Hey guys, as some of you all know I've been working on Nick Young using Andre Miller's headshape. One of the big problems is that Andre Miller's forehead is WAY too long. One thing I was going to do is to bring the hairline down on the Nick Young CF Texture. When I do this however, in game the hair color (which is black in photoshop) has too much of a glare to it, and is more of a gray color. The afro portion is pitch black, but the CF texture part is a darker gray, a BIG difference.
Thoughts on how to make the black, actually black? I'm guessing I'm going to have to use a global that doesn't have ANY sweat, which I'm thinking is the culprit.