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Talk about NBA Live 10 here.
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Re: EA Staff Twitter and Forum News

Mon Jul 20, 2009 1:32 pm

Beluba on OS forums

Just for the record... I'm not at all AGAINST loose ball fouls. I simply said that I didn't want to throw them in haphazardly if the game mechanics couldn't properly support them. In other words, it's not fun if you're called for a foul randomly when you did nothing to deserve it... and unfortunately, that's how it felt when we had the loose ball fouls triggering in Live. That's why they were put on the back burner.

I still want to get them in and working properly but there's a long list of things we're still trying to accomplish in gameplay and it might be a "feature" that has to wait until 11. That's just the reality of iterative game development.

http://www.operationsports.com/forums/2 ... post6.html
Marcus on OS
Re: NBA Live 10 Website Updated w/ Screenshots
Quote: Originally Posted by michaeljordanjr

I think this is inevitable when you post months before release. Your stuff is W.I.P. and people expect perfection. I think we should look at it as amazing considering you still have MONTHS before release.

So at release it will be great. But I would like next weeks blog to go up morning-mid day and not evening considering its been so long and also please give us the date to which Gameplay news or footage will arrive. If you can't find out is it safe to say it's after NBA 2K releases theirs?


Can't give a date yet, but the blogs from here on out will all be about important things that you guys have fed back on. I can't assure you that, no.

I want there to be a blog too guys. We want to show you guys this stuff.

hands are tied...

but it shouldn't be long

http://www.operationsports.com/forums/2 ... st286.html

Quote: Originally Posted by blingballa333

You should really just make the jersey match the current arm sleeve. The Spurs' jerseys are NOT grey. And simply lightning up the arm sleeve is not the way to go about fixing the obvious problem. Not to be a mean or anything, but two wrongs don't make a right.


The Spurs jerseys aren't grey in the game (I think we'd see this )

You're looking at screen where our lighting changes weren't put in yet making everything kind of washed out (don't you guys notice that that image is different lighting-wise than the other images?)

As for comments like "The Spurs jerseys are NOT grey," c'mon man -- like we don't know..... We're NBA LIVE producers, and huge basketball heads. We know what colors, more importantly, black looks like. When I say it's the lighting, and I give you a reason why you're seeing something that you are, It's not a lie, or a cover up, it's the truth.

You're seeing a screen, we're building the game and can tell you how things are. It's really that simple. I understand why you would be a bit skeptical, but I can assure you, we know what black looks like.

Again, the arm sleeve is a black that's too dark because no lighting was applied to it (every piece / asset has lighting assigned to it).

You're correct, two wrongs don't make a right... But that's assuming you know we're doing something wrong. I know how it looks to you guys, but every screen is going to be judged like this (I don't blame you guys).

After you guys commented on the sleeve, I went to our visuals producer (Ryan Santos) and asked him about it. He knew of the issue and said it wouldn't be a problem. That's what I'm communicating to you guys.

http://www.operationsports.com/forums/2 ... st280.html

Quote: Originally Posted by youngfaze01

Yea I agree, I think when it shows the players on the green-screen, the team logo should be in background to kind of give it the green-screen look. Know what I mean?


Excellent example of the lighting and quality of that video not showing certain things.

There are treated logos that show up behind the players in both cases.

http://www.operationsports.com/forums/2 ... st250.html

Re: EA Staff Twitter and Forum News

Mon Jul 20, 2009 2:33 pm

lol, da spurs jerseys are grey in the game???????? :lol: :lol: :lol: :lol: :lol:

Shit, ea has sunk to new lows!

Re: EA Staff Twitter and Forum News

Mon Jul 20, 2009 2:58 pm

Read again

The Spurs jerseys aren't grey in the game (I think we'd see this )

Re: EA Staff Twitter and Forum News

Mon Jul 20, 2009 3:57 pm

Oh, didn't see that, too busy reading the previous post.

Re: EA Staff Twitter and Forum News

Mon Jul 20, 2009 4:22 pm

Quote: Originally Posted by dragon4thQ

Beluba How has it been using all the technologies EA have to develop NBA Live and does all this technology help with the ideas and concepts you stated you've have had for years work for what you have wanted to do ?


