Talk about NBA Live 06 here.
Sat Aug 16, 2008 11:08 pm
While I've tryed to import some 07/08 512x512 jerseys to 06 I've find a way to increase the quality and details of the jerseys.
07 uses a texture without mipmaps to display the jerseys so they are very sharp and detailed in 512x512. 06 uses a texture with 3 mipmaps instead so the jerseys gets very blurry.
I don't know if someone allready noticed this.
I've hexedited the jerseys fsh files so the jerseytexture is used without mipmaps.
That means the game allways uses the 512x512 jersey texture and there are no blurry jerseys ingame or while zooming out in replay anymore.
Download:
http://rapidshare.com/files/137741595/06_HighRes_Jerseys.7z.html
The textures are made by c0nr4d
http://www.nbaliveforums.com/viewtopic.php?t=53059
but you can import your own.
Sun Aug 17, 2008 1:02 am
Live 06 always had 512 res unis infact in 06 you can use 1024 res unis with ease
Sun Aug 17, 2008 1:30 am
Of course they are in 512, but 06 uses 3 mipmap textures for the jerseys. Thats why the jerseys get too blurry because 06 switsches very early to the next lower mipmap.
I´ve build the jerseys without mipmaps so allways the 512 texture is used and your allways have jerseys with high details.
Sun Aug 17, 2008 4:37 am
That's cool, but not really necessary. Taking away the mipmaps makes the jerseys very aliased from a distance. People who play the game using high antialiasing should like this, though. I hope you rebuilt the FSH files so that the mipmap was removed when saving, otherwise the unused mipmaps are wasting memory.
Sun Aug 17, 2008 9:46 pm
Yes, all jersey files are rebulilt and the mipmaps are removed completely...no waste of memory.
I like the very sharp and detailed way the jerseys look now.
Tue Aug 19, 2008 11:34 pm
thanks for the wonderful patch,now i dont want to install nba live 08 or 09 anymore because of this patch hehe..their uniforms are already updated,its like nba live 08 now on my nba live 06
would you mind if you make the new jersey of seattle sonics?i mean the jersey of oklahoma city?
Wed Aug 20, 2008 2:44 pm
can this idea work for 2005?
Wed Aug 20, 2008 4:49 pm
Yeah.
Wed Aug 20, 2008 7:07 pm
hey listen to me. when i patch this files, my uniforms all to be aliasing. my grapic card is GEFORCE 8600GT, setting is anti x8 anisotropy x8, but this 512 jersey is be makes aliasing. it looks good to cam seeing near, but not good to long distance. my grapic is bad? how to play not aliasing? (sorry to my english)
Thu Aug 21, 2008 2:29 am
That's why there should be mipmaps. Anti-aliasing can only do so much, and is more for improving the edges of the 3d models. Mipmaps are especially needed for 1024x1024 resolution jerseys. Maybe turning your anisotropic quality down or off will reduce the aliasing since anisotropy deals more with textures.
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