NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender update 0.15

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NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender update 0.15

Postby kenkaian on Wed Nov 04, 2009 9:14 pm

NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender
Made by JemiZhuu(周士淳, zsword)

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Version 0.15

2009.11.11 update

Modified model derived Bug,

Model derived by components: Select Model panel on the left of the model list, select the model you want to export at this time to the right of the view will automatically update, click on "ExportRes", export the selected model parts, large parts of the model proposed for the batches derived; wait until the pop-up dialog box to complete the export model is responsible for a higher degree of model, take some time, during the wait. modify the course and many other component models recommend the use of 3DS MAX or the Blender

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Last edited by kenkaian on Wed Nov 18, 2009 10:28 pm, edited 3 times in total.
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Vl@d Zola Jr. on Wed Nov 04, 2009 9:17 pm

Oh, man! :crazyeyes:
That's awesome! :applaud: (Y) (Y)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby flam1ng n1nja11 on Wed Nov 04, 2009 9:34 pm

woooooo finally a good one for exporting! Can use my beloved 3d studio max now! And maya wowoo
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Wed Nov 04, 2009 11:26 pm

nicely done (Y) this should help a lot of people out


but, i didnt find any models for the f###.iff files, the courts, is that normal?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby ahcoy on Wed Nov 04, 2009 11:57 pm

Yeah! That's cool! We are using Autodesk Maya in our engineering class now! XD
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby hokupguy on Thu Nov 05, 2009 12:19 am

wait so we can edit the 3d set up and uv maping textures of arena s with this? :cheeky:
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby aguifs on Thu Nov 05, 2009 12:38 am

jaosming, it works! I can sse the floor model in Blender!
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby HellBoy on Thu Nov 05, 2009 1:29 am

Thx for this :)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby rolie on Thu Nov 05, 2009 3:38 am

wow amazing!
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby tnt23 on Thu Nov 05, 2009 4:53 am

crazy shit:) i dont have the skills to use it but thx a lot :)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby °• ßєsY •° on Thu Nov 05, 2009 6:16 am

Where is the 2k10 mod tool exe. , where is the strating application , theres only plugins ?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Thu Nov 05, 2009 6:57 am

it's the .jar file
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby guigou on Thu Nov 05, 2009 7:22 am

how to open the file. jar?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Thu Nov 05, 2009 7:55 am

double click it

it should just run like a program
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby guigou on Thu Nov 05, 2009 8:05 am

when I run 2k10modtool.jar appears the error "could not find the main class: nba2kmodtool.Nba2kModTool.app. Program will exit"
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby rolie on Thu Nov 05, 2009 8:13 am

you guys need java first, incase you don't have it already:
http://java.com/en/download/
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby hokupguy on Thu Nov 05, 2009 8:58 am

Jao have you tired this yet???
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby ccc( .).) on Thu Nov 05, 2009 9:27 am

download link doesnt work... re-upload please.. thanks

EDIT: working now.. :D nevermind this.. :lol:
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby MAGNUM on Thu Nov 05, 2009 11:18 am

so could this be used to transfer the low courts onto the high courts?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby suirad on Thu Nov 05, 2009 2:51 pm

guigou wrote:when I run 2k10modtool.jar appears the error "could not find the main class: nba2kmodtool.Nba2kModTool.app. Program will exit"

i installed java and i still get this message. any light to be shed on this?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby thelegend23 on Thu Nov 05, 2009 3:40 pm

try extracting first the folder to your desktop,then run the 2k10modtool.jar,i think it will work. :)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby suirad on Thu Nov 05, 2009 3:44 pm

thelegend23 wrote:try extracting first the folder to your desktop,then run the 2k10modtool.jar,i think it will work. :)

how dumb am i lol thnx i knew i was missing sumthin lol
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Null17 on Thu Nov 05, 2009 4:51 pm

Oh wow. Nice. Maya! This'll be interesting.
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby °• ßєsY •° on Thu Nov 05, 2009 9:52 pm

