[Tool] Keep My Mod v0.3 (NEW! 2K's Updates + Your Mods)

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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby Mythbuster on Wed Dec 28, 2011 3:47 pm

I have the same issue as well
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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby chicagoRAW on Wed Dec 28, 2011 3:56 pm

Mythbuster wrote:I have the same issue as well
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i have this too
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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby ShippingToBoston9 on Wed Dec 28, 2011 4:44 pm

chicagoRAW wrote:
Mythbuster wrote:I have the same issue as well
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i have this too

were all getting this sooooooo??? shrug what do we do ( lol dodo)


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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby Leftos on Wed Dec 28, 2011 8:19 pm

I'll have to find out what's going on, what's different between my environment and everyone else's that's causing this error. The problem is that I can't reproduce the problem. Maybe I'll set-up a Windows 7 VM today and see if I can get the same error in it too.

Thanks for trying it out and sending me your logs. I hope that I'll make the tool fully functional as soon as possible.
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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby Leftos on Wed Dec 28, 2011 9:19 pm

Learning as I go... I found out there's a way I can get specific line numbers of the code that's giving you problems and that you can give me those through the error logs, so anyone who's still willing to help out, download the new update package (beta6) and extract all files into the folder you've installed Keep My Mod.

Grab the errorlog, but for the sake of the forum's readability, copy-paste it into http://www.pastebin.com, or surround it in spoiler tags. I should find out what's going wrong exactly with pretty much the first error log you guys send me.

Thanks for your patience. I'm working on it as many hours in the day as humanly possible during the holidays.

UPDATE: Yet better error-catching in beta8. Same link as always.

Download 0.1.3 beta8 update: http://www.mediafire.com/?vheuvkzum3b6ue7
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Re: [Tool] Keep My Mod v0.1.3 beta (override 2K's updates)

Postby Leftos on Thu Dec 29, 2011 12:54 am

After watching the tool run for a while, I've realized that the way NBA 2K12 works is by doing constant background checks in the Online Data\downloads folder while you run the game, deleting it and re-downloading everything if it finds a file to be different than it expects, which is what happens when you force your mods into the folder. So it's not only a start-up check, it constantly watches for changes.

-sigh-

This won't be easy. I have to add quite a lot more background checks and make sure that whenever the game resets the folder, the tool resets it too to the modded one. That will cause quite a lot of conflict, but it's the only way I can imagine us keeping our mods without blocking the game's access to the internet altogether and updating it manually.
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Re: [Tool] Keep My Mod v0.1.4 beta4 (override 2K's updates)

Postby Leftos on Thu Dec 29, 2011 1:41 am

v0.1.4 alpha1 is now available.

It adds the future of watching for Online Data re-syncs (which the game does CONSTANTLY, every 2 minutes usually), and re-applying the mods as needed.

Note that this is an alpha, I haven't had the time to test it, but it will be moved to beta status once I check that it works correctly in my environment. I still need your help to see if it works on your PCs as well, I've tried my best to make the error logs as helpful as can be (they now point me to the specific line in my code that causes problems), and we should now be able to quickly iron out any bugs you encounter.

I should be switching soon to a way more friendly installer than the automated one Visual Studio provides, but for now you can just grab the update packages. They include all the files you need to run the tool, but are just RAR'ed instead of put in an installer.

UPDATE: New installer also available.

======================================================

v0.1.4 alpha3 now available.

I'm keeping a close eye on how the game behaves, when it re-syncs, what it does during those re-syncs, and I've made the tool watch more of these scenarios, keeping the mods constantly enabled if possible, and overriding 2K's updates at all times, again if possible.

If you start a game and you notice some of your mods missing, save the logs immediatelly using the Save Logs feature and send them to me or post them here (inside spoiler tags, as always).

======================================================

v0.1.4 beta1 now available.

Tool has been tested for both re-sync scenarios. Should be ready to use. Minor fixes.

The tool has been verified to keep the mods along with the latest 2K updates enabled AT ALL TIMES, no matter how many times the game tries to re-sync! You don't have to worry about manually restoring the original data. The game will always re-sync properly, giving you the latest updates and new additions, and the tool will always make sure that any mods you want to keep will be kept enabled!

