fjccommish wrote:#1, keep in mind that the CPU is shooting 60+%.
#3, they're playing the whole team, while I play locked to one guy. So far I've locked onto Jordan.
How can you play good defense when you're locked into one player, especially a perimeter player like Jordan? I think that definitely helps the opponents fg%.
I imagine a team should knock down a lot of shots if they execute well, the opponents in the Jordan challenge are pretty formidable, so I expect it to be a challenge to defend them well. If you're just guarding one man on every possession, it's pretty hard to do, right?
Sliders can change things at the expense of ruining the competitiveness of the CPU. It's always been like that. This is why. When you lower, for example, outside shooting %'s you know it but the CPU doesn't. You will then try for closer shots or more inside scoring, while the CPU won't make an adjustment to the sliders. It thus becomes easier to beat the CPU.
This is no different from playing with default sliders, so it's irrelevant imo.
For example, if on the default sliders 50% of the threepoint shots go down, you're aware of it and can take advantage while the CPU just executes their game plan. So what it comes down to is whether or not you do or don't exploit your insight over the AI.
Let's say you change the threepoint succes and you stop taking threes entirely, then you're exploiting your changes. You might as well lower the succes to 0% if you desire..
But if you lower it to make the %'s realistic and use your players and teams the way they play in real life, then it shouldn't be a factor. Most people imo would change the sliders to make their three point shot succes and of the opponent realistic, not to change their tactics, I mean, if you play sim style ball and take what the defense gives you are you gonna pass up the open three because you changed the sliders? I don't think so.
The AI is inside the game, constricted by the 4th wall. In other words, the CPU players exist as if they're the real life players playing a game on the court you see on the TV. They don't play as if it's another gamer just like you, holding the stick and playing a virtual basketball game. The difference is subtle, but having a CPU AI that acts like a gamer holding the stick would be the only way to allow sliders to alter the game without giving the gamer an unfair advantage.
Like I said, if you desire to play realistic sim ball then you won't play like that (imo). What most people imo want, those who do change sliders etc, is to manipulate the AI to make it play as realistically as possible, and change the sliders to make the stats as realistic as possible.
Human players have many advantages over the AI anyway. If you know one move is unguardable, you can go to it every play. Things like that. You might go after a guy in foul trouble, while the AI may not. There's many things. Most gamers who use patching and slider settings and all those things aren't into that though, imo. They'd probably be excited if the AI would do the same, get guys in foul trouble, exploit mismatches, what not.. I would. Because it makes it more sim.