OMG , im sorry to bother u guys so much , but im looking all over the folder and i have no .jar file , just dlls , images , plugins , the only thing closest to what u guys talking about is this file nb2kmodtool.ms not jar ? where the hell can i find this thing :?:
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby dRoseBulls on Thu Nov 05, 2009 10:23 pm

nice tool! is it possible just to replace textures of a court for example? if yes, can you tell me how to do it? i opened a court-file (f017.iff) with this program and i could see the textures (like in iffeditor), but i can only export/import textures as .dds..
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby guigou on Fri Nov 06, 2009 4:36 am

best program the all time for nba2k congratulations
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Blade Runner on Fri Nov 06, 2009 7:39 am

WOW, looks amazing! Could someone please try to experiment if the 3D models of the uniforms can be modified? It would be great to have short shorts for Legends in a future patch! Imagine could be done with classic teams! (Y)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Patrick Ds on Fri Nov 06, 2009 10:09 am

Amazing dude, any chance to edit My Player face?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby iskitoy on Fri Nov 06, 2009 4:44 pm

aloncho11 wrote:WOW, looks amazing! Could someone please try to experiment if the 3D models of the uniforms can be modified? It would be great to have short shorts for Legends in a future patch! Imagine could be done with classic teams! (Y)


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found this player model with jerseys on, there is a possibility to shorten the shorts but it will affect all players, not only legends
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby DVocShoeBox on Sat Nov 07, 2009 12:08 pm

^^^^MAYBE FOR A STREET MOD, hint, hint..... :lol:

yo, i thought this was cool, maybe it could be beneficial to someone, I think you can export it in other 3d programs such as 3D max but I'm not sure.

http://www.youtube.com/watch?v=BsFj1-fv ... re=related

EDITED: this one is better: http://www.youtube.com/watch?v=FX7VUiizCSA&NR=1
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Blade Runner on Sun Nov 08, 2009 1:10 pm

iskitoy wrote:
aloncho11 wrote:WOW, looks amazing! Could someone please try to experiment if the 3D models of the uniforms can be modified? It would be great to have short shorts for Legends in a future patch! Imagine could be done with classic teams! (Y)


Image

found this player model with jerseys on, there is a possibility to shorten the shorts but it will affect all players, not only legends


iskitoy great! :crazyeyes: could you please try it and release it when you have it please. It would be great specially for people who like to play with retro rosters (there's always backup of your original files just in case). It would be simply great :bowdown:
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Sun Nov 08, 2009 2:21 pm

:| I love how you go right to the global file but skip the ones with the word "cloth" in the file name....but they dont work with editing either, so who knows where the player's jerseys/shorts are located
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby rolie on Sun Nov 08, 2009 3:12 pm

I imported using 3dsmax and the UVW maps for the arenas are problematic. The faces import/export correctly but the stadium files do not. This limits the modifications to moving shapes but not the ability to properly create new ones. I tried to import the Laker's jumbotron but the uvw maps are all at coordinates (0.0.0). Ive tried this in Maya 2010 also with same results. I will try version 2009.

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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby guigou on Sun Nov 08, 2009 10:03 pm

DVoc wrote:^^^^MAYBE FOR A STREET MOD, hint, hint..... :lol:

yo, i thought this was cool, maybe it could be beneficial to someone, I think you can export it in other 3d programs such as 3D max but I'm not sure.

http://www.youtube.com/watch?v=BsFj1-fv ... re=related

EDITED: this one is better: http://www.youtube.com/watch?v=FX7VUiizCSA&NR=1






I tried to use the face shop pro create a face is exported to the .2 knm in 3dmax until i worked out the problem and the time to import the file. ai iff the error string, if someone tried to work with expert could do it perfect faces of any player in the world
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Mon Nov 09, 2009 7:07 am

:lol:
Image


anyway, the cloth iff files are the ones we want to edit....but we can only edit the medium/low player models in them, so not the moving jerseys,


this could be seen as a good thing though, so if you want to play a street/legends mod all you have to do is move your settings down to medium then you can go back to high for playing the "normal" NBA game
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Blade Runner on Mon Nov 09, 2009 8:52 am

that's terrific Jao! Could you make them shorter (early 90's looking) to see how they look please?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby DVocShoeBox on Mon Nov 09, 2009 11:59 am

JaoSming wrote::lol:
Image


anyway, the cloth iff files are the ones we want to edit....but we can only edit the medium/low player models in them, so not the moving jerseys,


this could be seen as a good thing though, so if you want to play a street/legends mod all you have to do is move your settings down to medium then you can go back to high for playing the "normal" NBA game


MANE, I CANT WAIT TIL THESE EXAMS OVER, IMMA HAVE A LOT OF FUN WITH THIS TOOL!!! :mrgreen:

COULD YOU MOVE THE CHAIRS AND FENCE BACK FROM THE NIGHT COURT SO IT COULD WORK PROPERLY?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Mon Nov 09, 2009 12:39 pm

no....