The tech definitely makes implementing certain ideas much easier... and at the same time, it often helps spawn new ideas. So it goes both ways. But yeah, it's been a great luxury having access to all the shared technology and central team resources here at EA.

Have all my ideas been realized yet? Nope. There are still A LOT of things I want to do with this game. But having said that, Live is coming together quite well and I'm happy with how far we've come over the last year.

http://www.operationsports.com/forums/2 ... t1037.html
follow on:
Quote: Originally Posted by dragon4thQ

Great to hear especially about it feeding new ideas. I don't expect all your concepts to be done in 1 big hit going by what you said in early interviews there were a lot.

Is working for EA Sports a place you can see yourself working longterm/permanently or you don't look that far ahead and enjoy what you are doing in the now and immediate future?


EA's a great place to work and I could see myself here for a long time. And yeah, I'd like to stay put in one place for a while... seems like I relocate every 4 years, which is getting tiring.

But yeah, I always try to enjoy what I have at the moment and not worry about the future. We could all be gone tomorrow, you never know.

http://www.operationsports.com/forums/2 ... t1040.html

Quote: Originally Posted by michaeljordanjr

Beluba,

If say there's a scale of grand ideas and big ideas. Do any of them require a more powerful engine with more realistic physics properties? Where do you see basketball games in 2-3 years with next gen consoles ?

Will natal work with basketball games?


Of course. If my vision could be accomplished with the current hardware, I wouldn't consider myself a very good designer. The stuff that I dream about doing and the ultimate game that I'm envisioning probably won't come to fruition within the next 10 years.

But with regard to Natal. I haven't seen the technology first hand... but yes, there's definitely a place for a b-ball application if it works as advertised. That would be quite a big project though, at least, if it were to be done right.

http://www.operationsports.com/forums/2 ... t1041.html

Quote: Originally Posted by Haval93

Beluba...Is there a new free-throw system in Live 10?


Free throws are tuned better this year, but the mechanic is pretty much the same.

http://www.operationsports.com/forums/2 ... t1045.html
Follow on:
Quote: Originally Posted by ecworldwide

Belbua whould you say with the freethrows for ex. Shaq even if you execute you freethrow perfectly he could still miss because he doesnt shoot freethrows well. Basically because his freethrow rating isnt that high


If you execute the free throw perfectly, you will make it. It will just be very difficult to hit the perfect window with Shaq this year.

http://www.operationsports.com/forums/2 ... t1058.html

Re: EA Staff Twitter and Forum News

Tue Jul 21, 2009 9:28 am

Of all the free throw systems, I still like the T-Meter the best. The right stick method had good intentions but had too little margin for error because of the down-up motion and the hold and release method in NBA Live 09 was perhaps a bit too easy. Still, in the absence of the old T-Meter I'd prefer the system introduced in 09 to the right stick method.

Re: EA Staff Twitter and Forum News

Fri Jul 24, 2009 5:24 pm

Re: New ESPN article
Quote: Originally Posted by aholbert32

I'm dissapointed they took out the practice gym but I love the Nash pic.


We kept it for Dynasty Mode.

http://www.operationsports.com/forums/2 ... ost59.html

Re: New ESPN article
Quote: Originally Posted by elev8rmuzik

Sounds like they stole that from that Nike ad a while back with Just Blaze beat


Was part of the inspiration, yes.

http://www.operationsports.com/forums/2 ... ost60.html

Re: Retro jerseys making a comeback!!!
Not just retros either, we have some other surprises...

http://www.operationsports.com/forums/2 ... ost23.html

more later

Re: EA Staff Twitter and Forum News

Sat Jul 25, 2009 12:23 pm

Excellent, the Academy/practice gym is fine for Dynasty Mode and preferable to just assigning training time and randomly generating results without taking part in any drills.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 3:57 pm

From iminurbase twitter site
@JFIZZLE17 This year a club creator can't be kicked off.about 8 hours ago from TweetDeck in reply to JFIZZLE17 <-----no create a team in nba live this year by the looks of it

