Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Resources for NBA 2K9.

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby funkymarb on Wed May 20, 2009 5:34 am

chinoy316 wrote:
Za man wrote:Thanks for the answer bro but can you please tell me where i can find that file. THANKS IN ADVANCE.

Open Autodesk folder, where you installed 3ds max 9. Then scripts.

-------

HOW TO TRANSFER HAIR FROM ONE PLAYER TO ANOTHER

*READ PDUB'S TUTORIAL FIRST

1) Get player iff with the HEADSHAPE you want. Let's call him #1. (Ex. BEASLEY)
2) Get player iff with the HAIR you want. Let's call him #2. (Ex. Carmelo's cornrows.)
3) Open player #1 with hex and locate his vertex data. Copy the first 70F8 ONLY of his headshape.
4) Open player #2 with hex and locate his vertex data. Overwrite the first 70F8 ONLY of his headshape with the vertex data of player #1. Save.
5) Import all textures of player #1 to player #2.
6) Rename player #2's iff to that of player #1.
7) Edit the headshape using 3DS Max 9 as some of player #2's facial features will remain after combining.

Tips on locating vertex data.
*For most bald players, the vertex data will start on address 1B480.
*For players with hair, it's a little further back. In my experience, most of them start on address 1F###.

Use the format 8 rows with 4 digits each string. It has to look like this for this to work.

#### #### #### #### #### #### #### ####
...


when i open the iff file on hex editor what's the address of the vertex data? how will i know what address is the start of the vertex data? for example i want to use mikki moore's hair on marquis daniels
funkymarb
 
Posts: 161
Joined: Sun Feb 22, 2009 7:47 pm
Location: Philippines

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby lumpia on Wed May 20, 2009 10:47 am

How do you use 3DS MAX on a created player? I would like to make myself in the game.
lumpia
 
Posts: 3
Joined: Wed May 13, 2009 10:41 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby chinoy316 on Wed May 20, 2009 9:58 pm

funkymarb wrote:
when i open the iff file on hex editor what's the address of the vertex data? how will i know what address is the start of the vertex data? for example i want to use mikki moore's hair on marquis daniels


Read Pdub's tutorial. And check the tips I wrote.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby funkymarb on Wed May 20, 2009 10:04 pm

sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs. (N) anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.
funkymarb
 
Posts: 161
Joined: Sun Feb 22, 2009 7:47 pm
Location: Philippines

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Thu May 21, 2009 1:51 am

or maybe i should've started with bald player first and not with pplayer with more hair.


This is a good idea. As long as you go slow with the tutorial, you should begin to understand what the vertex data looks like in hex.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby chinoy316 on Thu May 21, 2009 3:27 am

funkymarb wrote:sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs. (N) anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.


Pdub's tutorial is as simple as it's gonna get. For the bald player, TRY THE ADDRESS 1B480. I'm using all caps to emphasize that it's already in the tips I wrote.

And yes, you should ALWAYS start with the person whose headshape you want, I'm assuming the bald guy, find his vertex data first. 1B480, this number will help you a lot.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby funkymarb on Thu May 21, 2009 8:38 pm

chinoy316 wrote:
funkymarb wrote:sigh.. i read pdub's tutorial already before i asked here.. T_T and please do away with the all caps.. sometimes you're kinda rude to noobs. (N) anyway if you can't, or don't want to, its okay dude. i'll just ask someone else here on tips how to find vertex data.. or maybe i should've started with bald player first and not with pplayer with more hair.


Pdub's tutorial is as simple as it's gonna get. For the bald player, TRY THE ADDRESS 1B480. I'm using all caps to emphasize that it's already in the tips I wrote.

And yes, you should ALWAYS start with the person whose headshape you want, I'm assuming the bald guy, find his vertex data first. 1B480, this number will help you a lot.


yeah that's what i did there.. i started with the headshape i want and sadly that's mikki and marquis and they're players with a LOT of hair. anyway, my hex editing skills really sucks so for now i'll try out checking vertex datas of bald players just to get a feel with it.

can someone elaborate on this? i can't quite understand this.

