NBA 2K9 Headshape Modding Guide

Resources for NBA 2K9.

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 1:27 am

I've tried a lot of methods. I searched the net. Downloaded all the needed OCX's said in the solutions and all I get is a runtime error '7' out of memory. I'm sure I did everything right for getting the vertex data.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby [Double LC] on Sun Feb 22, 2009 1:53 am

[Double LC] wrote:
Pdub wrote:
i open chris bosh CF in hex and find the F870...but missing like your screen shot of hex example...


1FC68 start and 94BC length. Since it is bigger it must contain the hair, too.


thanks.... (Y) (Y) (Y) (Y) (Y) (Y)


CHRIS BOSH... the problem is i able to rotate the whole vertex in counter clockwise
and the XY PLANE === Side View and the YZ plane == FRONT VIEW
the Result...
Image
GOD is GOOD, All the Time !!!

[Facebook] [Double LC - Blog] [bbs.baballs.com]
Image
[<<CLICK ME>>]
"Sorry My Sucks ENGLISH !!!"
User avatar
[Double LC]
 
Posts: 509
Joined: Mon Dec 17, 2007 12:46 pm
Location: Kapuso sa Bayan Ni Juan

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 2:57 am

ANYONE PLEASE UPLOAD AN EBO EDITABLE HEADSHAPE FILE WITH THE VERTEX DATA OF ANY NBA 2K9 PLAYER. I JUST WANT TO KNOW IF IT'S MY COMPUTER THAT'S WRONG OR MY COPYING OF THE VERTEX DATA. I DID EVERYTHING IN THAT TUTORIAL BUT STILL RUNTIME ERROR AFTER RUNTIME ERROR. PLEASE, I WANT TO HELP OTHERS TOO BY PATCHING BUT FIRST YOU GUYS HAVE TO HELP ME. PLEASE. I'M REALLY THIS CLOSE TO GIVING UP, AND I KNOW IF I CAN FIGURE OUT WHAT'S WRONG WITH THIS I CAN HELP PEOPLE. SO AGAIN, PLEASE.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sun Feb 22, 2009 6:36 am

The ebo file from the tutorial comes with Kobe Bryant's face already in it. Open the ebo file and see if it crashes. I get a run-time error 9, subscript out of range when I have copied more data into an ebo file than it already had, I get the rune time error 7, out of memory if I don't copy enough. Maybe you aren't copying 70F8 of data from the iff file into 70F8 of selected data in the ebo file. In order to get the ebo file to open, we can only replace data. If we copy 70F8 of data onto a larger or smaller amount, it will corrupt the ebo file, causing ebodit to crash when you try to open it.

Double LC I'll help you in a little bit. I'll have to look at it myself.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sun Feb 22, 2009 10:39 am

Double LC. You may have inserted the data at the wrong point. Also, I just realized that you can't get his entire headshape into the ebo. Check this image.

Image

See how his hair is cutoff? Because Bosh's headshape is 94BC of data, you can't fit it all into that ebo part because it is only 84B4. If you want to just edit the headshape, you can, but editing the hair would require you to only select 84B4 of Bosh's headshape, but starting from the end and going backwards. Of course then you would have to create a new bookmark in the ebo for the entire part(84B4) instead of just 70F8. Also, since the vertex faces wouldn't lineup correctly due to this, it would look funny in the editor, but if you decide to proceed with the editing, it won't hurt the outcome in NBA 2K9 since we are only changing the vertices position.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 2:09 pm

I already tried opening two blank windows and inserting the vertex data that's supposed to be copied from the iff file and the vertex data that's supposed to be overwritten in the ebo file, it's both in 70F8 size. Can I know what version of hexeditor you're using? I've literally wasted hours trying to figure out what's wrong.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby [Double LC] on Sun Feb 22, 2009 3:07 pm

@sir Pdub.... Thanks for patience... finally i got it..............you're the BEST MAN (Y) :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown: :bowdown:

CHRIS BOSH.....

Image
GOD is GOOD, All the Time !!!

[Facebook] [Double LC - Blog] [bbs.baballs.com]
Image
[<<CLICK ME>>]
"Sorry My Sucks ENGLISH !!!"
User avatar
[Double LC]
 
Posts: 509
Joined: Mon Dec 17, 2007 12:46 pm
Location: Kapuso sa Bayan Ni Juan

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 3:19 pm

I tried using vertex data from Kobe Bryant, which was EXACTLY the same, obviously. Runtime error 7 still occurred when using ebodit. I even looked at the end offset, 1EA38. I'm pretty convinced my hexeditor is a piece of shit.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby [Double LC] on Sun Feb 22, 2009 3:36 pm

@chinoy

Make Sure your Hex editor Like This....
Image

then follow the instruction of tutorial of sir PDUB... (Y) (Y) (Y) (Y) (Y) (Y) (Y)
Last edited by [Double LC] on Sun Feb 22, 2009 3:59 pm, edited 1 time in total.
GOD is GOOD, All the Time !!!

