Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

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Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Thu Apr 18, 2024 11:45 am

While the OBL team continues to create the art files for our alternative rosters, I wanted to venture towards an old classic and share my own custom roster for PS3 users.

I present: Franchise Legends 2K12

Image


Franchise Legends will feature a combination of minimalist modding and CAP creation to experiment with PS3 roster capabilities. This is built from a 2K Share roster which included all Legends Showcase players in Free Agency. In addition to the aforementioned players, I've also swapped in some of the exclusive uniforms for some new threads. As of now, the 76ers and Bucks have a complete starting five, and I plan on including more players over time.
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Re: External editing to PS3 roster files/Potential roster idea?

Postby Andrew on Thu Apr 18, 2024 2:53 pm

I can't recall anyone mentioning a specific tool for externally editing the PS3 files. I could be wrong, but my guess is that someone opened up the roster file with a hex editor and worked out some flags they could easily change that made those players accessible. That's definitely an interesting prospect, though!
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Re: External editing to PS3 roster files/Potential roster idea?

Postby RayRay_953 on Fri Apr 19, 2024 4:57 am

I played around with one of my PS3 roster files for a bit, and unfortunately, Reditor won't recognize the file no matter what I did. The good news is that you can at least hex edit the USERDATA file once you decrypt it with Bruteforce:https://digiex.net/threads/ps3-bruteforce-save-data-v4-4-2-download.13290/

I was successfully able to replace the Suns retro 1 jersey sets with the '90s fireball jerseys used in Legends Showcase, so it's possible to a degree to create modded rosters on PS3. Hopefully, this inspires some PlayStation users to make some modded rosters of their own :D
IMG_20240418_143830293.jpg
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Re: External editing to PS3 roster files/Potential roster idea?

Postby Andrew on Fri Apr 19, 2024 11:56 am

Very interesting! Worth further investigation for sure.
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Re: External editing to PS3 roster files/Potential roster idea?

Postby RayRay_953 on Fri Apr 19, 2024 1:46 pm

JaoSming's old tutorial for hex editing rosters works perfectly for the PS3 files. The only difference is that you don't need to delete any hex values, but you need to decrypt the roster for editing, and then encrypt it again once you're done so the PS3 can load it. You're limited to replacing files that have the same number of characters in their name unlike Reditor, so you'll need to be mindful of what files you want to replace. You won't be able to assign cyberfaces, but you can still change stadiums, floors, logos, and jerseys (if they have the same number of characters as the one you want to replace them with). I believe it might be possible to change team colors and jersey collars, but I don't know where those values are located. This is certainly something I want to experiment with; you don't have the benefit of Reditor with PS3 files, but there's some potential with what you can work with.

I've swapped a few more jerseys as proof of concept - some collars are currently incorrect:

'92-'00 Blazers uniforms (these go unused since the 1992 team was scrapped after 2k11)
Image

'75-'81 Jazz uniforms
Image

'89-'00 Clippers uniforms
Image

'00-'03 Magic uniforms
Image
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Re: External editing to PS3 roster files/Potential roster idea?

Postby Andrew on Mon Apr 22, 2024 11:38 am

Good stuff, keep up the fine work!
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Thu Apr 25, 2024 7:40 am

My first PS3 hex-edited roster project announced on the first post!
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby Andrew on Fri Apr 26, 2024 11:25 pm

Looking forward to it!
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Mon Apr 29, 2024 1:21 pm

Five teams are currently done with fifteen players on each franchise:
-76ers
-Bucks
-Bulls
-Celtics
-Lakers


I've swapped the following uniforms for the aforementioned teams (collars not currently updated):
-76ers '66 home to '67 home jersey (DLC)
-76ers '67 away to '67 away jersey (DLC version; more accurate colors and no Rev 30 mesh holes)
-Bucks primary home and away jerseys to '85 jerseys (versions used by the '85 Bucks)
-Bucks '72 home to '69 home jersey
-Bucks '85 home and away (retro jerseys used by the current Bucks) jerseys to '01 jerseys (DLC)
-Bucks '69 home to '74 away jersey (DLC)
-Celtics Christmas to '50s away jersey (hidden on disc)
-Bulls Christmas to rookie Jordan home jersey (DLC)


I'll post some more screenshots once I complete a few more teams, but this roster is coming along well so far.
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Wed May 01, 2024 1:43 pm

Knicks and Pacers are completed. I've got some screenshots of what's coming along with the roster. I also found some old CAPs from other rosters I had, so I'm transferring their formulas.
IMG_20240430_224401328.jpg

IMG_20240430_225233051.jpg

IMG_20240430_230109708.jpg

Some uniforms for the Pacers have been swapped to the DLC jerseys:
- '70 home to '86 home jersey (DLC)
- '99 alternate to '91 away jersey (DLC)
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Sun May 05, 2024 10:34 am

Good news; I figured out how to apply cyberfaces on CAP slots. This will give me more players to work with for each franchise, and lookalikes if CAP faces won't look good. Hex editing is a pain, but it's so satisfying once you figure out what these values control :D
IMG_20240504_201041516.jpg

IMG_20240504_201053735.jpg

IMG_20240504_201113769.jpg

There will be duplicate players if they played a key part in multiple franchises, however, I'm considering how impactful their individual runs were. For example, you will see Chris Paul on the Hornets/Original Hornets/Pelicans and Clippers, but not on the Rockets. LeBron will be on the Cavaliers and Heat, but not the Lakers.
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Re: Franchise Legends 2K12 (PS3) - Experimenting with hex editing rosters

Postby RayRay_953 on Sun May 12, 2024 10:35 am

A quick update on this mod: 11 teams are currently done. I'll probably release a demo/beta of this roster once I complete 15 teams. I've used lookalike cyberfaces for players that were not in the game and legends that have black arms. Since I currently don't know how to switch jerseys assigned to teams, I plan on splitting the SuperSonics and Thunder into two teams (even though the Thunder shares the historical records of Seattle). This will give you 31 all-time teams.

The following teams have 15-man rosters: 76ers, Bucks, Bulls, Cavaliers, Celtics, Jazz, Knicks, Lakers, Pacers, Rockets, Warriors
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