"If you are attempting to edit a player who has a lot of hair and you did not find the F870, you will need to use the starting point of the vertex data to find the size. Since we know that with the other IFF files have a headshape size of 70F8(F870 in the editor), and the beginning offset for the vertex data is located a length of “00CA” after it, then once you have found the beginning of the vertex data you will need to go “00CA” backwards to find the size"

i searched for F870 and found like 60+ instances of it. after searching for F870 i'm lost. :crazyeyes:
funkymarb
 
Posts: 161
Joined: Sun Feb 22, 2009 7:47 pm
Location: Philippines

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby chinoy316 on Thu May 21, 2009 9:33 pm

if you've found the starting point of the vertex data, go back 00CA length before it and you've found the length. if you see for example, 8092, the actual length will 9280. here is mikke moore's starting point. By the way, I already wrote in my tips that most players with hair have vertex datas that can be found on the address 1F###. Mikki's and Marquis' vertex data can both be found somewhere in 1F###.

Image
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby eemc_22 on Sat May 23, 2009 11:21 pm

can someone help me? everytime i try to import my edited .n2km file.. i always get error message.. what should i do?
User avatar
eemc_22
 
Posts: 71
Joined: Sat Sep 17, 2005 3:18 pm
Location: Pilipinas

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Za man on Sat May 23, 2009 11:30 pm

This problem occur only if you edit anything else rather then the vertex or if you delete or add any new vertex points
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby eemc_22 on Sat May 23, 2009 11:49 pm

thanks za man!!
User avatar
eemc_22
 
Posts: 71
Joined: Sat Sep 17, 2005 3:18 pm
Location: Pilipinas

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby inbar on Mon Jun 01, 2009 9:58 am

hey can anyone tell me how to change the length of someones hair using this?

i want to make someone's cornrows shorter but i dont know how?
Image
User avatar
inbar
I was born in the wrong era.
Contributor
 
Posts: 1370
Joined: Wed Apr 29, 2009 8:19 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby chinoy316 on Tue Jun 02, 2009 6:12 pm

Select the vertices. Then shorten them. Watch the 3ds max 9 tutorial.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby meimao on Wed Jun 17, 2009 3:12 am

after editing, is there an easy way to return the head to its original tilted position? my edited headshape is not aligned properly to the body, when i check it in-game. :?
Somebody's got an image he's so desperate to keep.
User avatar
meimao
 
Posts: 97
Joined: Wed Apr 29, 2009 8:12 pm
Location: Area 51

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Tue Jun 23, 2009 9:31 am

hey.. ive got the .n2kf file.. bur i dont know what to do from here.. sorry.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby chinoy316 on Mon Jun 29, 2009 5:28 pm

Use the n2km file. The n2kf is useless. Use the Export Modding button.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Mon Jun 29, 2009 8:01 pm

dude thanks man your a big help chinoy.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby HellBoy on Mon Jun 29, 2009 8:20 pm

Sorry for this stupid question, but can some1 give me working 3d max tool downlaod link
Image
User avatar
HellBoy
 
Posts: 1455
Joined: Sat Apr 18, 2009 5:30 am
Location: Lithuania

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Tue Jun 30, 2009 4:14 am

The page that is linked to in the first post contains a link to download it. I just tested it and it works fine. You just have to enter a verification code and that's it.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby HellBoy on Tue Jun 30, 2009 5:25 am

Pdub wrote:The page that is linked to in the first post contains a link to download it. I just tested it and it works fine. You just have to enter a verification code and that's it.

but its only 700 klb program, and where is 3D max too ?
psl give me downlaod links what do I need to headshape, thx weeerrryyy
Image
User avatar
HellBoy
 
Posts: 1455
Joined: Sat Apr 18, 2009 5:30 am
Location: Lithuania

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Tue Jun 30, 2009 7:21 am

Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Tue Jun 30, 2009 3:25 pm

hey. i got this error when i try open the .2km file thing.

--Type error: Call needs function or class, got: undefined

im not sure what that means???
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Jarus on Sun Jul 05, 2009 10:12 pm

guys, i did everything and i made it to the part when i need to edit the player headshape///...
but how do i do that?? can someone teach me how to use the program , what the tools doing. etc...???
how do i edit the headshape???
what's vertex????
how do i zoom in into the face of the player??? to see what im editing?
i didnt understand what to do in pdub post:

Code: Select all
I right click on a viewport and click vertex, then right click again and choose select.
I click on the model and all the vertices and polygons appear for selection.
I move/scale/rotate vertices only because choosing faces or polygons caused problems when I tried it.
Do not modify any points below the neck or the shoulders will not align with the torso correctly.


how do i do all that i cant find that option! please help me...
thanks in advance

edit: i did zoom in with shift and + but then i see only the neck.. how can i move the view to see all the face?
Image
User avatar
Jarus
 
Posts: 401
Joined: Thu Apr 30, 2009 3:50 am
Location: Behind the Arc

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Mon Jul 06, 2009 5:40 am

Hold the middle mouse button. Holding Ctrl, Alt, or Shift changes how the middle mouse button works. Look for some tutorials around the net. There are bound to be several videos somewhere. Maybe watch those tutorials that show up when you first start 3DS Max.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Mon Jul 06, 2009 5:31 pm

flam1ng n1nja11 wrote:hey. i got this error when i try open the .2km file thing.

