by Andrew on Mon Apr 19, 2010 10:22 pm
Absolutely. Having full player control and being able to make midair adjustments and attempt everything from tips to putback dunks on the offensive glass is a must. In terms of what would make desirable gameplay, complete and effective controls are right up there with players reflecting their real life tendencies, abilities and playing styles, teams utilising their real strategies, smooth animations and realistic player movement. If NBA Live 11 can produce satisfactory results in all those areas, then the gameplay should remain solid at the very least.
On the subject of controls, I'm kind of used to the change to the shooting button though I wouldn't be opposed to changing it back and certainly in favour of allowing custom controller configurations. I'd like to see more modifiers that allow us to perform specific moves like 2K's shot stick; I don't like Isomotion and have always liked the idea of dribbling moves on the right stick since it was introduced with Freestyle back in NBA Live 2003, but I do like the idea of using a modifier trigger to assign other moves to the right stick as they did with Freestyle Passing in NBA Live 10, as Pdub suggested back when we were compiling the Wishlist. Control-wise, it could be implemented in a similar way as Freestyle Superstars was. FSS didn't work out as well as we would've liked, the concept was worth exploring but in practice the moves were too overpowering. An evolution of that concept could be great for total player control though.
I like the double tap method for adjusting a shot in midair, though agree it has to be a better than before as adjustments could (and would) easily take a player under the rim or behind the backboard when a double-clutch would be more appropriate (and realistic). Utilising the face buttons to perform different actions on the offensive glass similar to the old Freestyle Air still seems the best way to go as well. If need be, a modifier trigger could be used although that should probably be a last resort if a sufficient number of face buttons are available to use. Same deal with pro hop/drop step, though they mustn't be able to be abused. Sliders to control the effectiveness should help there.