I'm really glad this has worked. You don't have to disconnect from the internet, you don't have to use any of the tool's features manually. It all works automatically, both 2K's updates, and keeping the mods you want enabled.

If it works on your systems too, we're ready to get out of beta and get the tool to the masses!


IMPORTANT NOTE (also added to the readme): ALWAYS START THE TOOL BEFORE THE GAME! The tool should automatically detect your game's installation folder and you can start the game from inside the tool. I haven't tested the tool's behaviour if you start it after the game, and it may cause the game and/or the tool to crash!

======================================================

v0.1.4 beta2 now available.

Added checks so that the tool can only be run before the game, and that only one instance of the tool can be open at any time.

======================================================

v0.1.4 beta4 now available.

Fixed the live re-sync scenario that under certain circumstances wouldn't force the mods.
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Re: [Tool] Keep My Mod v0.1.4 beta4 BIG NEWS!!!

Postby Andrew on Thu Dec 29, 2011 9:20 am

Fantastic work, hopefully the latest version has solved all those issues. Much appreciated. (Y)
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Re: [Tool] Keep My Mod v0.1.4 beta4 BIG NEWS!!!

Postby Leftos on Thu Dec 29, 2011 12:09 pm

Thanks for the kind words Andrew. I still need people to help me test and debug this so that we can get it out of beta and into stable once and for all, and get the tool to the masses.

In other news...

v0.1.4 beta5 is now available!

This small update fixes the re-sync scenario logic, which should allow the tool to always keep proper backups of 2K's original Online Data. That way you can quickly restore the original Online Data when you want to go online; it also allows the tool to give the game the Online Data it expects (that is, without mods) when it starts, so that you get quickly into the game, without the delay of a full re-sync.

Once again, I can't stress enough the importance of having a few people with some free time help me test the tool and get it stable in all environments. I only have 2 PCs to try it on, I've put over 36 hours of development on it in just 3 days, and I can't reproduce any errors, so I need your help. Get the latest version, run it, give me your feedback!
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Re: [Tool] Keep My Mod v0.1.4 beta5 BIG NEWS!!!

Postby ShippingToBoston9 on Thu Dec 29, 2011 1:48 pm

leftos inbox me


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Re: [Tool] Keep My Mod v0.1.4 beta5 BIG NEWS!!!

Postby chenne07 on Thu Dec 29, 2011 2:12 pm

got error :|

"Additional: getPaths rk.GetValue's

System.NullReferenceException: Object reference not set to an instance of an object.
at NBA_2K12_Keep_My_Mod.MainWindow.getPaths() in C:\Users\Leftos\Documents\Visual Studio 2010\Projects\NBA 2K12 Keep My Mod\NBA 2K12 Keep My Mod\MainWindow.xaml.cs:line 137

None

11:54:37 AM - NBA 2K12 Keep My Mod - version 0.1.4 beta"
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Re: [Tool] Keep My Mod v0.1.4 beta5 BIG NEWS!!!

Postby ShippingToBoston9 on Thu Dec 29, 2011 3:15 pm

when does 2.5 come out? cuz im still gettin an eror message


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Re: [Tool] Keep My Mod v0.1.4 beta5 BIG NEWS!!!

Postby Leftos on Thu Dec 29, 2011 6:32 pm

Well at least now I know the specific line that is giving you problems. let me look into it.
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Re: [Tool] Keep My Mod v0.1.4 beta6 BIG NEWS!!!

Postby Leftos on Thu Dec 29, 2011 9:39 pm

I've found and corrected the error everyone was having!

Apparently, non-Steam installations of the game don't include a registry entry for where the game is installed, but my tool was assuming it existed and was looking for it, thus the error.

Now, in beta6, the tool uses a File Dialog to let you point it to the installation path of NBA 2K12 the first time you run it, and then saves it for future runs. All should be working fine and dandy now, fingers crossed!

================================================================

v0.1.4 beta7 is now available.