[Facebook] [Double LC - Blog] [bbs.baballs.com]
Image
[<<CLICK ME>>]
"Sorry My Sucks ENGLISH !!!"
User avatar
[Double LC]
 
Posts: 509
Joined: Mon Dec 17, 2007 12:46 pm
Location: Kapuso sa Bayan Ni Juan

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 3:58 pm

It is like that man. I followed all his instructions to the wire. Still doesn't work. I'll try another hexeditor in the meantime. The beginning of the vertex data is at 1B480, I really followed everything. Double LC, could you upload an ebo file with the vertex data of any player excluding kobe bryant? Just to confirm if I am in fact, a dumbfuck.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby [Double LC] on Sun Feb 22, 2009 5:15 pm

chinoy316 wrote:ANYONE PLEASE UPLOAD AN EBO EDITABLE HEADSHAPE FILE WITH THE VERTEX DATA OF ANY NBA 2K9 PLAYER. I JUST WANT TO KNOW IF IT'S MY COMPUTER THAT'S WRONG OR MY COPYING OF THE VERTEX DATA. I DID EVERYTHING IN THAT TUTORIAL BUT STILL RUNTIME ERROR AFTER RUNTIME ERROR. PLEASE, I WANT TO HELP OTHERS TOO BY PATCHING BUT FIRST YOU GUYS HAVE TO HELP ME. PLEASE. I'M REALLY THIS CLOSE TO GIVING UP, AND I KNOW IF I CAN FIGURE OUT WHAT'S WRONG WITH THIS I CAN HELP PEOPLE. SO AGAIN, PLEASE.


HERE:

SAMPLE: GOODEN & BOSH

http://rapidshare.com/files/201043915/2K9_EBO.rar
GOD is GOOD, All the Time !!!

[Facebook] [Double LC - Blog] [bbs.baballs.com]
Image
[<<CLICK ME>>]
"Sorry My Sucks ENGLISH !!!"
User avatar
[Double LC]
 
Posts: 509
Joined: Mon Dec 17, 2007 12:46 pm
Location: Kapuso sa Bayan Ni Juan

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Feb 22, 2009 5:48 pm

Thanks Double LC. (Y)

You have just proven that I am in fact, a dumbass. :oops:

UPDATE: Not quite! I tried Double LC's hexeditor version 4.23 and it worked like a charm. Mine was v6.01, knew something was wrong! Shit I wasted about 6 hours trying to figure this out. I'm less of a dumbass now! Thanks very much Double LC and Pdub!!!
Image
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sun Feb 22, 2009 9:19 pm

Your not a dumbass if the program you were using was at fault.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Mon Feb 23, 2009 2:28 am

Thanks. :) Hey Pdub, theoretically, could you copy a player's hair data only, excluding face, (bosh) to another player (gerald wallace)? Or vice versa, can you copy a player's face data only, excluding hair, (gerald wallace) to another player (bosh)?
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby J-SMOOVE 5 on Mon Feb 23, 2009 2:36 am

chinoy316 wrote:Thanks. :) Hey Pdub, theoretically, could you copy a player's hair data only, excluding face, (bosh) to another player (gerald wallace)? Or vice versa, can you copy a player's face data only, excluding hair, (gerald wallace) to another player (bosh)?

that'd be great, and solve all our probs, bu the way can you do Gooden's dread-a-like beard :?:
Image
http://www.youtube.com/watch?v=yYexfzWjRDI
User avatar
J-SMOOVE 5
 
Posts: 665
Joined: Thu Jan 15, 2009 2:15 pm
Location: In your momma's cunt ... heh heh

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Mon Feb 23, 2009 4:42 am

I believe you could. As long as the headshape itself is still 70F8 of data without the hair. I assume it is because Bosh's headshape looked complete in eboedit. You could make a copy of the IFF file with hair, and paste Wallace's headshape over the first 70F8 of Bosh's face, then import Wallace's textures and rename the IFF file to replace Wallace's.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Mon Feb 23, 2009 5:09 am

I'm working on Drew Gooden's pirate beard. Kinda hard. Anyway, does Deshawn still sport a giant beard?

