by Patr1ck on Sun Oct 19, 2008 6:30 am
"assists are way too easy to get" The bigger issue to me is that the cpu opponents are all playmakers, which leads to inflated assist numbers, but sliders can improve and fix this issue, without affecting the difficulty. The same goes for human assists. The assist logic likely only takes into consideration how many dribbles a player takes. It's a gray area because if you get a steal, make a pass to a player at half cout who goes all the way to score, you should get an assist, right? So, how does a pumpfake or an up and under make a difference, compared to a player with an open front court?
"weird CPU trades" has the same workaround it did in 2k8. Turn off cpu-cpu trades until you hit january or february, basically before the all star break and the trade deadline.
"rookies in association get existing player's portraits, just morphed" is not a bug, but a cool feature that is limited by the amount of portraits. However, I have read that they will use retired players cyberfaces and portraits for generated players and that you cannot edit generated players appearances, even when "edit draft class" is set to on.
"your computer sucks" I wish mine gave me that much love.
As far as real issues that will probably plague the PC version, if you change you settings and then use practice mode, it will cause the inbound bug glitch, where the ball is always live after a made basket andnever inbounded, you can just keep scoring. This is actually fun in real life with a couple friends and gets real competitive, they might as well make it in option in 2k10.
Too many points in the paint, mostly due to the assist/playmaker issue, which can be improved/fixed with sliders or good defense.