Mon Jul 20, 2009 1:32 pm
Just for the record... I'm not at all AGAINST loose ball fouls. I simply said that I didn't want to throw them in haphazardly if the game mechanics couldn't properly support them. In other words, it's not fun if you're called for a foul randomly when you did nothing to deserve it... and unfortunately, that's how it felt when we had the loose ball fouls triggering in Live. That's why they were put on the back burner.
I still want to get them in and working properly but there's a long list of things we're still trying to accomplish in gameplay and it might be a "feature" that has to wait until 11. That's just the reality of iterative game development.
Re: NBA Live 10 Website Updated w/ Screenshots
Quote: Originally Posted by michaeljordanjr
I think this is inevitable when you post months before release. Your stuff is W.I.P. and people expect perfection. I think we should look at it as amazing considering you still have MONTHS before release.
So at release it will be great. But I would like next weeks blog to go up morning-mid day and not evening considering its been so long and also please give us the date to which Gameplay news or footage will arrive. If you can't find out is it safe to say it's after NBA 2K releases theirs?
Can't give a date yet, but the blogs from here on out will all be about important things that you guys have fed back on. I can't assure you that, no.
I want there to be a blog too guys. We want to show you guys this stuff.
hands are tied...
but it shouldn't be long
Quote: Originally Posted by blingballa333
You should really just make the jersey match the current arm sleeve. The Spurs' jerseys are NOT grey. And simply lightning up the arm sleeve is not the way to go about fixing the obvious problem. Not to be a mean or anything, but two wrongs don't make a right.
The Spurs jerseys aren't grey in the game (I think we'd see this )
You're looking at screen where our lighting changes weren't put in yet making everything kind of washed out (don't you guys notice that that image is different lighting-wise than the other images?)
As for comments like "The Spurs jerseys are NOT grey," c'mon man -- like we don't know..... We're NBA LIVE producers, and huge basketball heads. We know what colors, more importantly, black looks like. When I say it's the lighting, and I give you a reason why you're seeing something that you are, It's not a lie, or a cover up, it's the truth.
You're seeing a screen, we're building the game and can tell you how things are. It's really that simple. I understand why you would be a bit skeptical, but I can assure you, we know what black looks like.
Again, the arm sleeve is a black that's too dark because no lighting was applied to it (every piece / asset has lighting assigned to it).
You're correct, two wrongs don't make a right... But that's assuming you know we're doing something wrong. I know how it looks to you guys, but every screen is going to be judged like this (I don't blame you guys).
After you guys commented on the sleeve, I went to our visuals producer (Ryan Santos) and asked him about it. He knew of the issue and said it wouldn't be a problem. That's what I'm communicating to you guys.
Quote: Originally Posted by youngfaze01
Yea I agree, I think when it shows the players on the green-screen, the team logo should be in background to kind of give it the green-screen look. Know what I mean?
Excellent example of the lighting and quality of that video not showing certain things.
There are treated logos that show up behind the players in both cases.
Mon Jul 20, 2009 2:33 pm
Mon Jul 20, 2009 2:58 pm
Mon Jul 20, 2009 3:57 pm
Mon Jul 20, 2009 4:22 pm
Quote: Originally Posted by dragon4thQ
Beluba How has it been using all the technologies EA have to develop NBA Live and does all this technology help with the ideas and concepts you stated you've have had for years work for what you have wanted to do ?
The tech definitely makes implementing certain ideas much easier... and at the same time, it often helps spawn new ideas. So it goes both ways. But yeah, it's been a great luxury having access to all the shared technology and central team resources here at EA.
Have all my ideas been realized yet? Nope. There are still A LOT of things I want to do with this game. But having said that, Live is coming together quite well and I'm happy with how far we've come over the last year.
Quote: Originally Posted by dragon4thQ
Great to hear especially about it feeding new ideas. I don't expect all your concepts to be done in 1 big hit going by what you said in early interviews there were a lot.
Is working for EA Sports a place you can see yourself working longterm/permanently or you don't look that far ahead and enjoy what you are doing in the now and immediate future?
EA's a great place to work and I could see myself here for a long time. And yeah, I'd like to stay put in one place for a while... seems like I relocate every 4 years, which is getting tiring.
But yeah, I always try to enjoy what I have at the moment and not worry about the future. We could all be gone tomorrow, you never know.
Quote: Originally Posted by michaeljordanjr
Beluba,
If say there's a scale of grand ideas and big ideas. Do any of them require a more powerful engine with more realistic physics properties? Where do you see basketball games in 2-3 years with next gen consoles ?
Will natal work with basketball games?
Of course. If my vision could be accomplished with the current hardware, I wouldn't consider myself a very good designer. The stuff that I dream about doing and the ultimate game that I'm envisioning probably won't come to fruition within the next 10 years.
But with regard to Natal. I haven't seen the technology first hand... but yes, there's definitely a place for a b-ball application if it works as advertised. That would be quite a big project though, at least, if it were to be done right.
