Thanks for the heads up.

Yet another positive response to Hands-On Control, I certainly hope I find it to be as good as advertised when I get my hands on the game. A few thoughts:
The right stick ably moves your player around the court and the left stick moves your hands to throw and lifts your feet to jump. To throw from the paint or from downtown, you need to move from six o’clock to 12 o’clock pretty much exactly. And you have to release at the zenith of your jump. There’s some wiggle room, especially with the ace players, and most especially with my opponent who has the Oklahoma City Thunder advantage with the game’s cover athlete, Kevin Durant. You can see the slim margin for error you have by looking at the second of two round, radar-type screens that feature green sweet spots around the 12 o’clock point. You find this in the top right of the screen.
I thought it was just a matter of moving the stick from the centre straight up to the 12 o'clock position. While it's certainly challenging to move the stick down then up, it's a lengthier process and depending on the sensitivity of the controls, makes being slightly off to the left or right an all too common problem. That was one reason I wasn't a big fan of the right stick method of shooting free throws a few years back. Other impressions have described shooting as pushing the right stick straight up and releasing it at the appropriate time with the right aim, which sounds a lot better to me. I'm hoping he's just mangled the description a bit.
Indeed, considering that he's described the right stick as moving the player and the left stick as "throwing" a shot when everyone else has confirmed it's the left stick for movement (as is traditional) and the right stick for shooting, dribbling and defensive controls, that's a distinct possibility.
After the tip off, I saw my opponent getting really fancy with the controls, pretty much a master of the Thunder. His players dribbled like All-Stars – behind the back, too, as the quarter progressed; he even did a spin move to get past me. One thing was clear, you can be as creative as Kobe in this game, even if you’re not a household word.
I'm sure that'll raise some alarm but it has been mentioned before that while you can try moves with pretty much everyone, not everyone can pull them off. I'm hoping that once again he's just done a poor job of describing the situation and neglected to mention that the players performing advanced dribbling moves were not lumbering big men with limited ballhandling abilities.
However, the defense was so intuitive, I managed to block some shots by using the right stick as well (again, up and down at 12 o’clock to jump up and block). I even stopped him from under the basket, by getting right up on him and using the stick again to push back on him. This felt real, too, like I was using all my strength to hold him back.
Again, the up-down movement sounds awkward but it conflicts with other descriptions of the controls so once again perhaps he's not describing it very well here.
One thing the demo expert said was that this year, EA would sacrifice some of the graphics for better AI and game design. The designers, however, promise to tweak the graphics next year.
I'm sure that's going to disappoint a few people but from what we've seen in the screenshots and videos so far, the game doesn't look awful to me so if the game delivers in other aspects then I can live with that.