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 4:30 pm

Isn't that in reference to OTP clubs? I checked out JFIZZLE17's Tweet and it seemed to be referring to getting kicked out of online clubs if the creator gives someone else GM status. From the sounds of it, this year the original creators will be protected even if they appoint other GMs...definitely a good idea.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 4:55 pm

ahh ok I should of looked at the guys message thats my bad on that bit of info.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 4:57 pm

That said, chances are we won't see Create-a-Team this year but if everything else is solid, it's the kind of thing that can be pushed to the forefront having developed a solid foundation for the gameplay, Dynasty Mode etc.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 7:54 pm

Create-a-team is an easy feature to implement. It was there in Live '95!!! I recall as that's all my brother & I played our 400 odd games against each other with custom All-Star select teams with a few bolters.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 8:28 pm

True, but I think it's one of those things that a lot of us ask for but then a lot of people would hold up as an example of where they went wrong if the gameplay wasn't up to scratch ("They spent all this time on Create-a-Team but the gameplay sucks!", that kind of thing). With Quick Pick play they kind of have a custom team feature that's similar to the one used in NBA Live 95-97 since you can quickly select players from the entire league to play on the team of your choosing, which is essentially what you'd do with the Slammers, Jammers, Blockers and Stealers in the early Live games.

That said, I would really like to see Create-a-Team back in the game. However, if my biggest complaints about NBA Live 10 turn out to be the absence of Create-a-Team and the lack of a PC version, I'm certainly looking forward to NBA Live 11. ;)

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 9:36 pm

I've said this before, but the create a team feature should have a full fledged implementation. I would like to see a selection of cities/states and mascots with pre-recorded commentary, a jersey creator using a similar implementation to the recent contests via DLC app or something, a stadium builder like MVP Baseball had, and last but not least, expansion teams in dynasty mode using the custom teams. That could also eliminate any problems with high rated free agents not getting signed and bring some spice to the mode with the possibility of having some players taken away from your team through the expansion draft.

The Quick Pick Play is okay for now until they can get something like that done.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 9:43 pm

Pdub wrote:
The Quick Pick Play is okay for now until they can get something like that done.


I like quick pick, and if you play someone online right now it is a good way to get around the no rosters online thing, but hopefully with this revamped hanger we can have pickup games with teams of our choosing with generic art. I keep uninstalling and redownloading the OKC jersey stadium updates just so I can have generic art for the team picked teams.

Re: EA Staff Twitter and Forum News

Tue Jul 28, 2009 10:01 pm

Pdub wrote:I've said this before, but the create a team feature should have a full fledged implementation. I would like to see a selection of cities/states and mascots with pre-recorded commentary, a jersey creator using a similar implementation to the recent contests via DLC app or something, a stadium builder like MVP Baseball had, and last but not least, expansion teams in dynasty mode using the custom teams. That could also eliminate any problems with high rated free agents not getting signed and bring some spice to the mode with the possibility of having some players taken away from your team through the expansion draft.


Absolutely, I'd prefer to have much more than Quick Pick play. I'd also hope that the selection of logos is wide but suitably generic so that they lend themselves to a wide variety of custom names. A zooming snail only lends itself to so many monikers.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 5:15 am

I keep uninstalling and redownloading the OKC jersey stadium updates just so I can have generic art for the team picked teams.


I just downloaded that the other week and it must have overwritten the real ones or something because it was generic and without a logo.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 11:12 am

Some twitter news

Marcus's Twitter site

# Just matched up all of our accessory colors with throwback jerseys. Yes, you'll have unique accessory colors :)about 2 hours ago from DestroyTwitter
#
Besides gameplay, what would you guys like to see us talk about next on the EA SPORTS Inside Blog?about 9 hours ago from DestroyTwitter

Iminurbase Twitter site

@jstnw89 all my favorite stuff isn't even announced yet...about 2 hours ago from TweetDeck in reply to jstnw89

Ryan SantosTwitter site

Big day ahead. Showing the game to press today, at this Sony PS3 event.about 12 hours ago from web

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 2:08 pm

News from Beluba on OS forums

Re: Ask the devs a question
Every team's plays were redone this year to reflect this past season. And yes, learning the ins and outs of the game, playing to the strengths of the team, and incorporating legitimate basketball strategy will give you more of an advantage this year.

http://www.operationsports.com/forums/2 ... t1124.html

Re: Ask the devs a question
Quote: Originally Posted by michaeljordanjr

Beluba,

Has sliding been some sort of emphasis for you in Live 10? You know it killed 2K gameplay, hitting turbo, sliding everywhere. Turbo + Isomotion equaled vacation at a snow hill.

