Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

Discussion about NBA Live 2003.
Post a reply

Step-By-Step Headshape Editing Tutorial w/Pics.

Sun Sep 16, 2007 4:21 am

This is nothing new. I only made a step-by-step tutorial, what Seushiro and the others already discoverd. Big props to them.
And sorry for the german, I hope you understand everything.

You need MorphMesh and OEdit. You may need FshEd too (more later)

__________________________________________
Get the xxxxx_loda.o file and the xxxx.fsh file (only if you don't have the bhed .bmp file) from a player you'd like to edit the headshape.

Image

Open MorphMesh and select the first option in the process field. Open your loda.o file into the yellow area.

Image

Now press on the dots next to the green area. Put in the name field a random name and press save.

Image

Press Convert!



You'll now have a new file on your desktop (or whereever you saved it).

Image

IF YOU DON'T HAVE A BHED .BMP FILE:
__________________________________________________________

Open FshEd and load your .fsh file.

Image

Go to 'Object' -> 'Export' and fill in a random name again (don't forget the ".bmp") Save it.

Image
______________________________________________________________

Now open your created .o file with Oedit. After you opened it, it will look like this:

Image


Movement and Zoom of the previews in OEdit:

2d (the white ones) Zoom with ctrl + w. Move with ctrl + left mouse button

3d (the blue one) Zoom with the right mouse button , turn it with the left mouse button and move it like the 2d preview

...

Press 'Texture' -> 'Manage Textures' and load your bhed bmp file. Press OK

Image

When your screen looks similar to this, you're ready to work.

Image

It's pretty obivous how to edit the head now. Drag and drop the small spots on the 2d previews.

If you're happy with your preview, save it.
Mine looked like this:

Image

Now open MorphMesh again. Select the second option.
Image
Now load exactly the two files you loaded before in the same area.

This case "admorri_loda.o" in the first and your created .o file "ammo.o" file the second area. Press convert.

You can use your player_loda.o file ingame now. put it back in your player folder.

ingame preview: Image
________________________________________________________

I hope i did not forget anything.
Feel free to ask something if you need.

Sun Sep 16, 2007 8:55 am

Wow buzzy very good tutorial. Cool thanks for this. (Y) :wink:
Danke buzzy ist echt sehr hilfreich :!:

Wed Oct 17, 2007 3:34 pm

Cool tutorial.Very clear showned and explained (Y)
Post a reply