[Tool] Roster Editor - REDitor II (Current v. 5.0)

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Re: [Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby Andrew on Fri May 22, 2020 2:32 pm

Looks like we're back in business!
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Re: [Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby ForteIV on Sat Jul 18, 2020 6:36 am

Can you edit salary cap in Association with this?
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Re: [Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby Andrew on Sat Jul 18, 2020 1:33 pm

Not as far as I'm aware.
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Re: [Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby ForteIV on Sun Jul 19, 2020 4:47 am

Bummer. Do you know if there is any tool for it?
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Re: [Tool] Roster Editor - REDitor II (Current v. 5.0)

Postby Andrew on Sun Jul 19, 2020 5:40 am

Definitely no other tools for editing those kinds of aspects. I'm not sure anyone ever found a way to edit the salary caps in that generation of games.

The general solution has been to adjust salaries accordingly. So for example, if you wanted to use 2020 salaries in a roster for NBA 2K12, you'd scale those numbers accordingly so they'd fit with the 2012 cap. That way, you've at least got players taking up the percentage of the cap they currently do, and representing teams being under and over the cap accordingly. It's not a perfect solution, but pretty much the best one when it comes to aspects we can't edit for current and retro mods alike. The salaries are the part we can actually adjust, so that's basically what we have to work with.
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