Pdub, that's exactly what I was thinking. So is the first 70F8 of Wallace's vertex data his face? Anyway, I'll give it a shot tomorrow. Name editing and body type editing is way easier than editing Wallace's hair manually.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Mon Feb 23, 2009 7:17 am

Oh, wait. No. 70F8 is the entire headshape. As for just replacing the face, I wouldn't know how to do that.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Mon Feb 23, 2009 3:02 pm

I experimented with my theory and here is what I came up with. I was hoping it would fix the headband problem but it didn't. A portion of bosh's hair and gerald's hair combined (note the light round part in front) which I have no idea how to fix right now because I discovered that importing a player's alpha into another (not sure if this glitch is limited to headshape changing) turns that player's face completely black. I'll try changing the face texture later. The headband shape can probably be fixed by ebodit. The hair also covers a portion of his ear. Again, not sure how to fix that.
Image
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby J-SMOOVE 5 on Mon Feb 23, 2009 10:26 pm

could you paste roger mason's hair on g-force?
it'd be much more realistic than bosh's
Image
http://www.youtube.com/watch?v=yYexfzWjRDI
User avatar
J-SMOOVE 5
 
Posts: 665
Joined: Thu Jan 15, 2009 2:15 pm
Location: In your momma's cunt ... heh heh

Re: NBA 2K9 Headshape Modding Guide

Postby njkobe on Sat Feb 28, 2009 10:18 am

The G-Force actually looks cool with Bosh's hair :P If someone can completely figure out how to 'transfer' hair from one player to another, that'll be great (Y)
User avatar
njkobe
The Black Mamba
 
Posts: 1187
Joined: Sun May 11, 2003 3:13 pm
Location: where [CHAMPIONSHIP] happens XD

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sat Feb 28, 2009 9:26 pm

You have to transfer the head to the IFF with hair, not the other way around. And, as you can see, we did.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby wtferrell on Sun Mar 01, 2009 12:24 am

Dumb question, but is there any way to zoom out after zooming in in ebo edit? I'm tired of closing it out and reopening.
User avatar
wtferrell
 
Posts: 974
Joined: Fri May 04, 2007 4:24 pm

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Mar 01, 2009 1:20 am

I've been wondering about this too. Wish someone would help.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby njkobe on Sun Mar 01, 2009 1:36 am

chinoy316, after this modification, does g-force still have his tache ebo attached to his chin as before?
User avatar
njkobe
The Black Mamba
 
Posts: 1187
Joined: Sun May 11, 2003 3:13 pm
Location: where [CHAMPIONSHIP] happens XD

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Sun Mar 01, 2009 1:43 am

I'm not sure. I'm looking at other cornrows, maybe there's another player with hair more similar to G-force's.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby J-SMOOVE 5 on Sun Mar 01, 2009 3:07 am

chinoy316 wrote:I'm not sure. I'm looking at other cornrows, maybe there's another player with hair more similar to G-force's.

roger mason
Image
http://www.youtube.com/watch?v=yYexfzWjRDI
User avatar
J-SMOOVE 5
 
Posts: 665
Joined: Thu Jan 15, 2009 2:15 pm
Location: In your momma's cunt ... heh heh

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Tue Mar 03, 2009 8:09 pm

Doesn't look good to me
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby jjboybeamer on Thu Mar 05, 2009 7:34 am

chinoy316 wrote:Doesn't look good to me

Just try making bits of the cornrows that are too long invisible
jjboybeamer
 
Posts: 61
Joined: Sun Nov 23, 2008 12:53 pm

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Thu Mar 05, 2009 9:03 am

How?
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby jjboybeamer on Thu Mar 05, 2009 10:16 am

chinoy316 wrote:How?

You know like on some face CF's when u zoom in theyres like a transparent backround like melo's short hair cf if u look at the back theirs like transparent cornrows. and david lee's ill find the cf's and show em the link if u still dont know what i mean.
jjboybeamer
 
Posts: 61
Joined: Sun Nov 23, 2008 12:53 pm

Re: NBA 2K9 Headshape Modding Guide

Postby raymond on Thu Mar 05, 2009 2:11 pm

wtferrell wrote:Dumb question, but is there any way to zoom out after zooming in in ebo edit? I'm tired of closing it out and reopening.


yup there is wtferrel, hold the shift button while on zoom, and wait for the icon have a negative sign, then click..
Image
User avatar
raymond
 
Posts: 159
Joined: Thu Jan 01, 2009 9:50 am
Location: Philippines

Re: NBA 2K9 Headshape Modding Guide

Postby bodboy52 on Thu Mar 05, 2009 6:27 pm

hey,pdub, i need your help. i found that maybe the "jason kapono"'s data is not begin from f870,when i paste his data into a new ebo file ,the ebodit will crashed. can you help me? i want to edit his sharp. thank you very much. excuse for my bad english
bodboy52
 
Posts: 40
Joined: Fri Feb 13, 2009 5:09 pm

Re: NBA 2K9 Headshape Modding Guide

Postby chinoy316 on Thu Mar 05, 2009 9:52 pm

jjboybeamer wrote:
chinoy316 wrote:How?