--Type error: Call needs function or class, got: undefined

im not sure what that means???


nvm. i got it.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby HellBoy on Wed Jul 08, 2009 7:24 pm

Any1 can help me how to open n2km file in to 3D max, cuz I still dont understand ?
Image
User avatar
HellBoy
 
Posts: 1455
Joined: Sat Apr 18, 2009 5:30 am
Location: Lithuania

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Thu Jul 09, 2009 5:39 pm

you have to download the 2kmod script file for 3ds max. place it in the script folder then reopen 3ds max then there should be a new toolbar up there. open the toolbar then click the top button. open the .2km file in there edit it then click the bottom button and export it. then go to the 2k 3d mod tool and import the modding into the png####.iff

hope that helps.
if it doesnt PM me.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Ickon on Sun Jul 12, 2009 6:38 pm

Is this mod compatible with 3ds max 10? I followed the instructions.... I put the n2kmod.ms in the C:\Program Files \ Autodesk\3ds Max 2010\Scripts\Startup, When I load up Autodesk I don't get the edit_n2km option under customize?

What a dumb arse, sorry I figured it out :roll:
User avatar
Ickon
 
Posts: 72
Joined: Sun Jun 21, 2009 4:13 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Tue Jul 14, 2009 10:29 am

Za man wrote:
[Double LC] wrote:I'll try to modify the Chinese character into to English... CREDIT to ORIGINAL CREATOR !!!

Code: Select all
fn ReadFileStr fp=(
   string=ReadString fp
   --print string
   if (string=="2KM") then return "2KM"
    else ( MessageBox ("Please Select the Correct File!") title:"Error" beep:false;return false)
)

struct MYORC(
numV2,vert2=#(),
face2=#(),numF2,newobj,n,

   fn ImpWEP fp i=(
      numV2=ReadLong fp
      for n=1 to numV2 do(
         vert2[n]=[readfloat fp,readfloat fp,readfloat fp]
      )
      numF2=ReadLong fp
      for n=1 to numF2 do (
         a=(ReadShort fp)+1;b=(ReadShort fp)+1;c=(ReadShort fp)+1
         face2[n]=[a,b,c]
         if a>numV2 or a<0 then (print("a="+a as string+"fp="+(ftell fp) as string) )
      )
      --create object
      newobj=mesh name:"01" vertices:vert2 faces:face2
         defaultVCFaces newobj
         newobj.Material=getMeditMaterial 1
         select $01;
         modPanel.addModToSelection (Normalmodifier ()) ui:on
         $.modifiers[#Normal].flip = off
         $.modifiers[#Normal].unify = on
         maxOps.CollapseNode $ off
   ),--End Weapon impobj
   fn wrPoint3 fp outP3=(--write point3 data
      WriteFloat fp outP3.x
      WriteFloat fp outP3.y
      WriteFloat fp outp3.z
   ),
   fn wrshort3 fp in3=(
      WriteShort fp (in3.x-1)
      WriteShort fp (in3.y-1)
      WriteShort fp (in3.z-1)
   ),
   fn ExpWEP fp out i numobj type=(
         numV=GetnumVerts out[i]
         writelong fp numV
         --write verts data
         for n=1 to numV do
         (
            wrpoint3 fp (GetVert out[i] n)
         )
         --write faces data
         numF=GetnumFaces out[i]
         WriteLong fp numF
         for n=1 to numF do (
            wrshort3 fp (GetFace out[i] n)
         )
   MessageBox("100% Complete") title:"Saving File" beep:false
   )--End Weapon Export
)

fn objfilt obj=(
isKindof obj Editable_mesh
)

