[Tool] Mod Tool - Texture and 3D Importing/Exporting

A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.

[Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby CHNxiaoju on Sun Oct 10, 2010 8:43 pm

Single File Download, Completely Updated (v0.18)
NBA2KX Mod Tool (2K12 Supported)

Beginners Picture Tutorial
viewtopic.php?f=138&t=80851






-Old Stuff-

TUTORIAL
viewtopic.php?f=138&t=77105


Download In Order:0.1
http://bbs.baballs.com/thread-34357-1-1.html
http://www.4shared.com/file/TOXkX-JM/Nb ... dTool.html

0.11Download
fix bug
http://www.4shared.com/file/m_rxQ-2K/nb ... 011up.html

0.12
http://bbs.baballs.com/thread-34357-1-1.html
http://www.4shared.com/file/d1aCAoIG/nb ... up012.html

0.15 update
http://bbs.3dmgame.com/showtopic-1510151.html

0.16(1) Release!
http://bbs.3dmgame.com/showtopic-1510151.html
http://game1.ali213.net/thread-3315206-1-1.html

2010.12.21 update 0.16 update patch, this update is mainly to better improve file compatibility, according to the game version of the tool to distinguish, so that for different versions of the game to update the resource for reading methods.










NBA2K_x MOD Tool
ChangeLog:
版本 0.1
2010.10.10 初版
==========
支持2K Sport NBA2K9, NBA2K10, NBA2K11 的贴图,3D模型修改.
转载请注明出处.
使用可参看视频教程.
PS:
本程序需要java运行时,使用前请先安装最新版的JRE(Java Runtime Enviroument).
3D模型修改需要3DS MAX或Blender
插件说明:
1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程
2.ble_n2km_import.py, ble_n2km_export.py -- Blender模型插件,放入\.blender\scripts\,
选择"文件>>导入>>Import N2KM"导入n2km模型文件,选择"文件>>导出>>Export N2KM"导出n2km模型文件

BUG报告:jemizhuu@hotmail.com或jemizhuu@sina.com

Made by JemiZhuu(周士淳, zsword)
2010.10.10

2010.10.10 update
Modified model derived Bug,
Model derived by components: Select Model panel on the left of the model list, select the model you want to export at this time to the right of the view will automatically update, click on "ExportRes", export the selected model parts, large parts of the model proposed for the batches derived; wait until the pop-up dialog box to complete the export model is responsible for a higher degree of model, take some time, during the wait. modify the course and many other component models recommend the use of 3DS MAX or the Blender

Download:
http://bbs.baballs.com/thread-34357-1-1.html
http://www.4shared.com/file/TOXkX-JM/Nb ... dTool.html

0.11Download
fix bug
http://www.4shared.com/file/m_rxQ-2K/nb ... 011up.html

0.12
http://bbs.baballs.com/thread-34357-1-1.html
http://www.4shared.com/file/d1aCAoIG/nb ... up012.html
Last edited by CHNxiaoju on Wed Oct 20, 2010 1:18 am, edited 2 times in total.
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby RapboY on Sun Oct 10, 2010 9:40 pm

nice! (Y)

EDIT: why are the export OBJ buttons greyed out?
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby koresh_NIK on Sun Oct 10, 2010 10:05 pm

Thank you so much! :bowdown:
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby HellBoy on Sun Oct 10, 2010 10:57 pm

THX ! ! !
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby koresh_NIK on Sun Oct 10, 2010 11:19 pm

I have a problem, after editing, insert a iff file in the game and it looks like this:
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby Lagoa on Sun Oct 10, 2010 11:35 pm

Hey man!

Not work with stadiums?

I try to export Sxxx.iff file....but not load any information in "subfile" like this same editor in 2k10.

Thks man! :)
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby JaoSming on Sun Oct 10, 2010 11:52 pm

same problen with lagoa, I can't export any floor models or stadiums

also some models in the cloth files give me a java.lang.nullpointerexception error
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby HellBoy on Mon Oct 11, 2010 12:57 am

koresh_NIK wrote:I have a problem, after editing, insert a iff file in the game and it looks like this:
Image


Got same problem :(
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby NastyNacho1 on Mon Oct 11, 2010 2:08 am

JaoSming wrote:same problen with lagoa, I can't export any floor models or stadiums
also some models in the cloth files give me a java.lang.nullpointerexception error




Code: Select all
s612 = Street Court


Jao can you make a new stadium and add it there :?:
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby JaoSming on Mon Oct 11, 2010 7:12 am

cant edit any s***.iff models yet hence the issues me and lagoa posted
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Dmayne on Mon Oct 11, 2010 7:23 am

This is great and it works on 64bits!!!! Thanks, just need a FREE roster editor now...