Image


I mean yes, no need to move the fence though. It gets a bit glitchy but the 1 minute wait for the inbounds pass from 2k9 doesnt happen anymore and if it gets in the way players just run through it
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Null17 on Mon Nov 09, 2009 1:16 pm

Would be much cooler if we could create new objects instead of just editing existing ones. Would make for some kickass mods.
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby DVocShoeBox on Mon Nov 09, 2009 7:17 pm

JaoSming wrote:no....

Image


I mean yes, no need to move the fence though. It gets a bit glitchy but the 1 minute wait for the inbounds pass from 2k9 doesnt happen anymore and if it gets in the way players just run through it


looks good, in this program does it allow you to edit the lighting so maybe we could make it night time or day time on some of the other courts, sorry I haven't had time to actually test out the tool.

And that sucks, we can't create new objects, killed a bunch of my ideas..... :roll: :mrgreen: but I'ma see once I actually set down and get my hands on it!!
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Mon Nov 09, 2009 9:53 pm

I havent found any settings that would lighten up the night courts or change the color of objects (for lane colors on real courts)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby kenkaian on Mon Nov 09, 2009 11:42 pm

JaoSming wrote::lol:
Image


anyway, the cloth iff files are the ones we want to edit....but we can only edit the medium/low player models in them, so not the moving jerseys,


this could be seen as a good thing though, so if you want to play a street/legends mod all you have to do is move your settings down to medium then you can go back to high for playing the "normal" NBA game

is cool !low mod is no moving
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Blade Runner on Tue Nov 10, 2009 12:40 am

Great! Can't wait for the short shorts!
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby nba2k9game on Thu Nov 12, 2009 3:15 pm

JaoSming wrote:I havent found any settings that would lighten up the night courts or change the color of objects (for lane colors on real courts)



how do i import and export in blender i put everything in the script folder?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby charlieregistros on Thu Nov 12, 2009 8:33 pm

HI, I'm sorry but my english isn't very good.
I've a question, I've seen NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender link but it is a chinese web and i don't know where i can download NBA2K 3D MOD NEW TOOL. I've a NBA 2K10 Mod Tool beta, but this version hasn't some options as Export e Import object.
Where can i download complete version, please? (I promise you i'll study english....i'm spanish)
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby charlieregistros on Thu Nov 12, 2009 8:47 pm

I'm sorry, i can download NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender. Thank you
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby JaoSming on Thu Nov 12, 2009 10:11 pm

nba2k9game wrote:
JaoSming wrote:I havent found any settings that would lighten up the night courts or change the color of objects (for lane colors on real courts)



how do i import and export in blender i put everything in the script folder?


it's under the file.... import/export menus
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby charlieregistros on Fri Nov 13, 2009 7:49 pm

Another question,
Do you know if it's posible convert a cyberface of NBA2K9 to NBA2k10 with this tool or another tool?, By the moment i can't.
Thank you and i'm sorry because my english itsn't very good...
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby Blade Runner on Sun Nov 15, 2009 9:43 am

Any news on the short shorts?
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Re: NBA2K_3D MOD NEW Tool FORmaya&3DMAX&blender

Postby nba2k9game on Wed Nov 18, 2009 1:51 pm

JaoSming wrote::lol:
Image


anyway, the cloth iff files are the ones we want to edit....but we can only edit the medium/low player models in them, so not the moving jerseys,


this could be seen as a good thing though, so if you want to play a street/legends mod all you have to do is move your settings down to medium then you can go back to high for playing the "normal" NBA game


what iff is the shorts u can edit?
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