global typestr            
macroscript IFF_N2KM category:"NBA2K-Model"
(
try (destroyDialog IFF-N2KM) catch() -- this is up here since it doesn't always work at the end
rollout IFF_N2KM "IFF-N2KM"
(
   button impwep "Open N2KM File"
   button expwep "Save N2KM File"
   group "English Version:"
   (
      label titleLabel "NBA2K9 IFF TOOL Editing"
      HyperLink add0 "Made By Zsword" align:#center address:"mailto:jemizhuu@hotmail.com" color:blue hoverColor:red
      label txtdata "2009-03-14"
   )
   on impwep pressed do
   (
      local impzsw fname = getOpenFileName types:"*.n2km (*.n2km)|*.n2km|" caption:"Select File"
         if fname == undefined then return NULL
         fp =  fopen fname "rb"
         typestr=ReadFileStr fp
         if typestr==false then return false
         else (
            if typestr!="2KM" then ( messagebox("100% Complete") title:"Saving File" beep:false;return false)
         )
         max reset file
         setMeditMaterial 1 (standardMaterial selfIllumAmount:0)
         global numobj
         numobj=1;
         global mesh1=#()
         for i=1 to numobj  do (
            mesh1[i]=MYORC i
            mesh1[i].ImpWEP fp i
         )
         actionMan.executeAction 0 "369"
         fclose fp
   )--End Import Wep
   on expwep pressed do
   (
      out=#()
      out=selectByName title:"Select File" ButtonText:"Save" filter:objfilt obj
      if out==undefined then return false
      numsel=out.count
      if numsel!=1 then (messagebox("File Incomplete") title:"´Error" beep:false;return false)
      local export fname = getSaveFileName types:"*.n2km (*.n2km)|*.n2km|" caption:"Complete"
         if fname == undefined then return NULL
         fp = fopen fname "wb"
         WriteString fp "2KM"
         type=0
         for i=1 to numsel do (
            mesh2=MYORC i
            mesh2.ExpWEP fp out i numobj type
         )
         fclose fp
   )--End Export   Wep
)--End Rollout
createDialog IFF_N2KM width:240 height:240 pos:[905,407] style:#(#style_titlebar, #style_sysmenu, #style_minimizebox)
)--End Script


open the file using Notepad... Copy the code and paste... (Y) (Y) (Y) (Y) (Y) (Y) (Y)

RESULT:
Image



AGAIN !!! CREDIT TO ORIGINAL CREATOR (Y) (Y) (Y) (Y) (Y) (Y) (Y)
+

Bro Double LC here you are saying that i should paste this code into a file using the notepad which file you are talking about. PLEASE








as it does to see a picture like that here in this top of the frame and how you see the skin?
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Tue Jul 14, 2009 11:23 am

You would need to make a UVmap and apply a texture, yourself. The script doesn't import UVmapping which is what applies the "skin" to the model.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Tue Jul 14, 2009 11:55 am

[Double LC] wrote:THANKS FOR THE TOOL... 3D max is to difficult to render the file... (Y) (Y) (Y) (Y) (Y) (Y)

Image




and the color image was made well? if not how I can change the color of the IFF modeled after? by photoshop? and another issue is that I'm exporting the file 1 part 0 but in this time of import giving error, Pdub you can not do in video tute an example of change in all stages of time to get all questions?
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Tue Jul 14, 2009 1:44 pm

I don't think I can make a video tutorial on that since I don't know how to do it. Look around the web for UV mapping tutorials in 3ds max, you should find a few.
Color maps are made in photoshop or GIMP or any image editing program.

Just select File 1 and choose the export modding and if it works, you should be fine. Some IFF files may give you an error. I had an error before, so I just used a different player.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Tue Jul 14, 2009 1:48 pm

i worked on a tut. uploading it now. on how to edit in 3ds max.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby meimao on Tue Jul 14, 2009 2:24 pm

dude, pls include whatever one has to do to have that uvmapping thing in your tut.
Somebody's got an image he's so desperate to keep.
User avatar
meimao
 
Posts: 97
Joined: Wed Apr 29, 2009 8:12 pm
Location: Area 51

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Tue Jul 14, 2009 2:33 pm

ive already made the tutorial. download nvidia photoshop plugin for it. OG made a good one for maping.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Tue Jul 14, 2009 2:37 pm

http://www.sendspace.com/file/zib6o7


included in download
Video
n2km.ms file
3d mod tool
please leave feedback
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Jarus on Tue Jul 14, 2009 10:03 pm

hi.... i have a question....
how do i combine objects???
i mean, i imported data on from 1 guy to another head, and when i want to save, there are 2 files 01 and 02.. how do i combine the objects that the program will think they are together and the same thing and when i save i will see only 01 that i will overwrite, and it will work in the game:?
Image
User avatar
Jarus
 