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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Behindshadows on Mon Oct 11, 2010 7:53 am

Why does your Jordan have Penny Hardaway's face?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Dmayne on Mon Oct 11, 2010 8:01 am

Behindshadows wrote:Why does your Jordan have Penny Hardaway's face?


Was testing the program I used Jordan png# because I know it...
.
Just exported URH's 2k10 Penny (png947) to Pennies nba 2k11 file png0947, and renamed it to png1759 for Jordan 98 bulls.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HoopJunkie on Mon Oct 11, 2010 9:34 am

dwpshacktown wrote:
Behindshadows wrote:Why does your Jordan have Penny Hardaway's face?


Was testing the program I used Jordan png# because I know it...
.
Just exported URH's 2k10 Penny (png947) to Pennies nba 2k11 file png0947, and renamed it to png1759 for Jordan 98 bulls.



Can you explain how the program works because I cant follow what the first post is talking about?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Dmayne on Mon Oct 11, 2010 10:03 am

I try to explain if I can, but I don't know how and didn't try the stadiums, jerseys,etc...

downloaded both, take the 0.11 fix and replace the file...

Open program, then opened up my nba 2k10 penny iff which is png947...

I exported and saved all the sections that aren't blank on this png and named them anything, saved to desktop...(skin, and like 3 faces)...

Opened this editor again and this time with the nba 2k11's penny iff,

I imported his skin 2 times and like 3 faces, (from the saved files on desktop) to there desired sections.

Done.

This editor will create a backup file that you modify, but just in case back up anything you touch...
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HoopJunkie on Mon Oct 11, 2010 10:09 am

ok ill try and follow ur explanation. I just wonder what it is the other guys did wrong. :?
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Re: NBA2K_x MOD New Tool update 2010.10.10 NBA2K9|2K10|2K11

Postby flam1ng n1nja11 on Mon Oct 11, 2010 10:20 am

HellBoy wrote:
koresh_NIK wrote:I have a problem, after editing, insert a iff file in the game and it looks like this:
Image


Got same problem :(


same for me :S :roll:
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Ricoy on Mon Oct 11, 2010 12:29 pm

Hope you guys know that the modtool is working for some, and doesn't work for others.. but it works great on me on Win 7.. thanks!

Wilson chandler Headshape updated using this tool...

Image
Last edited by Ricoy on Mon Oct 11, 2010 2:11 pm, edited 1 time in total.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby pacificsmoke on Mon Oct 11, 2010 1:38 pm

Gonna give this a shot on Win 7 64 bit...
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby regret on Mon Oct 11, 2010 1:43 pm

What exactly does this do in terms of CF's? Sorry, I'm new to this whole thing haha.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby pacificsmoke on Mon Oct 11, 2010 2:06 pm

nope, not working :(
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby gOry on Mon Oct 11, 2010 2:27 pm

regret wrote:What exactly does this do in terms of CF's? Sorry, I'm new to this whole thing haha.
this tool can be use to import/export texture and 3d modeling from iff file(cf,stadium..)
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby pacificsmoke on Mon Oct 11, 2010 2:28 pm

1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程

^^^What does that mean? I see the file, just don't know what he wants us to do with it.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Angelo on Mon Oct 11, 2010 4:05 pm

i cant seem to import a head shape from this program
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby regret on Mon Oct 11, 2010 6:54 pm

So, with this program, I could import a CF from 2k10 into 2k11?
If so, that's pretty cool.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby gOry on Mon Oct 11, 2010 7:34 pm

regret wrote:So, with this program, I could import a CF from 2k10 into 2k11?
If so, that's pretty cool.
only the texture,export texture from 2k10 file then import it to 2k11 file..
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Tommyhtc on Mon Oct 11, 2010 11:35 pm

guys is it possible to import the 3d headshapes from 2k10?
I could only impot textures from 2k10, but not the 3D headshapes,
so what's wrong?
or is it not possible?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HellBoy on Tue Oct 12, 2010 12:50 am

Ty for fix, now works fine ;)
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby JaoSming on Tue Oct 12, 2010 1:05 am

still getting the

java.io.IOException: Unsuport Model Deftype: 13

error for floor and stadium files
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Tommyhtc on Tue Oct 12, 2010 1:42 am

Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HellBoy on Tue Oct 12, 2010 1:48 am

Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?


Recreate headshape.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Tommyhtc on Tue Oct 12, 2010 2:00 am

HellBoy wrote:
Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?


