Sun Oct 03, 2010 7:47 am
Sun Oct 03, 2010 11:44 am
Sun Oct 03, 2010 11:50 am
Sun Oct 03, 2010 12:18 pm
Sun Oct 03, 2010 4:02 pm
fjccommish wrote:#1, keep in mind that the CPU is shooting 60+%.
#3, they're playing the whole team, while I play locked to one guy. So far I've locked onto Jordan.
Sliders can change things at the expense of ruining the competitiveness of the CPU. It's always been like that. This is why. When you lower, for example, outside shooting %'s you know it but the CPU doesn't. You will then try for closer shots or more inside scoring, while the CPU won't make an adjustment to the sliders. It thus becomes easier to beat the CPU.
The AI is inside the game, constricted by the 4th wall. In other words, the CPU players exist as if they're the real life players playing a game on the court you see on the TV. They don't play as if it's another gamer just like you, holding the stick and playing a virtual basketball game. The difference is subtle, but having a CPU AI that acts like a gamer holding the stick would be the only way to allow sliders to alter the game without giving the gamer an unfair advantage.
Sun Oct 03, 2010 10:17 pm
Mon Oct 04, 2010 1:44 am
Mon Oct 04, 2010 2:24 am
Mon Oct 04, 2010 2:46 am
fjccommish wrote:"How can you play good defense when you're locked into one player, especially a perimeter player like Jordan? I think that definitely helps the opponents fg%."
It's generally not my man scoring. For example, when I play against Miami locked onto Jordan, Wade is pretty controlled. It's LeBron getting the points.
Mon Oct 04, 2010 3:50 pm