It fixes the scenario in which the Roster is re-created but the servers are down (so no re-sync), and forces mods properly. It also won't force mods again automatically if you update the roster after the game's boot (via edits and whatnot), only after a re-sync.
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby ShippingToBoston9 on Fri Dec 30, 2011 3:10 am

so where is the version that i can download?


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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby Leftos on Fri Dec 30, 2011 3:16 am

First post, the Mediafire links. I'll mirror it elsewhere when we verify it works on all environments.
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby ShippingToBoston9 on Fri Dec 30, 2011 3:18 am

ighty tanks :cool: :lol:


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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby Leftos on Fri Dec 30, 2011 3:31 am

In case your antivirus fires off on the tool, here's both the installer and the tool's EXE scanned by 43 separate antivirus programs (using VirusTotal.com). I can assure you, it's a false positive. The tool's clean.

http://www.virustotal.com/file-scan/rep ... 1325178974
http://www.virustotal.com/file-scan/rep ... 1325178992
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby chicagoRAW on Fri Dec 30, 2011 4:10 am

how does this tool react with enb mod? i dont know if it works with it or not, cant tell on my game
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby Leftos on Fri Dec 30, 2011 4:17 am

This tool should work fine with any other mod or tool.

IMPORTANT NOTE: When you edit the Roster.ROS file, ALWAYS save the edited Roster in a file WITH A DIFFERENT NAME! The Roster.ROS gets updated by 2K whenever there's an official update, and this tool FORCES the update.

So, two tips:
1. Always keep a backup of %appdata%\2K Sports\NBA 2K12. Always, always, ALWAYS.
2. When you want to edit the official Roster, always create a copy of it first with a different name, and always save to that file. Saving to the Roster.ROS file is unreliable even without my tool, but you're guaranteed to lose your changes with it, if you don't save to another file!
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby chicagoRAW on Fri Dec 30, 2011 4:18 am

chicagoRAW wrote:how does this tool react with enb mod? i dont know if it works with it or not, cant tell on my game


yea it did something weird with the enb mod, think it was disabled and the default 2k roster was loaded up. can you make a youtube vid on how to set this tool up properly?
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby ShippingToBoston9 on Fri Dec 30, 2011 4:19 am

now i cant connect to the internet for 2kshare but to chrome is fine..... :cry:


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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby Leftos on Fri Dec 30, 2011 4:25 am

First of all, ENB's files are in the game's installation directory, with which the tool doesn't mess. It didn't remove ENB, it didn't disable it, ENB should still be working even with the tool.

The original but updated 2K roster is bound to be loaded on boot. Read the readme please. Before the game, the tool HIDES ALL ROSTERS from the game, thus forcing it to update. After the game finishes booting up and grabs any updates and updates the roster, the tool UNHIDES the rosters, and they should be now available under Options > Load/Save > Load.

Straight from the readme file:
When the tool starts, it makes sure to hide any rosters currently available. This way it forces the game to download the latest roster and updates.

NOTE: This hack is the only way this tool will know when the update's over, and when it can replace 2K's updates with the mods you've selected to keep. If you don't allow it to hide the rosters, you'll have to tell it when to replace 2K's updates yourself. Read below.

...

From the main screen, you can do the following:
- Start Game
Starts the game, and watches for any updates. Once the bootup sequence is complete, the game should have created a new roster with the latest updates. That's when the tool replaces any of 2K's updates that conflict with your mods, with the actual mods. Also, it unhides any custom rosters you had, other than 2K's official one, so that you can load them using Options > Load/Save.
- Restore Custom Rosters
If for some reason you can't find your custom rosters in the Load/Save screen, use this button. Normally you shouldn't have to use this button at all.
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby Leftos on Fri Dec 30, 2011 4:27 am

ShippingToBoston9 wrote:now i cant connect to the internet for 2kshare but to chrome is fine..... :cry:


I can't connect to the 2K servers either, and I'm guessing they're down. The tool does nothing that could disable the game's access to the 2K servers.
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Re: [Tool] Keep My Mod v0.1.4 beta7 BIG NEWS + ERROR FIXED!

Postby ShippingToBoston9 on Fri Dec 30, 2011 4:35 am

oh ok thansk :applaud: :applaud: :applaud:


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