Recreate headshape.

thanks lol,
everyone has to recreate headshapes every year,
and I think it's a waste of time.
Why do we have to recreate the headshapes in every new game?
I mean, the headshapes look the same, but 2k just somehow stops us from doing simple importing and exporting.
Is there a way to find out the main problem with conversion?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby Gino- on Tue Oct 12, 2010 1:37 pm

Can someone please tell me how to install this?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby pacificsmoke on Tue Oct 12, 2010 1:39 pm

Any updates on getting the courts to work with this?! Has anyone been successful at getting that to work for them..?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby KobeZoom24 on Tue Oct 12, 2010 1:52 pm

Tommyhtc wrote:
HellBoy wrote:
Tommyhtc wrote:Dude I updated the tool and tried to import 3D headshapes from 2k10 to 2k11,
it still doesn't work, or is it not possible?


Recreate headshape.

thanks lol,
everyone has to recreate headshapes every year,
and I think it's a waste of time.
Why do we have to recreate the headshapes in every new game?
I mean, the headshapes look the same, but 2k just somehow stops us from doing simple importing and exporting.
Is there a way to find out the main problem with conversion?

that wolud be fantastic.... i mean a lot a great rookies Cf's from Koresh_NIK are losing :cry: i hope the author of this tool could make something for convert da 3d model from 2k10 to 11! if is posible of course. :D
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby RapboY on Wed Oct 13, 2010 1:42 am

pacificsmoke wrote:1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程

^^^What does that mean? I see the file, just don't know what he wants us to do with it.


copy paste the n2kmodtool.ms to your 3ds max\scripts\startup folder..

EDIT: why is there no import export OBJ? i only have maya, i dont really like to install blender just to use this..
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby flam1ng n1nja11 on Wed Oct 13, 2010 9:21 am

how'd you guys get this stuff working!?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby koresh_NIK on Wed Oct 13, 2010 11:28 pm

After correction of fix 0.11 everything was working good. But I decided to try to fix Gerald Wallace, and received just such a problem:
Image
I have concluded that errors occur in the 3D models which have additional elements, such as (beard, braids, hair).
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HellBoy on Thu Oct 14, 2010 12:12 am

Looks nice :D
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby flam1ng n1nja11 on Thu Oct 14, 2010 11:20 am

AHH that explains alot. I Tried to fix old mat Stoudemire and it went like that too.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby seanjohn2525 on Fri Oct 15, 2010 1:49 am

thnx 4 this!! (Y) (Y)
i made my 2k11 kobe like my 2k10 kobe :) :)
credit to the one who make this kobe from nba 2k10
Image
Image
Image
sorry coz i forgot who made this kobe but thnx to him i can play this kobe to my nba 2k11 :D :D :D
and also thnx for dwpshacktown for the simple tutorial about this MOD
(Y) (Y)
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby B3Lya on Fri Oct 15, 2010 6:50 am

koresh_NIK wrote:After correction of fix 0.11 everything was working good. But I decided to try to fix Gerald Wallace, and received just such a problem:
Image
I have concluded that errors occur in the 3D models which have additional elements, such as (beard, braids, hair).

same problem with Robin Lopez
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby SkyLine03LT on Fri Oct 15, 2010 8:48 am

Doesnt work for me... It doesn't let me to choose the textures and the export button doesn't work.
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby HellBoy on Fri Oct 15, 2010 8:13 pm

koresh_NIK wrote:After correction of fix 0.11 everything was working good. But I decided to try to fix Gerald Wallace, and received just such a problem:
Image
I have concluded that errors occur in the 3D models which have additional elements, such as (beard, braids, hair).


Same.

Image
Image
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby ahcoy on Sat Oct 16, 2010 8:24 pm

HAHAHA. hey, is this tool compatible with win7 64bit?
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby supamane on Sun Oct 17, 2010 11:31 am

ahcoy wrote:HAHAHA. hey, is this tool compatible with win7 64bit?


i cant get it to work
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby R4zoR on Sun Oct 17, 2010 9:41 pm

Well i have windows 7 and got the same error that jao got, but i fixed it by myself, i will probably make a new thread that will show on how to do that.
here's some photos that it isn't fake
i've made john wall's face look fatter lol :D
don't worry the edges are because, i just made the face fatter and i didn't select all the edges of it
Image
Image
but the courts still don't work
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Re: NBA2K_x MOD New Tool update 0.11 NBA2K9|2K10|2K11

Postby kasper233 on Tue Oct 19, 2010 9:25 pm

nice please release Gerald Walalce looking like a predator hahahahha
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Re: NBA2K_x MOD New Tool update 0.12 !!!!!!!!!!!!

Postby jhaeszkah_22 on Wed Oct 20, 2010 2:06 am

does anyone has the list of players with their png****.iff files??
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Re: NBA2K_x MOD New Tool update 0.12 !!!!!!!!!!!!

Postby HellBoy on Wed Oct 20, 2010 2:36 am

Ty for update.
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