You know like on some face CF's when u zoom in theyres like a transparent backround like melo's short hair cf if u look at the back theirs like transparent cornrows. and david lee's ill find the cf's and show em the link if u still dont know what i mean.


Yeah I get it. But I don't know how you can make only a part of the hair transparent though.
Image
Kobe: Sorry Lebron, maybe next year?
chinoy316
 
Posts: 836
Joined: Tue Dec 16, 2008 9:48 pm

Re: NBA 2K9 Headshape Modding Guide

Postby KEN-FLY on Thu Mar 05, 2009 10:34 pm

Pdub wrote:I wrote up a tutorial on how to get 2k9 headshapes into Live EBO files so they can be edited in ebodit.

http://nbavg.org/dubsmods/2009/02/16/nb ... e-editing/

You let to make the real Jordan be Possible~~thank you! (Y)
Image
Never give up~!
User avatar
KEN-FLY
 
Posts: 199
Joined: Wed Dec 03, 2008 11:22 pm
Location: China

Re: NBA 2K9 Headshape Modding Guide

Postby JAM_LEIK on Sun Mar 08, 2009 5:48 am

chinoy316 wrote:I'm not sure. I'm looking at other cornrows, maybe there's another player with hair more similar to G-force's.

Try Marquis Daniels hair (Y)
Image
User avatar
JAM_LEIK
 
Posts: 206
Joined: Sat Jan 10, 2009 9:45 pm
Location: Ukraine

Re: NBA 2K9 Headshape Modding Guide

Postby ron.d on Thu Apr 02, 2009 6:36 am

Can someone try morrison he looks terrible with long hair in 2k9 NEW LOOK!! Image
Rld.Highlight
User avatar
ron.d
 
Posts: 134
Joined: Fri May 30, 2008 12:22 pm
Location: spring tx.

Re: NBA 2K9 Headshape Modding Guide

Postby Za man on Mon Apr 13, 2009 5:28 pm

Sick tutorial as always bro Pdub :applaud: but i have got one question for you is there is a way to add hair to a bald player using 3D Max without going through all this hex editing like copying hair from a player then paste it into the bald player then re shaping it to fit to the new headshape. THANKS IN ADVANCE.
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Mon Apr 13, 2009 6:18 pm

No. It does involve a little hex editing, but it's alot easier to shape the hair in 3ds max since you can select it by itself.

Basically you find the player with the hair you want to start with, export the head model with the IFF tool, export the bald head model you want to put the hair on, and hex edit that model into the head model with hair, and load it up in 3ds max. From there you can freeze the head model element and edit the vertices of the hair to match it. It's not very hard at all once you get past the hex editing.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby tomozor on Tue Apr 14, 2009 3:41 am

somebody try to mak affro for big ben ???
Image
tomozor
 
Posts: 343
Joined: Fri Jun 08, 2007 4:28 am
Location: Lyon ( France)

Re: NBA 2K9 Headshape Modding Guide

Postby Za man on Sat Apr 18, 2009 10:22 pm

Pdub wrote:No. It does involve a little hex editing, but it's alot easier to shape the hair in 3ds max since you can select it by itself.

Basically you find the player with the hair you want to start with, export the head model with the IFF tool, export the bald head model you want to put the hair on, and hex edit that model into the head model with hair, and load it up in 3ds max. From there you can freeze the head model element and edit the vertices of the hair to match it. It's not very hard at all once you get past the hex editing.

Thanks bro Pdub for the answer but it still a bit difficult for me to understand for example what i want to do is to add Rudy Fernandez hair to Michael Finley's headshape how i can do this in details PLEASEEEEE. Sorry for pothering you :oops:
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sun Apr 19, 2009 4:53 am

I hope you are using the 3DS Max 9 plugin, or atleast have the tools that were released. If you don't, this will make no sense. Okay, "Export modding" of both their headshapes with the , naming them so you recognize which one is which. Open both in a hex editor. In the Michael Finley headshape file, on the first line you should see 4 zero's in a row. You need to copy 70F8 size of data beginning after those four zeroes over 70F8 of data in the Rudy Fernandez headshape file. Then you need to import Michael Finley's textures into Rudy Fernandez's IFF file.