Quote: Originally Posted by Haval93
Beluba...Is there a new free-throw system in Live 10?
Free throws are tuned better this year, but the mechanic is pretty much the same.
Quote: Originally Posted by ecworldwide
Belbua whould you say with the freethrows for ex. Shaq even if you execute you freethrow perfectly he could still miss because he doesnt shoot freethrows well. Basically because his freethrow rating isnt that high
If you execute the free throw perfectly, you will make it. It will just be very difficult to hit the perfect window with Shaq this year.
Tue Jul 21, 2009 9:28 am
Fri Jul 24, 2009 5:24 pm
Re: New ESPN article
Quote: Originally Posted by aholbert32
I'm dissapointed they took out the practice gym but I love the Nash pic.
We kept it for Dynasty Mode.
Re: New ESPN article
Quote: Originally Posted by elev8rmuzik
Sounds like they stole that from that Nike ad a while back with Just Blaze beat
Was part of the inspiration, yes.
Not just retros either, we have some other surprises...
Sat Jul 25, 2009 12:23 pm
Tue Jul 28, 2009 3:57 pm
Tue Jul 28, 2009 4:30 pm
Tue Jul 28, 2009 4:55 pm
Tue Jul 28, 2009 4:57 pm
Tue Jul 28, 2009 7:54 pm
Tue Jul 28, 2009 8:28 pm
Tue Jul 28, 2009 9:36 pm
Tue Jul 28, 2009 9:43 pm
Pdub wrote:
The Quick Pick Play is okay for now until they can get something like that done.
Tue Jul 28, 2009 10:01 pm
Pdub wrote:I've said this before, but the create a team feature should have a full fledged implementation. I would like to see a selection of cities/states and mascots with pre-recorded commentary, a jersey creator using a similar implementation to the recent contests via DLC app or something, a stadium builder like MVP Baseball had, and last but not least, expansion teams in dynasty mode using the custom teams. That could also eliminate any problems with high rated free agents not getting signed and bring some spice to the mode with the possibility of having some players taken away from your team through the expansion draft.
Wed Jul 29, 2009 5:15 am
I keep uninstalling and redownloading the OKC jersey stadium updates just so I can have generic art for the team picked teams.
Wed Jul 29, 2009 11:12 am
Wed Jul 29, 2009 2:08 pm
Re: Ask the devs a question
Every team's plays were redone this year to reflect this past season. And yes, learning the ins and outs of the game, playing to the strengths of the team, and incorporating legitimate basketball strategy will give you more of an advantage this year.
Re: Ask the devs a question
Quote: Originally Posted by michaeljordanjr
Beluba,
Has sliding been some sort of emphasis for you in Live 10? You know it killed 2K gameplay, hitting turbo, sliding everywhere. Turbo + Isomotion equaled vacation at a snow hill.
There was sliding in Live 09 as well.
The footplanting tech on Live is actually quite strong... and has been for the past couple of years. But yes, it continues to be a point of emphasis for us.
Defensive Assist is the feature where you hold down a button and let the AI control your player for you. That feature still exists, but as I mentioned before, has been scaled back in its effectiveness. In short, if you don't manually D up your guy this year, you'll be at a disadvantage. So in essence, it's most useful when you're just trying to get your bearings and find your check (especially useful in online team play) or you need to cruise control for a bit to reach over and eat some chips.
Re: Ask the devs a question
Quote: Originally Posted by bigball12
Beluba, could you please, please answer this simple question?
I praise you guys for adding warmups to the players on the bench, but did you finally make them come off the bench when their sub is called? Thanks!
The presentation team didn't have time to put this in, as they were focusing their efforts elsewhere. They spent time doing a lot of other cool things that you guys will enjoy though.
Re: Ask the devs a question
Quote: Originally Posted by mrclutch
Beluba,
Are you guys going to be talking about this a little more in one of the next couple blogs?
We were planning on doing a general AI blog later on. What specifically do you want to hear about?
Re: Ask the devs a question
Quote: Originally Posted by made in eu
I agree.I hate it when you are restricted to play only your team's games in franchise modes of sport games. I asked iminurbase if we can play any game on the schedule and he said we can only play our teams games,but i forgot to ask him how many teams can be user controlled.
You can play as your team or the other team. You can also have a friend (same console) play with/against you.
We also have a new mode that changes the game on this.
Wed Jul 29, 2009 8:51 pm
Wed Jul 29, 2009 9:26 pm
In other words, it's not fun if you're called for a foul randomly when you did nothing to deserve it... and unfortunately, that's how it felt when we had the loose ball fouls triggering in Live. That's why they were put on the back burner.
Wed Jul 29, 2009 10:38 pm
Wed Jul 29, 2009 11:00 pm
Thu Jul 30, 2009 4:01 am
@ iminurbase will be see players diving out of bounds to save the ball I see you got them diving for loose balls and will you guys have hand created rookies like Madden ,because I would like to find some gems in the second round and not every one with a red and blonde afro.
Yes to diving and no to 'hand created'...