Posts: 401
Joined: Thu Apr 30, 2009 3:50 am
Location: Behind the Arc

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Jarus on Tue Jul 14, 2009 10:45 pm

i managed to combine kareem goggles with amare headshape with the boolean, and i saved it into a n2km file...
when i open the n2km i see both the headshape and the goggles...
but when im trying to import the modding on the iff , it says error... why is that?? is there a way that i will import this???
is anyway i can put kareem goggles on amare headshape?
Image
User avatar
Jarus
 
Posts: 401
Joined: Thu Apr 30, 2009 3:50 am
Location: Behind the Arc

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Tue Jul 14, 2009 11:47 pm

No, you have to put Amare's headshape on Kareem's goggles. So try to import it into Kareem's IFF file, instead of Amare's.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Wed Jul 15, 2009 10:58 am

that my sides are getting out of the body when finish editing with 3d max? I know that I am picking on the head is to avoid that and just move with the camera? if what is the command?
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Wed Jul 15, 2009 2:55 pm

Middle mouse button with the ALT key or CTRL key. Also look in the bottom right corner for the arc rotate button if you don't have a middle mouse button.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Jarus on Thu Jul 16, 2009 5:43 am

Pdub wrote:No, you have to put Amare's headshape on Kareem's goggles. So try to import it into Kareem's IFF file, instead of Amare's.

and then, how do i combine it so i can save them together as one???
and how can i import this into the iff file without errors?
Image
User avatar
Jarus
 
Posts: 401
Joined: Thu Apr 30, 2009 3:50 am
Location: Behind the Arc

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Thu Jul 16, 2009 7:07 am

pdub once again I ask you a favor you could do a tutorial on hex editor video on how to put a hair on the head of another? the tutorial in text and sound does not explain more fully
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Jarus on Thu Jul 16, 2009 6:21 pm

guigou wrote:pdub once again I ask you a favor you could do a tutorial on hex editor video on how to put a hair on the head of another? the tutorial in text and sound does not explain more fully

agree... i didnt understand at all //... what do i need to do with the hex, how do i do that, how to find stuff etc...
Image
User avatar
Jarus
 
Posts: 401
Joined: Thu Apr 30, 2009 3:50 am
Location: Behind the Arc

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Sat Jul 18, 2009 8:06 am

anyone have any video tutorial on texturing of the face 2k9 player using 3dmax and photoshop ??
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Sat Jul 18, 2009 11:44 am

theres alot of techniques on how to do this. pretty much find your own and work on getting that better.

3ds max cant get textures ( well it can but im not sure how to get them onto the actaull headspace.

It's ALOT of work to put a tutorial up so yeah. dont expect one straight away.
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby guigou on Sun Jul 19, 2009 3:45 am

Anybody know the correct setting in the application of uvmap of 3dmax that the image is open at the time of issue equal to the bitmaps of CFS to apply the texture?
guigou
 
Posts: 167
Joined: Wed Apr 22, 2009 11:18 am

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby josh99 on Thu Jul 23, 2009 3:56 pm

Ok... I got this figured out and produced a mutant. Any way to edit textures? Sorry if this has already been asked.
josh99
 
Posts: 46
Joined: Fri Apr 03, 2009 4:31 pm

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby flam1ng n1nja11 on Thu Jul 30, 2009 7:25 pm

hey guys. im really struggling with the idea of hexworkshop.

pdud would you mind explaining it?? im still trying to get other players hair onto another player. its really frustrating me haha..

umm. ive tryed copy and paste in 3ds max but it cant export 2 objects into one .iff file.. what should i do?
User avatar
flam1ng n1nja11
FN11
 
Posts: 2383
Joined: Sat Jun 06, 2009 9:04 pm
Location: QLD, Australia

Re: Hey, Headshape Modding 3D Tool (3DS MAX)Released!

Postby Pdub on Thu Jul 30, 2009 11:18 pm

You do not put hair onto another players head. You put their head onto another players hair. I have already explained how to do this twice. I don't know how else I can word it.
Pdub
Administrator
Administrator
 
Posts: 13209
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

PreviousNext

Return to NBA 2K9 Tutorials & FAQs

Who is online

Users browsing this forum: No registered users and 1 guest