There was sliding in Live 09 as well.


The footplanting tech on Live is actually quite strong... and has been for the past couple of years. But yes, it continues to be a point of emphasis for us.

http://www.operationsports.com/forums/2 ... t1094.html

Re: Ask the devs a question
There seems to be some confusion about what Lockdown Defense was. The actual feature was that as an onball defender, you could walk up to the ballhandler and engage in a postup-like animation. From there, the ball handler could retreat or attempt to drive around you. That feature was removed because it broke game flow and wasn't any fun.

Defensive Assist is the feature where you hold down a button and let the AI control your player for you. That feature still exists, but as I mentioned before, has been scaled back in its effectiveness. In short, if you don't manually D up your guy this year, you'll be at a disadvantage. So in essence, it's most useful when you're just trying to get your bearings and find your check (especially useful in online team play) or you need to cruise control for a bit to reach over and eat some chips.

http://www.operationsports.com/forums/2 ... t1171.html

Re: Ask the devs a question
Quote: Originally Posted by bigball12

Beluba, could you please, please answer this simple question?

I praise you guys for adding warmups to the players on the bench, but did you finally make them come off the bench when their sub is called? Thanks!


The presentation team didn't have time to put this in, as they were focusing their efforts elsewhere. They spent time doing a lot of other cool things that you guys will enjoy though.

http://www.operationsports.com/forums/2 ... t1160.html

Re: Ask the devs a question
Quote: Originally Posted by mrclutch

Beluba,

Are you guys going to be talking about this a little more in one of the next couple blogs?


We were planning on doing a general AI blog later on. What specifically do you want to hear about?

http://www.operationsports.com/forums/2 ... t1154.html

From Iminurbase on OS forums

Re: Ask the devs a question
Quote: Originally Posted by made in eu

I agree.I hate it when you are restricted to play only your team's games in franchise modes of sport games. I asked iminurbase if we can play any game on the schedule and he said we can only play our teams games,but i forgot to ask him how many teams can be user controlled.


You can play as your team or the other team. You can also have a friend (same console) play with/against you.

We also have a new mode that changes the game on this.

http://www.operationsports.com/forums/2 ... t1189.html

Iminurbase comments have me interested to know more about.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 8:51 pm

:? I think that means just you can play as your dynasty team or the other team your playing against. Not multiple team dynasties.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 9:26 pm

Yeah that's what it looks like. I hadn't read through these before, this stood out to me:

In other words, it's not fun if you're called for a foul randomly when you did nothing to deserve it... and unfortunately, that's how it felt when we had the loose ball fouls triggering in Live. That's why they were put on the back burner.


Isn't that part of real basketball? The word "fun" is used a bit too often in these Q&A's for my liking. When I think of fun in a basketball game I think NBA Jam, not realism/longevity.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 10:38 pm

I agree but obviously they are trying to eliminate the John McEnroe moments for users.

Re: EA Staff Twitter and Forum News

Wed Jul 29, 2009 11:00 pm

Yeah, I have to say I agree with the philosophy behind that decision. I'd like to see fouls away from the ball but only if they're done right. If they appear to be happening too randomly (ie for the sake of having them rather than truly being called properly) then they'd just to be too frustrating and we'd end up turning them off anyway. Once they get them right I'd say they're a must-have though.

Re: EA Staff Twitter and Forum News

Thu Jul 30, 2009 4:01 am

@ iminurbase will be see players diving out of bounds to save the ball I see you got them diving for loose balls and will you guys have hand created rookies like Madden ,because I would like to find some gems in the second round and not every one with a red and blonde afro.


Yes to diving and no to 'hand created'...


Diving is back baby
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