The problem is when I import / export objects in 3ds max.
I try to do is, for example to the Kobe Bryant headshape in to Ricky Rubio Cyberface.
With the tool Nba2KXModTool export the two cyberface to . n2km (in this case png0195-Kobe Bryant-and-Ricky Rubio png1601-)


then import into 3ds Max .n2km of kobe and export the object 0-6 (head) to kobehead.obj


Now I want to apply the head of Kobe to Cyberface Ricky, then open the file. n2km ricky
delete the object 0-6 (head) of ricky and then import the file kobehead.obj



all I know everything looks good, then this is what I want and exported to. n2km to apply Cyberface Ricky Rubio

in Nba2KXModTool import this file. n2km to Cyberface Ricky Rubio, this does well .. in the picture is Kobe's face with hair and other ricky stuff

but if I open the windows "UV Drawing frame" and I see this part 6 ..

I'm doing wrong??
texture in the game looks bad ... but the 3D shape is correct ...

I'm doing wrong?
any help?
any help would appreciate it
Thanks a lot

Minguez