efficient way to keep them in the league.

Q1: Will it be possible to do bulk editing to the D-League rosters?

Yes. It's whether about using Filters and then Global Editor, or making a TURK-script.

Q2: Will there be a way to just auto-apply changes from one roster to another?

Yes. TURK-scripting. For this purpose you won't even need a custom script, but it will be enough to use the Scripting Wizard.
I hope, i'll have time before the initial release to make some tutorial on how to use the Wizard. :)

Thank you for the interesting questions, mates!

penquin11, man, please, tell my profs to be easier, as if i hadn't been fed with many new time-consuming tasks by them every week, REDitor would be already out. :D Hurrying as much, as i can! :)))

======================
I'll also post some screen next week. ;)
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