From there you can edit the headshape with hair in 3DS Max or use the IFF Tool and "import modding" to get the new headshape into Fernandez's IFF file. Renmae Fernandez's IFF file to match Finley's, and you done. It won't be perfect if you don't adjust it in 3DS Max 9 before importing.

That's how it's done, you actually have to add the headshape to the hair, not the hair to the headshape. That's why you are adding to Fernandez's IFF file and not Finley's. So yeah, make a backup of Fernandez of course.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby Za man on Sun Apr 19, 2009 5:07 pm

Thanks bro Pdub for the explanation you are the best. Of course iam using the 3DS Max 9 plugin and i will try this as soon as i get back home.

Here is my problem bro i did as you said exactly i exported the .n2km file from Finley's .iff file and opened it with the Hex Workshop and i found the 0000 in the first row. from here iam totaly lost i know that i should copy the hex values from the first number after the 0000 in the first row in order to paste it over the exported .n2km file from Rudy's .iff file but up to where i should copy that is my question? that's what i cannot determine. PLEASE help me...
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: NBA 2K9 Headshape Modding Guide

Postby Pdub on Sun Apr 19, 2009 11:38 pm

Up to 70F8 of data. Not 70F8 the offset, but 70F8 of size. That's what I meant by 70F8 size of data. If you are using Hex Workshop you can click after the zeroes and press CTRL+G to "go-to" and offset and put in 70F8 and select the option "from current position" and it will push you 70F8 ahead of where you were, to the exact end of what you need to copy. Then you can scroll up to the beginning, hold shift and click after the 4 zeroes and you should have 70F8 of data selected.
Pdub
Administrator
Administrator
 
Posts: 13213
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: NBA 2K9 Headshape Modding Guide

Postby Za man on Mon Apr 20, 2009 12:11 am

OMG. Finaly I got it
Thanks bro. You are the best :applaud:
User avatar
Za man
 
Posts: 522
Joined: Fri Aug 18, 2006 6:34 am
Location: Egypt

Re: NBA 2K9 Headshape Modding Guide

Postby HellBoy on Thu Apr 30, 2009 4:51 pm

Can some1 make video tutorial ???? :bowdown:
Image
User avatar
HellBoy
 
Posts: 1455
Joined: Sat Apr 18, 2009 5:30 am
Location: Lithuania

Re: NBA 2K9 Headshape Modding Guide

Postby inbar on Fri May 08, 2009 9:54 am

can someone give me a link for the eboeditor? and maybe for textmod too?

thanks
Image
User avatar
inbar
I was born in the wrong era.
Contributor
 
Posts: 1370
Joined: Wed Apr 29, 2009 8:19 am

Re: NBA 2K9 Headshape Modding Guide

Postby rh1noceros on Sat May 16, 2009 3:38 am

inbar17, Google not helps anymore?
Image
User avatar
rh1noceros
 
Posts: 501
Joined: Sun Mar 16, 2008 6:45 pm
Location: Ukraine

Re: NBA 2K9 Headshape Modding Guide

Postby funkymarb on Wed May 20, 2009 5:33 pm

hey pdub i'm having trouble finding the vertex data of mikki moore.. i want to transfer mikki's hair to marquis daniels. is it posible and any tips on this? im a noob at this and i just want to learn how to do this. by the way, my hex editor is hex workshop v.6.0.1

hey when i tried to paste over marquis face to mikki moore so that marquis will have the dreads of mikki this is what he looked like..
Image

i dunno he still looks like mikki.. what gives? how can i solve this? i want to use mikki's hair on marquis. sorry i'm just new to this. i just wanted to learn instead of always requesting what i want for a change. help me please :bowdown:

edit: merge my post.. didn't realized i double posted
Last edited by funkymarb on Wed May 20, 2009 10:06 pm, edited 1 time in total.
funkymarb
 
Posts: 161
Joined: Sun Feb 22, 2009 7:47 pm
Location: Philippines

Re: NBA 2K9 Headshape Modding Guide

Postby nba2k9game on Fri Jun 19, 2009 6:45 am

make a video guide
nba2k9game
 
Posts: 82
Joined: Mon Jun 15, 2009 5:03 am

PreviousNext

Return to NBA 2K9 Tutorials & FAQs

Who is online

Users browsing this forum: No registered users and 1 guest